14L Degrasse (Allies + 9) vs JuanSpain (Axis)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 tactical_bomber moved from 42 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from Kweichow to Suiyuyan
                1 tactical_bomber moved from Kweichow to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Tsinghai to Suiyuyan
                1 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Sikang to Kansu
                1 mech_infantry moved from Sikang to Suiyuyan
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 5 Sea Zone to 8 Sea Zone
                8 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                9 artilleries moved from Shan State to Burma
                3 infantry moved from French Indo China to Shan State
                3 artilleries moved from Malaya to Shan State
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Kweichow to Suiyuyan
                1 tactical_bomber moved from Kweichow to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Sikang to Suiyuyan
                1 mech_infantry moved from Sikang to Kansu
                1 infantry moved from Kweichow to Szechwan
                9 artilleries and 8 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                3 infantry moved from French Indo China to Shan State
                3 artilleries moved from Malaya to Shan State
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 fighter moved from 42 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 5 Sea Zone to 8 Sea Zone
                1 fighter moved from Japan to 8 Sea Zone
                1 tactical_bomber moved from Japan to 8 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Kweichow to Suiyuyan
                1 tactical_bomber moved from Kweichow to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Sikang to Suiyuyan
                1 mech_infantry moved from Sikang to Kansu
                1 infantry moved from Kweichow to Szechwan
                9 artilleries and 8 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                3 infantry moved from French Indo China to Shan State
                3 artilleries moved from Malaya to Shan State
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 fighter moved from 42 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 5 Sea Zone to 8 Sea Zone
                1 fighter moved from Japan to 8 Sea Zone
                1 tactical_bomber moved from Japan to 8 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; British defend with 2 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kansu
                    Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship moved from 35 Sea Zone to 21 Sea Zone
                1 carrier moved from 35 Sea Zone to 21 Sea Zone
                2 submarines moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                3 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
                3 fighters moved from 8 Sea Zone to 6 Sea Zone
                1 carrier moved from 21 Sea Zone to 6 Sea Zone
                1 battleship moved from 21 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Suiyuyan to Szechwan
                1 tactical_bomber moved from Kansu to Szechwan
                1 aaGun moved from Shensi to Szechwan

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 artilleries placed in Malaya
                3 mech_infantrys placed in Kwangtung
                2 fighters placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                      Americans take Tobruk from Italians
                1 armour moved from Morocco to Tunisia
                2 infantry moved from Algeria to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                      Americans take Tobruk from Italians
                1 armour moved from Morocco to Tunisia
                2 infantry moved from Algeria to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Western Germany causes 3 damage total.

    Non Combat Move - Americans
                4 artilleries and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                6 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 26 Sea Zone to 54 Sea Zone
                4 artilleries, 6 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Western Germany to United Kingdom

    Place Units - Americans
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in Western United States
                4 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield
        Queensland : 4 artilleries, 6 infantry and 2 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers and 1 submarine
        8 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 6 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 4 infantry
        United Kingdom : 1 bomber
        Morocco : 1 flag, 1 airfield, 1 armour, 2 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 artillery and 2 infantry
        Tunisia : 1 flag, 1 armour and 2 infantry
        Tobruk : 1 flag, 1 armour and 1 mech_infantry
        Libya : 1 flag
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 4 submarines and 2 transports
        Suriname : 3 infantry

    Production/PUs Summary :

    Germans : 62 / 76
        Russians : 19 / 21
        Japanese : 67 / 72
        Americans : 57 / 78
        Chinese : 0 / 3
        British : 27 / 27
        UK_Pacific : 5 / 6
        Italians : 16 / 24
        ANZAC : 10 / 12
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 62 / 76
        Russians : 19 / 21
        Japanese : 67 / 72
        Americans : 57 / 78
        Chinese : 0 / 3
        British : 27 / 27
        UK_Pacific : 5 / 6
        Italians : 16 / 24
        ANZAC : 10 / 12
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - British
                1 mech_infantry moved from French Central Africa to Nigeria
                      British take Nigeria from Italians
                1 armour moved from French Central Africa to Gold Coast
                      British take French West Africa from Italians
                      British take Gold Coast from Germans
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 armour and 2 mech_infantrys moved from Persia to Iraq

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from French Central Africa to Nigeria
                      British take Nigeria from Italians
                1 armour moved from French Central Africa to Gold Coast
                      British take French West Africa from Italians
                      British take Gold Coast from Germans
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 armour and 2 mech_infantrys moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Italians defend with 2 armour
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 :  3/5 hits
                        Italians roll dice for 2 armour in Iraq, round 2 :  0/2 hits
                        2 armour owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 armour

