I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
changed an NCM: 3 AA to shan instead of 1 to India.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Eastern Poland to Volgograd
2 infantry moved from Ukraine to Rostov
2 fighters moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
2 mech_infantrys moved from Romania to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Eastern Poland to Volgograd
2 infantry moved from Ukraine to Rostov
2 fighters moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
2 mech_infantrys moved from Romania to Belarus
Combat - Italians
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Italians attack with 1 armour, 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Belarus, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Volgograd to Ukraine
1 artillery and 5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Rostov
2 fighters moved from Rostov to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
4 infantry moved from Tunisia to Libya
1 fighter moved from Belarus to Western Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Italians :
Gibraltar : 2 artilleries, 1 fighter and 4 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 2 infantry
Romania : 2 mech_infantrys
Northern Italy : 1 artillery, 1 factory_major and 1 mech_infantry
Libya : 1 armour, 4 artilleries and 6 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Belarus : 1 flag, 1 armour and 3 mech_infantrys
Rostov : 1 flag, 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor and 7 infantry
Western Ukraine : 3 fighters
94 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag, 1 airfield and 1 factory_minor
99 Sea Zone : 1 flag
92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 46 / 57
Russians : 19 / 28
Japanese : 54 / 56
Americans : 54 / 75
Chinese : 11 / 17
British : 39 / 37
UK_Pacific : 7 / 5
Italians : 20 / 30
ANZAC : 12 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.914
Median : 4.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Russians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.400
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from New South Wales to South Australia
2 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Java
Battle in Celebes
Battle in Kiangsi
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Java from Japanese, taking Celebes from Japanese, taking Kiangsi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 infantry moved from Brazil to Suriname
ANZAC take Suriname from Dutch
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from Alexandria to Egypt
1 fighter moved from Norway to Finland
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from French West Africa to Nigeria
Germans take Nigeria from British
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
2 infantry moved from France to Southern France
1 infantry moved from Karelia to Vyborg
2 infantry moved from Karelia to Novgorod
9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Southern Italy to Gibraltar
2 infantry moved from Novgorod to Archangel
3 fighters and 2 tactical_bombers moved from Western Ukraine to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from French West Africa to Nigeria
Germans take Nigeria from British
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
2 infantry moved from France to Southern France
1 infantry moved from Karelia to Vyborg
2 infantry moved from Karelia to Novgorod
9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Southern Italy to Gibraltar
2 infantry moved from Novgorod to Archangel
3 fighters and 2 tactical_bombers moved from Western Ukraine to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 5/7 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Archangel to Novgorod
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
Place Units - Germans
1 transport placed in 93 Sea Zone
1 artillery placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
4 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 6 infantry
Nigeria : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
French West Africa : 1 flag
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Poland : 3 aaGuns
Germany : 3 aaGuns, 4 artilleries, 1 factory_major, 2 infantry and 3 mech_infantrys
Denmark : 2 infantry
Belarus : 1 artillery and 1 mech_infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 10 mech_infantrys
Rostov : 1 armour and 2 mech_infantrys
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 artillery
Western Ukraine : 1 flag, 7 armour, 8 artilleries, 2 fighters, 28 infantry, 27 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
94 Sea Zone : 2 destroyers
93 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 2 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 49 / 54
Russians : 18 / 28
Japanese : 46 / 56
Americans : 54 / 75
Chinese : 12 / 17
British : 38 / 37
UK_Pacific : 7 / 5
Italians : 20 / 30
ANZAC : 19 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Germans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
Average roll : 2.714
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 26 PUs;
Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Central Mongolia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Central Mongolia to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Evenkiyskiy
3 armour and 3 mech_infantrys moved from Novosibirsk to Russia
6 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Vologda to Russia
Place Units - Russians
1 aaGun and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Shantung to Kiangsi
1 infantry moved from Buyant-Uhaa to Chahar
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to 22 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 bomber moved from Kiangsu to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Shantung to Kiangsi
1 infantry moved from Buyant-Uhaa to Chahar
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to 22 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 bomber moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 22 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/6 hits
Chinese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers in Kiangsi, round 3 : 3/5 hits
Chinese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Kiangsu
4 fighters and 2 tactical_bombers moved from Anhwe to 19 Sea Zone
2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 19 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from 22 Sea Zone to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
2 tactical_bombers moved from Kiangsi to Kiangsu
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 fighter and 6 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Territory Summary for Japanese :
Shantung : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Kwangsi : 1 flag, 1 armour and 2 mech_infantrys
Kiangsu : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
Kiangsi : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Jehol : 1 flag
Manchuria : 1 flag
Chahar : 1 flag, 1 infantry and 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
22 Sea Zone : 1 destroyer and 1 submarine
21 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 8 destroyers, 9 fighters, 5 tactical_bombers and 5 transports
Buyant-Uhaa : 1 flag
Production/PUs Summary :
Germans : 49 / 54
Russians : 19 / 19
Japanese : 47 / 47
Americans : 54 / 75
Chinese : 10 / 17
British : 38 / 37
UK_Pacific : 7 / 5
Italians : 20 / 30
ANZAC : 19 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.413
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 46
Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.559
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34
Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Hawaiian Islands to 44 Sea Zone
2 submarines moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
retreated to 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 103 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 4 infantry, 4 mech_infantrys, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 103 Sea Zone
2 destroyers moved from 89 Sea Zone to 103 Sea Zone
1 fighter moved from Kweichow to Yunnan
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
2 artilleries and 6 infantry moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
2 infantry placed in Shensi
2 infantry placed in Yunnan
Chinese undo move 3.
