@VictoryFirst it must be that shiny new email, LOL
Whackamatt (Axis) vs. Degrasse (Allies +9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Iraq to Persia
1 submarine moved from 40 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 58 Sea Zone to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Iraq to Persia
1 submarine moved from 40 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 58 Sea Zone to 56 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun and 4 armour
AA fire in Kazakhstan : 0/3 hits
British roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun and 4 armour in Kazakhstan, round 2 : 3/4 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 2 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 3/4 hits
Japanese roll dice for 3 armour in Kazakhstan, round 3 : 1/3 hits
1 armour owned by the British and 3 armour owned by the Japanese lost in Kazakhstan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun and 4 armour
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to PersiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,5,2,4
British collect 31 PUs (4 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
56 Sea Zone : 1 submarine
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
87 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 31 / 32
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 14 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.339
Median : 4.000
Variance : 1.443
Standard Deviation : 1.201
Total rolls : 62Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.167
Median : 4.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.167
Median : 4.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
Place Units - Italians
1 battleship placed in 95 Sea Zone
Italians undo move 1.
1 battleship placed in 93 Sea Zone
1 armour and 1 infantry placed in Southern Italy
Italians undo move 2.
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from South Australia to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
2 bombers moved from Western Australia to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from South Australia to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
2 bombers moved from Western Australia to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 armour and 5 infantry
Western Australia : 1 aaGun and 4 infantry
Dutch New Guinea : 2 bombers and 1 infantry
54 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 49 / 64
Russians : 31 / 32
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Iraq to Persia
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Russia : 1 fighter
Persia : 1 infantryProduction/PUs Summary :
Germans : 49 / 64
Russians : 31 / 32
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 5 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 fighters moved from Normandy Bordeaux to Morocco
1 artillery moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 fighter moved from Nigeria to Ethiopia
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to KansuCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ethiopia
Germans attack with 1 fighter
Russians defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 aaGuns moved from Slovakia Hungary to Romania
4 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Germans
2 artilleries and 2 infantry placed in Germany
3 artilleries placed in Novgorod
3 infantry placed in Romania
1 airfield placed in Morocco
1 submarine placed in 112 Sea Zone
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
7 artilleries and 3 infantry moved from Belarus to Eastern Poland
2 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
3 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 artilleries moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
7 artilleries and 3 infantry moved from Belarus to Eastern Poland
2 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
3 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 artilleries moved from Bryansk to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries and 4 infantry
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/9 hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 5/7 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Bessarabia, round 3 : 3/4 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 2/4 hits
1 infantry owned by the Germans , 1 artillery owned by the Russians , 1 fighter owned by the Russians and 2 artilleries owned by the Germans lost in Bessarabia
retreated to Bessarabia
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 2 artilleries, 1 fighter and 4 infantry
Battle in Eastern Poland
Russians attack with 7 artilleries and 3 infantry
Germans defend with 2 artilleries
Russians roll dice for 7 artilleries and 3 infantry in Eastern Poland, round 2 : 2/10 hits
Germans roll dice for 2 artilleries in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 7 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 artillery and 6 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Changing PUs for Russians from 33 to 36
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Timguska : 4 infantry
Kazakhstan : 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Baltic States : 1 infantry
Urals : 1 artillery
Eastern Poland : 7 artilleries and 2 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 armour, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 2 artilleries
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 6 infantryProduction/PUs Summary :
Germans : 49 / 59
Russians : 33 / 36
Japanese : 69 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.306
Median : 3.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.565
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23 -
Late turn edit because I forgot to drive the Russian mech infantry into the empty Italian territory.
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I tried to kill him with my fighter! lucky bastard. lol
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manual upload
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 8 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 108 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 submarines moved from 108 Sea Zone to 110 Sea Zone
1 destroyer moved from 118 Sea Zone to 104 Sea Zone
2 submarines moved from 118 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 8 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 108 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 submarines moved from 108 Sea Zone to 110 Sea Zone
1 destroyer moved from 118 Sea Zone to 104 Sea Zone
2 submarines moved from 118 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from New Guinea to Dutch New GuineaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Japanese defend with 2 destroyers
Americans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
5 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 5 infantry and 5 transports moved from 26 Sea Zone to 17 Sea Zone
5 artilleries and 5 infantry moved from 17 Sea Zone to Iwo Jima
3 submarines moved from 10 Sea Zone to 7 Sea Zone
4 submarines moved from 10 Sea Zone to 15 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
8 submarines and 2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 5 artilleries and 5 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 3 submarines
15 Sea Zone : 4 submarines
17 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 2 tactical_bombers and 5 transports
16 Sea Zone : 1 destroyer
7 Sea Zone : 3 submarines
56 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
104 Sea Zone : 1 destroyer and 2 submarines
87 Sea Zone : 1 submarine
89 Sea Zone : 1 destroyer
102 Sea Zone : 1 destroyer
90 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 8 submarines and 7 transports
103 Sea Zone : 1 destroyer and 2 submarines
110 Sea Zone : 2 submarines
88 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 49 / 59
Russians : 32 / 36
Japanese : 70 / 81
Americans : 51 / 72
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 59
Russians : 32 / 36
Japanese : 70 / 81
Americans : 51 / 72
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from 76 Sea Zone to Italian Somaliland
3 mech_infantrys moved from Persia to Caucasus
2 artilleries moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from 76 Sea Zone to Italian Somaliland
3 mech_infantrys moved from Persia to Caucasus
2 artilleries moved from Persia to Eastern PersiaCombat - British
Battle in Italian Somaliland
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Italian Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 infantry in Italian Somaliland, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Italian Somaliland
British roll dice for 1 fighter and 1 tactical_bomber in Italian Somaliland, round 3 : 0/2 hits
Italians roll dice for 1 armour in Italian Somaliland, round 3 : 1/1 hits
1 fighter owned by the British lost in Italian Somaliland
British roll dice for 1 tactical_bomber in Italian Somaliland, round 4 : 1/1 hits
Italians roll dice for 1 armour in Italian Somaliland, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Italian Somaliland
British win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 fighters
Battle in Eastern Persia
British attack with 1 armour, 2 artilleries and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eastern Persia, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Italian Somaliland to Ethiopia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Persia to Eastern Persia
2 armour moved from Persia to Eastern PersiaPlace Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 30 PUs (5 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 1 tactical_bomber
Caucasus : 3 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 destroyer
Iraq : 1 flag, 3 mech_infantrys
Eastern Persia : 1 flag, 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 59
Russians : 32 / 36
Japanese : 70 / 81
Americans : 51 / 72
Chinese : 0 / 3
British : 35 / 30
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.708
Median : 3.500
Variance : 1.191
Standard Deviation : 1.092
Total rolls : 48Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Romania
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Romania to BessarabiaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 93 Sea Zone
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Dutch New Guinea to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Dutch New Guinea to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 artilleries in Caroline Islands, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - ANZAC
2 bombers moved from 20 Sea Zone to Dutch New Guinea
2 armour and 2 infantry moved from South Australia to Queensland
4 infantry moved from Western Australia to South Australia
1 aaGun moved from Western Australia to South AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 7 infantry
Dutch New Guinea : 2 bombers and 1 infantry
33 Sea Zone : 2 destroyers, 2 submarines and 2 transports
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 49 / 59
Russians : 32 / 36
Japanese : 70 / 81
Americans : 51 / 72
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.615
Median : 5.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13