    Non Combat Move - British
                1 tactical_bomber moved from Morocco to French Equatorial Africa
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                British undo move 2.
                British undo move 1.
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 armour, 1 infantry and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,5,3
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 23 infantry
        Kazakhstan : 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Gold Coast : 1 armour
        Scotland : 1 airfield
        Nigeria : 1 mech_infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 1 fighter, 4 infantry and 4 mech_infantrys
        Morocco : 3 fighters
        French Equatorial Africa : 1 tactical_bomber
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 76
        Russians : 19 / 21
        Japanese : 67 / 72
        Americans : 57 / 78
        Chinese : 0 / 3
        British : 32 / 32
        UK_Pacific : 5 / 2
        Italians : 12 / 24
        ANZAC : 10 / 12
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.619
            Median : 3.000
            Variance : 1.950
            Standard Deviation : 1.396
            Total rolls : 21

    Null / Other
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                3 fighters moved from Egypt to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    Americans defend with 1 armour and 1 mech_infantry
                    Americans win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 mech_infantry
                    3 fighters owned by the Italians retreated

    Non Combat Move - Italians
                3 fighters moved from Tobruk to Egypt
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt

    Place Units - Italians
                3 infantry placed in Southern Italy
                5 infantry placed in Northern Italy
                Italians undo move 2.
                3 infantry placed in Egypt
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 2 aaGuns, 2 armour, 3 artilleries and 5 infantry
        New Guinea : 2 infantry
        54 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 61 / 76
        Russians : 19 / 21
        Japanese : 67 / 72
        Americans : 57 / 78
        Chinese : 0 / 3
        British : 32 / 32
        UK_Pacific : 5 / 2
        Italians : 12 / 17
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 76
        Russians : 19 / 21
        Japanese : 67 / 72
        Americans : 57 / 78
        Chinese : 0 / 3
        British : 32 / 32
        UK_Pacific : 5 / 2
        Italians : 12 / 17
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 3 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                4 bombers moved from Eastern Poland to Rostov
                1 bomber moved from Germany to Rostov
                2 bombers moved from Western Germany to Rostov
                1 tactical_bomber moved from Romania to Rostov
                1 armour moved from Timguska to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Vologda
                      Germans take Vologda from Russians
                1 artillery moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                3 artilleries moved from Ukraine to Rostov
                2 infantry moved from Bryansk to Rostov
                2 armour moved from Evenkiyskiy to Timguska

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 3 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                4 bombers moved from Eastern Poland to Rostov
                1 bomber moved from Germany to Rostov
                2 bombers moved from Western Germany to Rostov
                1 tactical_bomber moved from Romania to Rostov
                1 armour moved from Timguska to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Vologda
                      Germans take Vologda from Russians
                1 artillery moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                3 artilleries moved from Ukraine to Rostov
                2 infantry moved from Bryansk to Rostov
                2 armour moved from Evenkiyskiy to Timguska

    Combat - Germans
                Battle in Rostov
                    Germans attack with 3 artilleries, 7 bombers, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Rostov from Russians with 3 artilleries, 7 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Romania to Southern Italy
                1 tactical_bomber moved from Rostov to Greece
                7 bombers moved from Rostov to Greece
                2 mech_infantrys moved from Archangel to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Novgorod to Belarus
                3 mech_infantrys moved from Karelia to Belarus
                2 artilleries moved from Archangel to Belarus
                1 infantry moved from Bryansk to Rostov
                2 artilleries moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Rostov
                9 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                3 bombers and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Germans collect 66 PUs (3 lost to blockades); end with 66 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Volgograd to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 bomber moved from Anglo Egyptian Sudan to 96 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Volgograd to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 bomber moved from Anglo Egyptian Sudan to 96 Sea Zone

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    retreated to Vologda
                    Germans win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 6 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 6 infantry in Tambov, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 96 Sea Zone
                    Russians attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    Russians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Russians
                1 bomber moved from 96 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Territory Summary for Russians :

    Morocco : 1 bomber
        Russia : 6 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 73 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 5 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 66 / 81
        Russians : 14 / 14
        Japanese : 67 / 72
        Americans : 57 / 78
        Chinese : 0 / 3
        British : 32 / 32
        UK_Pacific : 5 / 2
        Italians : 12 / 17
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kansu to Kazakhstan
                2 tactical_bombers moved from Szechwan to Kazakhstan
                1 infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Suiyuyan to Novosibirsk
                1 fighter moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea
                1 tactical_bomber moved from 45 Sea Zone to New Guinea
                1 fighter moved from 45 Sea Zone to New Guinea
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from Japan to 8 Sea Zone

