yeah you did push it too far lol
14L Degrasse (Allies + 9) vs JuanSpain (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 2 armour, 3 artilleries and 5 infantry
New Guinea : 2 infantry
54 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 61 / 76
Russians : 19 / 21
Japanese : 67 / 72
Americans : 57 / 78
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 2
Italians : 12 / 17
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 76
Russians : 19 / 21
Japanese : 67 / 72
Americans : 57 / 78
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 2
Italians : 12 / 17
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
4 bombers moved from Eastern Poland to Rostov
1 bomber moved from Germany to Rostov
2 bombers moved from Western Germany to Rostov
1 tactical_bomber moved from Romania to Rostov
1 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 artilleries moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
2 armour moved from Evenkiyskiy to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
4 bombers moved from Eastern Poland to Rostov
1 bomber moved from Germany to Rostov
2 bombers moved from Western Germany to Rostov
1 tactical_bomber moved from Romania to Rostov
1 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 artilleries moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
2 armour moved from Evenkiyskiy to TimguskaCombat - Germans
Battle in Rostov
Germans attack with 3 artilleries, 7 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Rostov from Russians with 3 artilleries, 7 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Romania to Southern Italy
1 tactical_bomber moved from Rostov to Greece
7 bombers moved from Rostov to Greece
2 mech_infantrys moved from Archangel to Bryansk
2 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Novgorod to Belarus
3 mech_infantrys moved from Karelia to Belarus
2 artilleries moved from Archangel to Belarus
1 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
9 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 bombers and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 bomber moved from Anglo Egyptian Sudan to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 bomber moved from Anglo Egyptian Sudan to 96 Sea ZoneCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Tambov, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
1 bomber moved from 96 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
Morocco : 1 bomber
Russia : 6 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 73 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 5 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 81
Russians : 14 / 14
Japanese : 67 / 72
Americans : 57 / 78
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 2
Italians : 12 / 17
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kansu to Kazakhstan
2 tactical_bombers moved from Szechwan to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 fighter moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 tactical_bomber moved from 45 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to New Guinea
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kansu to Kazakhstan
2 tactical_bombers moved from Szechwan to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 fighter moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 tactical_bomber moved from 45 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to New Guinea
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 8 Sea ZoneCombat - Japanese
Battle in Iwo Jima
Battle in New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Iwo Jima from Americans, taking New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Guam
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win, taking Guam from Americans with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Kazakhstan from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novosibirsk
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from 8 Sea Zone to Soviet Far East
1 tactical_bomber moved from New Guinea to 45 Sea Zone
1 fighter moved from New Guinea to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 battleship, 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
2 tactical_bombers moved from Kazakhstan to Tsinghai
3 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from Shan State to Burma
3 infantry moved from Shan State to Burma
1 fighter moved from 80 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
3 artilleries moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 transport placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
3 artilleries placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kwangtung
1 destroyer placed in 20 Sea Zone
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
5 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
4 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
5 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
4 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in New Guinea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in New Guinea, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in New Guinea, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in New Guinea, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in New Guinea, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in New Guinea
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in New Guinea, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 5 : 1/1 hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 artillery and 1 mech_infantry in New Guinea, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 6 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 45 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 5 fighters and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser, 5 fighters and 4 transports in 42 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 cruiser, 5 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 submarine
Battle in Java
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New GuineaNon Combat Move - Americans
3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to 94 Sea Zone
1 bomber moved from 94 Sea Zone to Tunisia
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to MidwayPlace Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
New Guinea : 1 artillery
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield, 1 fighter and 1 tactical_bomber
Java : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 3 carriers, 2 cruisers, 5 fighters and 4 transports
46 Sea Zone : 2 transports
45 Sea Zone : 1 destroyer and 1 submarine
31 Sea Zone : 1 destroyer
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Alexandria : 1 armour
Gibraltar : 4 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 2 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag, 2 infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 destroyer
94 Sea Zone : 2 submarines
93 Sea Zone : 2 submarines
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
Suriname : 3 infantryProduction/PUs Summary :
Germans : 66 / 81
Russians : 12 / 14
Japanese : 66 / 75
Americans : 60 / 80
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 2
Italians : 12 / 17
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.282
Median : 3.000
Variance : 1.447
Standard Deviation : 1.203
Total rolls : 39Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.185
Median : 3.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 81
Russians : 12 / 14
Japanese : 66 / 75
Americans : 60 / 80
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 2
Italians : 12 / 17
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.282
Median : 3.000
Variance : 1.447
Standard Deviation : 1.203
Total rolls : 39Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.185
Median : 3.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
1 armour moved from Gold Coast to French Central Africa
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Gold Coast to French Central Africa
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Non Combat Move - British
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 mech_infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs totalTerritory Summary for British, UK_Pacific :
India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 23 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour, 2 infantry and 3 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 12 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 armour, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Morocco : 3 fighters
French Central Africa : 1 flag, 1 armour
Syria : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 81
Russians : 12 / 14
Japanese : 66 / 75
Americans : 60 / 80
Chinese : 0 / 3
British : 34 / 34
UK_Pacific : 5 / 4
Italians : 10 / 17
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.322
Median : 3.000
Variance : 1.155
Standard Deviation : 1.075
Total rolls : 59Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.438
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.438
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.185
Median : 3.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 3 fighters and 6 infantry
British defend with 2 armour, 2 infantry and 3 mech_infantrys
Italians win, taking Trans-Jordan from British with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 armour, 2 infantry and 3 mech_infantrys
Casualties for Italians: 5 infantryNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 34 Sea Zone to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 2 armour, 2 artilleries and 6 infantry
New Guinea : 1 bomber
43 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 66 / 81
Russians : 12 / 14
Japanese : 66 / 75
Americans : 60 / 80
Chinese : 0 / 3
British : 33 / 34
UK_Pacific : 5 / 4
Italians : 11 / 16
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 66 / 81
Russians : 12 / 14
Japanese : 66 / 75
Americans : 60 / 80
Chinese : 0 / 3
British : 33 / 34
UK_Pacific : 5 / 4
Italians : 11 / 16
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Greece to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Egypt to Iraq
Germans take Iraq from British
5 bombers moved from Greece to Persia
2 bombers moved from Greece to Northwest Persia
3 bombers moved from Germany to Tambov
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
3 armour moved from Timguska to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Belarus to Vologda
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 artillery moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Greece to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Egypt to Iraq
Germans take Iraq from British
5 bombers moved from Greece to Persia
2 bombers moved from Greece to Northwest Persia
3 bombers moved from Germany to Tambov
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
3 armour moved from Timguska to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Belarus to Vologda
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 artillery moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to TambovCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Germans attack with 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 artillery, 3 bombers and 4 infantry
Russians defend with 5 infantry
Germans win, taking Tambov from Russians with 1 artillery, 3 bombers and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Northwest Persia
Germans attack with 2 bombers
British defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 5 bombers
British defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for British: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from 96 Sea Zone to Southern Italy
2 tactical_bombers moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
2 bombers moved from Northwest Persia to Trans-Jordan
4 bombers moved from Persia to Trans-Jordan
3 mech_infantrys moved from Western Germany to Northern Italy
3 bombers moved from Tambov to Bryansk
4 artilleries moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
4 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Archangel
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Finland to Karelia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to TambovPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 bombers and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 72 PUs (4 lost to blockades); end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs





