L26 Tincanofthesea (L +46) vs. Discalced (X)
14L Soulblighter (Axis) vs MrRoboto (Allies+6)
-
Scrambling would be suicidal! Obviously no scramble.
Submarines prevent an unescorted transport from doing an amphibious assault.
I’m not sure about preventing the landing in NCM.
-
Scrambling would be suicidal! Obviously no scramble.
Submarines prevent an unescorted transport from doing an amphibious assault.
I’m not sure about preventing the landing in NCM.
Submarines do not stop anything in NCM, including lone transports.
-
Soulblighter asked me about the legality of the USA4 fleet move.
With a Japanese surface warship in Z6 on USA4, USA ships in Z6 must either stay in Z6 the whole turn and fight, or leave in combat movement phase. You moved most ships to Z19 in combat movement phase. Those ships cannot move again in noncombat, so the re-entry to Z6 was absolutely illegal. Also, the transport leaving Z6 can only load units that turn if picking them up in a different sea zone (like Z19) and then immediately dropping those units off in amphibious assault in combat move. So picking up the artillery from China was also illegal.
I will leave it up to you two to agree how you are going to resolve this - just let me know if you need any help with that or if you cannot agree.
-
Actually, isn’t it the same as if the fleet was left in Z6 the whole time anyway? I don’t know why Roboto moved the fleet away and then back, but if he had just left it in Z6 for the combat movement phase it would be the same result as what you have on the map now, right?
Just move the artillery back from Korea to the south in China (or leave it where it was at the beginning of USA4, whatever MrRoboto’s wishes are) as if you did not transport it to Korea (which is illegal)?
Doesn’t that fix it? Just disallowing the artillery loading to Korea?
-
Not exactly I would have been able to use kamikaze tokens on some ships. I still have all 6.
-
Not exactly I would have been able to use kamikaze tokens on some ships. I still have all 6.
Ahh! I see - thanks for explaining.
Well then Mr Roboto needs to choose between allowing you the option to kamikaze his surface warships in Z6 or he needs to move them out and keep them out. :-)
-
Okay, I will move my whole fleet to SZ19 then, not giving you the opportunity of kamikaze. Obviously the Anzac ships will NCM to SZ19 then, too
Since the transport of the artillery to Korea is illegal too, there have to be two adjustments:
- The artillery moves along with the Infantry to Kiangsi.
- Three of my fighters land in Korea, instead of on the carriers.
-
Great! Game on!
-
Okay, I will move my whole fleet to SZ19 then, not giving you the opportunity of kamikaze. Obviously the Anzac ships will NCM to SZ19 then, too
Since the transport of the artillery to Korea is illegal too, there have to be two adjustments:
- The artillery moves along with the Infantry to Kiangsi.
- Three of my fighters land in Korea, instead of on the carriers.
I can make all the edits except 1. I can’t remove the artillery.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to Korea: 3 fighters
EDIT: Removing units owned by Americans from Korea: 1 mech_infantry
EDIT: Adding units owned by Americans to Korea: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Poland
1 bomber moved from Southern Italy to Romania
2 fighters and 2 tactical_bombers moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
3 artilleries and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Germans
Battle in Syria
Battle in Trans-Jordan
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Syria from French, taking Trans-Jordan from British, taking Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Romania, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Romania, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Romania, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 carriers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 86 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Norway to Finland
4 infantry moved from Yugoslavia to Bulgaria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 bomber moved from Romania to Slovakia Hungary
1 bomber moved from Poland to Slovakia HungaryPlace Units - Germans
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 artillery and 9 infantry placed in Germany
1 artillery and 2 infantry placed in NorwayTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 fighter and 1 tactical_bomber
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Syria : 1 flag, 1 artillery and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns, 9 armour, 9 artilleries, 2 bombers, 27 infantry and 4 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 2 infantry
Poland : 1 artillery and 1 infantry
Germany : 2 aaGuns, 1 artillery, 1 factory_major and 9 infantry
Norway : 1 artillery, 1 factory_minor and 2 infantry
Karelia : 1 flag, 3 artilleries and 10 infantry
86 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 4 infantry
109 Sea Zone : 1 flag, 2 submarines
Greece : 1 flag
97 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
91 Sea Zone : 1 submarine
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 48 / 52
Russians : 35 / 54
Japanese : 43 / 42
Americans : 53 / 77
Chinese : 15 / 15
British : 32 / 31
UK_Pacific : 7 / 7
Italians : 11 / 22
ANZAC : 13 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3,969
Median : 5,000
Variance : 1,935
Standard Deviation : 1,391
Total rolls : 32Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 8Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,938
Median : 4,500
Variance : 0,933
Standard Deviation : 0,966
Total rolls : 16Russians Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 6 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 artillery, 1 fighter and 2 infantry moved from Eastern Poland to Poland
1 bomber moved from Eastern Poland to Timguska
2 infantry moved from Olgiy to Timguska
2 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Timguska
