@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L Playoff R1 Wheatbeer (+16) v Gamerman01(x)
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You can also build sea units in hostile sea zones and as such you can accomplish the same thing in Europe, mostly in seazone 110. Building a destroyer in that seazone could be problematic depending on the circumstances. However this is a nice way to circumvent the rules. I am interested in trying it out myself :evil:
I think in sz110 this is not as effective as ships are allowed to leave the sz during Combat move, load elsewhere and return in the same combat move, as UK units can be loaded from several seazones this should not affect UK as it does Japan in the Chinese sea.
Depends entirely on the situation. In one game it actually prevented a player from being able to attack Berlin. Which bought me a turn to setup more defenses and win the game.
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You’re right, Soul
Since AA50, at least, the tactic of building a destroyer into an enemy sea zone has had great possibilities for wreaking havoc, especially when the opponent does not anticipate it as a possibility. -
You can also build sea units in hostile sea zones and as such you can accomplish the same thing in Europe, mostly in seazone 110. Building a destroyer in that seazone could be problematic depending on the circumstances. However this is a nice way to circumvent the rules. I am interested in trying it out myself :evil:
I think in sz110 this is not as effective as ships are allowed to leave the sz during Combat move, load elsewhere and return in the same combat move, as UK units can be loaded from several seazones this should not affect UK as it does Japan in the Chinese sea.
Depends entirely on the situation. In one game it actually prevented a player from being able to attack Berlin. Which bought me a turn to setup more defenses and win the game.
That’s true.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 25 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Western United StatesPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 51 / 63
Russians : 23 / 27
Japanese : 44 / 54
Americans : 52 / 77
Chinese : 3 / 13
British : 30 / 30
UK_Pacific : 22 / 25
Italians : 17 / 27
ANZAC : 10 / 20
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsProduction/PUs Summary :
Germans : 51 / 63
Russians : 23 / 27
Japanese : 43 / 54
Americans : 52 / 77
Chinese : 4 / 11
British : 30 / 30
UK_Pacific : 22 / 25
Italians : 17 / 27
ANZAC : 10 / 20
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 119 Sea Zone to 117 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 transport moved from 119 Sea Zone to 117 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 fighters moved from Archangel to Russia
2 aaGuns, 1 armour and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
4 fighters and 1 tactical_bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from India to Persia
1 aaGun, 2 artilleries and 5 infantry moved from India to Burma
1 battleship moved from 54 Sea Zone to 30 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser moved from 72 Sea Zone to 79 Sea Zone
1 bomber moved from Belgian Congo to IndiaPlace Units - British
2 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 29 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
UK_Pacific collect 18 PUs (4 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 6 mech_infantrysProduction/PUs Summary :
Germans : 51 / 63
Russians : 23 / 27
Japanese : 43 / 54
Americans : 52 / 77
Chinese : 4 / 11
British : 30 / 31
UK_Pacific : 22 / 19
Italians : 17 / 27
ANZAC : 10 / 20
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Morocco
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Algeria to Libya
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Romania to Bessarabia
2 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Greece to Albania
2 infantry moved from France to Northern Italy
1 bomber moved from Egypt to Greece
1 aaGun moved from Northern Italy to Western Germany
2 infantry moved from Greece to Bulgaria
1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 artillery and 2 infantry moved from Queensland to South Australia
3 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from Shan State to YunnanPlace Units - ANZAC
2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 51 / 63
Russians : 23 / 27
Japanese : 42 / 54
Americans : 52 / 77
Chinese : 4 / 11
British : 30 / 31
UK_Pacific : 22 / 19
Italians : 18 / 35
ANZAC : 13 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Archangel to RussiaTurn Complete - French
Production/PUs Summary :
Germans : 51 / 63
Russians : 23 / 27
Japanese : 42 / 54
Americans : 52 / 77
Chinese : 4 / 11
British : 30 / 31
UK_Pacific : 22 / 19
Italians : 18 / 35
ANZAC : 13 / 27
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Props to you for making it impossible for Japan to get a single money island until at least J5, even with an unprovoked Allied DOW on round 2! You are truly evil.
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One of your transports can reach … I’m not entirely evil :lol:
These Moscow rushes which make Britain drop everything and fly to Moscow, now that’s evil :wink:
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Looks like you will be able to hold on there for at least a couple rounds, so this should be interesting
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Oh yeah, I can get Java from Carolines - sweet
Might have to take care of the New Guinea dude too -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 tactical_bombers moved from Western Ukraine to Rostov
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from France to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Novgorod to Archangel
1 bomber moved from Finland to 109 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 fighter moved from France to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 bomber moved from Finland to Rostov -
RAF scramble to 109?
Jeez, other 3 games all over within 3 weeks - guess I’ll try to pick up the pace
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no scramble
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Big roll coming up for your destroyer, huh
My Jap* sub hitting and then convoying for 4 was very lucky for me - what will happen here??
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Oh my goodness, you hit a perfect 4/4 on 2’s
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Maybe I should play Allies more often :-o
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rotate and pray!





