@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
14L G40 wheatbeer (Axis) vs Karl7 (Allies +15) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Belarus
1 bomber moved from Eastern Poland to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Bryansk to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Italians collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 51 / 63
Russians : 22 / 26
Japanese : 59 / 71
Americans : 50 / 70
Chinese : 8 / 9
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
1 fighter moved from Northwest Persia to Russia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Morocco to Algeria
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 60 PUs;
Germans buy 3 armour, 2 artilleries and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 bombers moved from Belarus to 99 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 99 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 99 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 aaGun, 6 artilleries and 11 infantry moved from Belarus to Bryansk
5 artilleries and 6 infantry moved from Ukraine to Bryansk
1 aaGun and 3 artilleries moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Romania to Ukraine
3 armour moved from Novgorod to Bryansk
2 bombers, 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Ukraine
8 armour and 7 mech_infantrys moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Belarus
3 fighters and 4 tactical_bombers moved from Belarus to Bryansk
1 aaGun and 2 infantry moved from France to Northern Italy
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Novgorod to BelarusPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 52 / 63
Russians : 21 / 26
Japanese : 59 / 71
Americans : 50 / 70
Chinese : 8 / 9
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanCombat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Shan State to Burma
1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 armour, 5 artilleries, 13 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 5 artilleries, 13 infantry and 6 mech_infantrys in Burma, round 2 : 6/26 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 5 artilleries, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 tactical_bomber moved from 21 Sea Zone to Philippines
3 fighters moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Shan State
1 bomber moved from 21 Sea Zone to Shan State
1 tactical_bomber moved from Manchuria to Philippines
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from Kwangsi to 38 Sea Zone
2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Manchuria
4 fighters moved from Japan to Philippines
2 tactical_bombers moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 38 Sea Zone
4 submarines moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to PhilippinesPlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in Manchuria
1 fighter, 2 infantry and 3 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Japanese collect 54 PUs (6 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 51 / 63
Russians : 22 / 22
Japanese : 60 / 59
Americans : 50 / 70
Chinese : 8 / 9
British : 35 / 40
UK_Pacific : 5 / 6
Italians : 16 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery and 2 infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to GreeceCombat - Americans
Battle in Celebes
Battle in Borneo
Battle in GreeceNon Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 fighters placed in Eastern United States
4 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Romania
1 mech_infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Strategic bombing raid in Romania
Bombing raid in Romania rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Romania causes 6 damage total.Non Combat Move - British
1 bomber moved from Romania to Greece
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 aaGun, 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from 97 Sea Zone to Greece
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Northwest Persia to India
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Kazakhstan to Caucasus
1 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Persia
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 artilleries moved from Tobruk to AlexandriaPlace Units - British
1 factory_minor placed in Iraq
1 submarine placed in 98 Sea Zone
1 destroyer placed in 109 Sea Zone
3 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
British collect 36 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Romania to Bessarabia
2 infantry moved from Belarus to Bryansk
1 bomber and 1 fighter moved from Rostov to BryanskPlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,5,6,4,2,1,4,3,6,3,2,5,3
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 51 / 63
Russians : 18 / 22
Japanese : 49 / 59
Americans : 55 / 75
Chinese : 12 / 12
British : 36 / 43
UK_Pacific : 9 / 9
Italians : 17 / 9
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Russia to PersiaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
Yikes, the dice reared their ugly head again. You have 1 LL left right before I get mine back right?
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
3 infantry moved from Algeria to Tunisia
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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Yikes, the dice reared their ugly head again. You have 1 LL left right before I get mine back right?
Technically yes, but I’ll give you a free one if you want.
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Yikes, the dice reared their ugly head again. You have 1 LL left right before I get mine back right?
Technically yes, but I’ll give you a free one if you want.
you are really helping me out here! :lol:
so Anzac has power of 8 and Japan 4.
So 1 hit for Anzacremainders:
A
Rolls: 1@2; Total Hits: 11@2: (2)
D
Rolls: 1@4; Total Hits: 11@4: (2) -
ok so Anzac clear wlo 1 inf.
I will post corrected map.
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you are really helping me out here! :lol:
Well, I am going to take Moscow and Calcutta, so not that nice :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 bomber and 2 mech_infantrys moved from Ukraine to Caucasus
5 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Russia
12 armour, 11 artilleries, 2 fighters, 17 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Belarus to Russia
3 tactical_bombers moved from Novgorod to RussiaCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 17 armour, 11 artilleries, 1 bomber, 4 fighters, 17 infantry, 15 mech_infantrys and 9 tactical_bombers
Russians defend with 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 45 infantry and 1 mech_infantry
Germans roll dice for 17 armour, 11 artilleries, 1 bomber, 4 fighters, 17 infantry, 15 mech_infantrys and 9 tactical_bombers in Russia, round 2 : 29/74 hits
Russians roll dice for 4 armour, 5 artilleries, 2 fighters, 45 infantry and 1 mech_infantry in Russia, round 2 : 24/57 hits
29 infantry owned by the Russians , 17 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 11 artilleries, 1 bomber, 4 fighters, 8 mech_infantrys and 9 tactical_bombers in Russia, round 3 : 27/50 hits
Russians roll dice for 4 armour, 5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry in Russia, round 3 : 7/28 hits
16 infantry owned by the Russians , 4 armour owned by the Russians , 5 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 1 fighter owned by the Russians , 3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 8 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 9 tactical_bombers in Russia, round 4 : 20/43 hits
Russians roll dice for 1 fighter in Russia, round 4 : 0/1 hits
1 fighter owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 8 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 9 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Germans: 3 artilleries, 17 infantry and 11 mech_infantrys
Casualties for Russians: 4 armour, 5 artilleries, 2 fighters, 45 infantry and 1 mech_infantryNon Combat Move - Germans
1 carrier and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Belarus to Bryansk
1 bomber moved from Caucasus to Southern Italy
2 artilleries moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Russia to Bessarabia
1 fighter moved from Russia to Bessarabia
2 tactical_bombers moved from Russia to Bessarabia
1 bomber moved from Russia to Bessarabia
2 fighters moved from Russia to Rostov
7 tactical_bombers moved from Russia to UkrainePlace Units - Germans
1 artillery, 2 fighters and 1 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
1 destroyer placed in 112 Sea Zone
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,2,2,6,5,1,3,4,5,5,1,1,6
Germans collect 54 PUs (4 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsProduction/PUs Summary :
Germans : 58 / 101
Russians : 11 / 0
Japanese : 45 / 59
Americans : 55 / 75
Chinese : 12 / 12
British : 36 / 43
UK_Pacific : 9 / 9
Italians : 17 / 9
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 aaGuns and 18 infantry moved from Novosibirsk to TimguskaTurn Complete - Russians





