Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
When can we expect your Russian advance? ;)
Hey…
was forced by my father in law to drink Wodka at dinner (which I prepared for 2 hours). Cannot move today with alcohol in my veins, enough blunders and poor decisions happened already and in this position every move belongs together, especially Russian with US/UK.
However I do NOT want to raise the impression I delay the game due to my bad position.
Russkies coming tomorrow and US/ZH/UK also same day once your Jap3 is done.
Will keep reasonable pace till the end!
When can we expect your Russian advance? ;)
Advance? I just learned from Bold vs whaet that the Russkies have to walk into China and keep Baltic, EP and Bessa empty vs sea lion. Probably I abandon Moscow already looking for a new home in Korea…or why not FIC?:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 infantry moved from Yenisey to Timguska
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 artillery and 5 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Belarus
2 aaGuns moved from Western Ukraine to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Ukraine to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 103 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 36 Sea Zone to 37 Sea Zone
5 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
3 artilleries and 1 infantry moved from Hunan to Kiangsi
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Hopei to Kweichow
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 artilleries, 11 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Jehol to Kiangsi
1 bomber moved from Jehol to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 36 Sea Zone to 37 Sea Zone
5 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
3 artilleries and 1 infantry moved from Hunan to Kiangsi
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Hopei to Kweichow
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 artilleries, 11 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Jehol to Kiangsi
1 bomber moved from Jehol to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Borneo
Battle in Sumatra
Battle in Shan State
Battle in Java
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Shan State from UK_Pacific, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 aaGuns moved from Kwangsi to Kiangsi
1 bomber moved from Kwangtung to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
1 aaGun moved from Amur to Buryatia
2 fighters and 2 tactical_bombers moved from Amur to Manchuria
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 fighter moved from 38 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
6 infantry placed in Japan
1 destroyer and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Southeast Mexico to Eastern United States
1 mech_infantry moved from Southeast Mexico to Western United States
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
retreated to Kweichow
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
13 infantry moved from Yunnan to Hunan
Place Units - Chinese
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Oh dear, I really cant believe how the dices are going in this game. Yes, this is whiny, but I want to kill 5 Inf in Asia and these guys kill SIX of my units. What happened in Kweichow? What in Sudan?
How can I lose TWICE with 2 ground + air vs 2 ground with zero losses on your end?
Hoe can a stupid Italians sub kill a DD in a one on one twice?
Yeah, Scotland went slightly above average, but this cant really compensate that every, really every single other detail in dices went against me so far. I really feel I should celebrate I did not lose the Mech in Shensi.
:(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 1 damage on 1 airfield; Remaining resources: 29 PUs;
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from India to Shan State
1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
4 artilleries, 3 fighters, 15 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 bomber moved from British Guiana to Scotland
1 mech_infantry moved from India to Shan State
Combat - British
Battle in Scotland
British attack with 4 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 10 infantry and 1 mech_infantry
British win, taking Scotland from Germans with 4 artilleries, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 36
Casualties for Germans: 1 aaGun, 5 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Casualties for British: 15 infantry
Battle in Shensi
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shensi from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 97 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
retreated to Anglo Egyptian Sudan
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shensi to Yunnan
1 aaGun moved from Yunnan to Shan State
6 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 mech_infantrys moved from India to Shan State
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Burma to Shan State
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from Scotland to United Kingdom
3 fighters moved from Scotland to Iceland
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
3 aaGuns moved from United Kingdom to Scotland
Place Units - British
2 armour and 1 fighter placed in Union of South Africa
1 transport placed in 106 Sea Zone
British undo move 2.
1 transport placed in 120 Sea Zone
British undo move 2.
1 transport placed in 121 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,4,1,1,1,5,5
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 bomber moved from Italian Somaliland to Southern Italy
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 fighters moved from Southern France to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
2 artilleries moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 5 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter; British loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Shan State
3 infantry moved from Burma to Shan State
2 fighters moved from Yunnan to Shan State
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French West Africa
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Trans-Jordan to Syria
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
6 infantry moved from Yugoslavia to Slovakia Hungary
3 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 6 artilleries and 8 infantry
French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 artilleries and 7 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns and 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
3 fighters moved from Holland Belgium to Slovakia Hungary
2 fighters moved from 111 Sea Zone to Slovakia Hungary
1 bomber moved from Holland Belgium to Western Germany
1 carrier, 1 destroyer and 3 transports moved from 111 Sea Zone to 110 Sea Zone
1 aaGun moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Holland Belgium to Slovakia Hungary
3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Greece to Bulgaria
Place Units - Germans
10 artilleries placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Oh dear, I really cant believe how the dices are going in this game. Yes, this is whiny, but I want to kill 5 Inf in Asia and these guys kill SIX of my units. What happened in Kweichow? What in Sudan?
How can I lose TWICE with 2 ground + air vs 2 ground with zero losses on your end?
Hoe can a stupid Italians sub kill a DD in a one on one twice?Yeah, Scotland went slightly above average, but this cant really compensate that every, really every single other detail in dices went against me so far. I really feel I should celebrate I did not lose the Mech in Shensi.
:(
You’re not whining, because in several small battles, you’ve had really bad dice.
I guess I had to have a game sooner or later wih some luck, since I usually have poor dice.
I understand exactly how you feel. I am “complaining” a little in my game against Seth, and my dice haven’t been as bad as yours.
I actually hope i get more average dice instead. I like it to be on par.
I was btw thinking back and forth whether to retreat in Scotland leaving you one tank or not. However I thought one dead tank more was better with the bomber as potential casualty. Furthermore I thought it might be a bit more inconvenient to clear two spaces in UK. Now looking for the Russkies.
I guess I had to have a game sooner or later wih some luck, since I usually have poor dice.
Don’t get influenced too much by Bold. Nobody with a decent sample size “usually” has bad dice;)
So yes, with your record of 11-12 games there might be some swings but I truly believe that in average everybody gets the same and the rest is the well known “perceived bad luck”^^
But in all fairness, I can understand people thinking like that. despite all the rational I have I can also not emancipate to complain about dice as I just showed in this game^^
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Kansu
1 bomber moved from Russia to Kansu
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 fighter moved from Novgorod to Poland
3 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 tactical_bomber moved from Russia to Romania
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
Combat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 2 artilleries and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun, 2 artilleries and 1 infantry
Battle in Kansu
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Ukraine to Caucasus
3 artilleries moved from Ukraine to Bessarabia
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Kansu to Russia
2 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk
2 aaGuns and 19 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Eastern Poland
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Belarus
1 artillery moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Sick

You don’t get to complain anymore about dice for the rest of the 2013 league year.
First against Gamerman and now against me…. Lol ;)