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Timguska to Novosibirsk
2 artilleries and 1 infantry moved from Baltic States to Novgorod
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 fighter moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Romania to Novgorod
4 aaGuns, 10 artilleries and 28 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central MongoliaPlace Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
Did you succeed in editing the artillery unit?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 6 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 artillery, 1 fighter and 2 infantry moved from Eastern Poland to Poland
1 bomber moved from Eastern Poland to Timguska
2 infantry moved from Olgiy to Timguska
2 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Timguska: 1 infantry
EDIT: Adding units owned by Russians to Romania: 1 infantry
EDIT: Removing units owned by Russians from Poland: 1 infantry
EDIT: Turning off Edit Mode
EDIT: 1 artillery moved from Korea to Kiangsi
2 artilleries and 1 infantry moved from Baltic States to Novgorod
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Romania to Novgorod
1 fighter moved from Poland to Novgorod
1 bomber moved from Timguska to Novosibirsk
4 aaGuns, 10 artilleries and 28 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour and 3 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central MongoliaPlace Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
In the last post, the artillery unit has been edited successfully.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 55 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 carriers moved from 54 Sea Zone to 62 Sea Zone
2 carriers and 1 destroyer moved from 55 Sea Zone to 62 Sea Zone
4 submarines moved from 54 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in New South Wales
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
AA fire in New South Wales : 0/6 hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers in New South Wales, round 2 : 6/12 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 2 fighters and 1 infantry in New South Wales, round 2 : 1/5 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC , 2 artilleries owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 17PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 2 fighters and 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 5/11 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
4 fighters and 4 tactical_bombers moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from Manchuria to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,6,3,3,2,2,5,3,3,4,5,3,6,1,5,3,4,5
Japanese collect 37 PUs (7 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 2 tactical_bombers
Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 16 infantry
Yunnan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Szechwan : 1 flag, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor, 4 fighters, 6 infantry and 4 tactical_bombers
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
62 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 4 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 43 / 52
Russians : 41 / 52
Japanese : 44 / 59
Americans : 53 / 77
Chinese : 15 / 15
British : 32 / 31
UK_Pacific : 7 / 7
Italians : 11 / 22
ANZAC : 11 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3,712
Median : 4,000
Variance : 0,534
Standard Deviation : 0,731
Total rolls : 59Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4,000
Median : 4,000
Variance : 1,053
Standard Deviation : 1,026
Total rolls : 20Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,333
Median : 3,000
Variance : 0,115
Standard Deviation : 0,340
Total rolls : 27ANZAC Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 4,000
Median : 4,000
Variance : 1,700
Standard Deviation : 1,304
Total rolls : 11Chinese Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
5 fighters and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Borneo
Battle in Sumatra
Battle in Trans-Jordan
British attack with 1 bomber, 5 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Borneo from Japanese, taking Sumatra from Japanese, taking Trans-Jordan from Germans with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber and 5 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier and 3 cruisers moved from 79 Sea Zone to 39 Sea Zone
3 aaGuns, 5 artilleries and 8 infantry moved from India to Burma
1 submarine moved from 36 Sea Zone to 44 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 factory_minor placed in Persia
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,5,3,1,6,5,5,5,3,4
British collect 24 PUs (9 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 armour and 1 mech_infantry moved from Alexandria to Libya
4 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Alexandria to Libya
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Libya
Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
French defend with 3 infantry
Italians win, taking Libya from French with 3 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for French: 3 infantry
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
6 infantry moved from Alexandria to Tobruk
2 fighters moved from Alexandria to Southern Italy
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Libya to Southern ItalyPlace Units - Italians
1 artillery and 1 tactical_bomber placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
25 infantry moved from Slovakia Hungary to Romania
1 artillery and 9 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Slovakia Hungary to Ukraine
9 artilleries moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Syria to Iraq
Germans take Iraq from British
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 carriers moved from 98 Sea Zone to 96 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
9 armour moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Slovakia Hungary to Romania
4 infantry moved from Bulgaria to Romania -
SCramble? I would say no, but I have to ask.