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 infantry and 4 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 mech_infantrys moved from French Equatorial Africa to Nigeria
1 bomber moved from French Equatorial Africa to Nigeria
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Karelia
Combat - British
Battle in Karelia
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
1 artillery owned by the British retreated to Finland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Nigeria
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Nigeria from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Nigeria to Egypt
5 fighters moved from Russia to Bryansk
2 fighters moved from Norway to United Kingdom
1 destroyer moved from 87 Sea Zone to 103 Sea Zone
1 battleship and 1 cruiser moved from 89 Sea Zone to 103 Sea Zone
1 armour moved from Finland to Norway
3 infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 aaGun moved from Finland to Norway
8 infantry moved from Finland to Norway
1 artillery and 9 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 armour and 5 mech_infantrys moved from Iraq to Caucasus
2 tactical_bombers moved from India to Caucasus
2 aaGuns moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun moved from Shan State to Burma
1 infantry moved from Alexandria to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
4 transports placed in 109 Sea Zone
3 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Russia
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
3 artilleries and 7 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Russia
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
3 artilleries and 7 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
Combat - Italians
Battle in Southeast Mexico
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
French roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
French roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Tobruk
French win, taking Southeast Mexico from Americans with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Non Combat Move - Italians
3 fighters moved from Western Ukraine to Greece
2 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Ukraine
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Italians :
Southeast Mexico : 1 flag, 2 infantry
Gibraltar : 2 artilleries, 1 fighter and 4 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 artillery
Tunisia : 1 flag, 1 infantry
Romania : 1 mech_infantry
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Libya : 1 armour, 3 artilleries and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Belarus : 1 flag
Rostov : 1 flag, 3 artilleries and 8 infantry
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor, 3 infantry and 2 mech_infantrys
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Smolensk : 1 flag, 1 mech_infantry
89 Sea Zone : 1 transport
Greece : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
99 Sea Zone : 1 flag
97 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 48 / 54
Russians : 14 / 19
Japanese : 40 / 47
Americans : 53 / 77
Chinese : 11 / 19
British : 39 / 39
UK_Pacific : 13 / 12
Italians : 26 / 36
ANZAC : 19 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
French Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
LOL :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from 33 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6,1
ANZAC collect 18 PUs (1 lost to blockades); end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Finland to Norway
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 8 artilleries, 2 fighters, 28 infantry, 27 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Ukraine to Rostov
8 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Archangel to Vologda
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
3 armour and 2 mech_infantrys moved from Novgorod to Vologda
10 mech_infantrys moved from Baltic States to Smolensk
1 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
4 artilleries and 2 infantry moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from French Central Africa to French Equatorial Africa
Germans take French Equatorial Africa from French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 8 artilleries, 2 fighters, 28 infantry, 27 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Ukraine to Rostov
8 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Archangel to Vologda
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
3 armour and 2 mech_infantrys moved from Novgorod to Vologda
10 mech_infantrys moved from Baltic States to Smolensk
1 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
4 artilleries and 2 infantry moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from French Central Africa to French Equatorial Africa
Germans take French Equatorial Africa from French
Combat - Germans
Battle in Finland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits
British roll dice for 1 artillery in Finland, round 2 : 0/1 hits
1 artillery owned by the British lost in Finland
Germans win, taking Finland from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Finland to Archangel
1 fighter and 1 tactical_bomber moved from Archangel to Nenetsia
2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
3 aaGuns moved from Germany to Western Germany
3 aaGuns moved from Poland to Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 2 infantry
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 94 Sea Zone: 2 destroyers
EDIT: Adding units owned by Germans to 92 Sea Zone: 2 destroyers and 1 transport
EDIT: Adding units owned by Germans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 2 infantry and 7 mech_infantrys placed in Germany
Germans undo move 2.
1 infantry placed in France
1 armour, 1 artillery, 1 infantry and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 8 infantry
French Equatorial Africa : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Poland : 4 artilleries and 2 infantry
Germany : 3 aaGuns, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 7 mech_infantrys
Denmark : 2 infantry
Belarus : 2 artilleries, 2 infantry and 1 mech_infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Rostov : 4 armour and 10 mech_infantrys
Nenetsia : 1 fighter and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 3 mech_infantrys
Ukraine : 4 armour, 8 artilleries, 4 fighters, 28 infantry, 19 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag, 1 artillery
Vologda : 3 armour, 2 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 10 mech_infantrys
Bulgaria : 1 flag
Greece : 2 infantry
92 Sea Zone : 2 destroyers and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 51 / 56
Russians : 14 / 19
Japanese : 40 / 47
Americans : 53 / 77
Chinese : 11 / 19
British : 37 / 39
UK_Pacific : 13 / 12
Italians : 26 / 36
ANZAC : 19 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1