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kansu to Kazakhstan
                2 tactical_bombers moved from Szechwan to Kazakhstan
                1 infantry moved from Kansu to Novosibirsk
                1 mech_infantry moved from Suiyuyan to Novosibirsk
                1 fighter moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea
                1 tactical_bomber moved from 45 Sea Zone to New Guinea
                1 fighter moved from 45 Sea Zone to New Guinea
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from Japan to 8 Sea Zone

    Combat - Japanese
                Battle in Iwo Jima
                Battle in New Guinea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Iwo Jima from Americans, taking New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Guam
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win, taking Guam from Americans with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Kazakhstan from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Novosibirsk
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Novosibirsk from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from 8 Sea Zone to Soviet Far East
                1 tactical_bomber moved from New Guinea to 45 Sea Zone
                1 fighter moved from New Guinea to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 34 Sea Zone
                1 battleship, 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
                1 battleship, 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                2 tactical_bombers moved from Kazakhstan to Tsinghai
                3 mech_infantrys moved from Yunnan to Burma
                3 artilleries moved from Shan State to Burma
                3 infantry moved from Shan State to Burma
                1 fighter moved from 80 Sea Zone to 39 Sea Zone
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 aaGun moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                3 artilleries moved from Malaya to Shan State
                2 infantry moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Shan State
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                1 transport placed in 20 Sea Zone
                1 transport placed in 6 Sea Zone
                3 artilleries placed in Malaya
                2 infantry and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Kwangtung
                1 destroyer placed in 20 Sea Zone
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                4 artilleries, 6 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                5 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
                3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                2 infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Tobruk
                1 artillery and 2 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                4 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                4 artilleries, 6 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                5 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
                3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                2 infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Tobruk
                1 artillery and 2 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                4 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in New Guinea, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in New Guinea, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in New Guinea
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in New Guinea, round 3 :  0/3 hits
                        Japanese roll dice for 2 infantry in New Guinea, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in New Guinea, round 4 :  1/3 hits
                        Japanese roll dice for 2 infantry in New Guinea, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in New Guinea
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in New Guinea, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 5 :  1/1 hits
                        1 infantry owned by the Americans lost in New Guinea
                        Americans roll dice for 1 artillery and 1 mech_infantry in New Guinea, round 6 :  1/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 6 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Japanese lost in 45 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 42 Sea Zone
                    Americans attack with 1 cruiser, 5 fighters and 4 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 cruiser, 5 fighters and 4 transports in 42 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 cruiser, 5 fighters and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 submarines
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 submarine
                Battle in Java
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea

    Non Combat Move - Americans
                3 carriers moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from United Kingdom to 94 Sea Zone
                1 bomber moved from 94 Sea Zone to Tunisia
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    New Guinea : 1 artillery
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield, 1 fighter and 1 tactical_bomber
        Java : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag, 3 carriers, 2 cruisers, 5 fighters and 4 transports
        46 Sea Zone : 2 transports
        45 Sea Zone : 1 destroyer and 1 submarine
        31 Sea Zone : 1 destroyer
        26 Sea Zone : 2 destroyers
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Alexandria : 1 armour
        Gibraltar : 4 infantry
        Morocco : 1 flag, 1 airfield, 1 armour, 2 infantry and 1 mech_infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag, 2 infantry
        96 Sea Zone : 1 destroyer
        95 Sea Zone : 1 destroyer
        94 Sea Zone : 2 submarines
        93 Sea Zone : 2 submarines
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        Suriname : 3 infantry

    Production/PUs Summary :

    Germans : 66 / 81
        Russians : 12 / 14
        Japanese : 66 / 75
        Americans : 60 / 80
        Chinese : 0 / 3
        British : 32 / 32
        UK_Pacific : 5 / 2
        Italians : 12 / 17
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.282
            Median : 3.000
            Variance : 1.447
            Standard Deviation : 1.203
            Total rolls : 39

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.185
            Median : 3.000
            Variance : 1.654
            Standard Deviation : 1.286
            Total rolls : 27

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 66 / 81
        Russians : 12 / 14
        Japanese : 66 / 75
        Americans : 60 / 80
        Chinese : 0 / 3
        British : 32 / 32
        UK_Pacific : 5 / 2
        Italians : 12 / 17
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.282
            Median : 3.000
            Variance : 1.447
            Standard Deviation : 1.203
            Total rolls : 39

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Americans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.185
            Median : 3.000
            Variance : 1.654
            Standard Deviation : 1.286
            Total rolls : 27

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