note that i posted an update, plz use the latest. thanks
13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 bomber moved from Italian Somaliland to Southern ItalyCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 fighters moved from Southern France to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
2 artilleries moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 5 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter; British loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Shan State
3 infantry moved from Burma to Shan State
2 fighters moved from Yunnan to Shan State
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French West Africa
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Trans-Jordan to Syria
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Yugoslavia to Slovakia Hungary
3 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 8 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 6 artilleries and 8 infantry
French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 artilleries and 7 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns and 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
3 fighters moved from Holland Belgium to Slovakia Hungary
2 fighters moved from 111 Sea Zone to Slovakia Hungary
1 bomber moved from Holland Belgium to Western Germany
1 carrier, 1 destroyer and 3 transports moved from 111 Sea Zone to 110 Sea Zone
1 aaGun moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Holland Belgium to Slovakia Hungary
3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Greece to BulgariaPlace Units - Germans
10 artilleries placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
Oh dear, I really cant believe how the dices are going in this game. Yes, this is whiny, but I want to kill 5 Inf in Asia and these guys kill SIX of my units. What happened in Kweichow? What in Sudan?
How can I lose TWICE with 2 ground + air vs 2 ground with zero losses on your end?
Hoe can a stupid Italians sub kill a DD in a one on one twice?Yeah, Scotland went slightly above average, but this cant really compensate that every, really every single other detail in dices went against me so far. I really feel I should celebrate I did not lose the Mech in Shensi.
:(
You’re not whining, because in several small battles, you’ve had really bad dice.
I guess I had to have a game sooner or later wih some luck, since I usually have poor dice.I understand exactly how you feel. I am “complaining” a little in my game against Seth, and my dice haven’t been as bad as yours.
I actually hope i get more average dice instead. I like it to be on par.
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I was btw thinking back and forth whether to retreat in Scotland leaving you one tank or not. However I thought one dead tank more was better with the bomber as potential casualty. Furthermore I thought it might be a bit more inconvenient to clear two spaces in UK. Now looking for the Russkies.
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I guess I had to have a game sooner or later wih some luck, since I usually have poor dice.
Don’t get influenced too much by Bold. Nobody with a decent sample size “usually” has bad dice;)
So yes, with your record of 11-12 games there might be some swings but I truly believe that in average everybody gets the same and the rest is the well known “perceived bad luck”^^But in all fairness, I can understand people thinking like that. despite all the rational I have I can also not emancipate to complain about dice as I just showed in this game^^
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Kansu
1 bomber moved from Russia to Kansu
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 fighter moved from Novgorod to Poland
3 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 tactical_bomber moved from Russia to Romania
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 2 artilleries and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun, 2 artilleries and 1 infantry
Battle in Kansu
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Ukraine to Caucasus
3 artilleries moved from Ukraine to Bessarabia
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Kansu to Russia
2 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk
2 aaGuns and 19 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Eastern Poland
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Belarus
1 artillery moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
Sick

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You don’t get to complain anymore about dice for the rest of the 2013 league year.
First against Gamerman and now against me…. Lol ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters moved from 43 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 bombers moved from Kiangsu to Shan State
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries, 12 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from ChineseCombat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters and 3 infantry; British defend with 2 aaGuns, 1 infantry and 3 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 artillery, 4 fighters, 5 infantry and 2 tactical_bombers
Casualties for ANZAC: 3 fighters and 3 infantry
Casualties for British: 2 aaGuns, 1 infantry and 3 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
British defend with 1 cruiser and 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 aaGuns moved from Kiangsi to Kwangtung
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Shan State to Malaya
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
4 fighters and 3 tactical_bombers moved from Kiangsu to KwangtungPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery, 1 factory_minor and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 aaGun
EDIT: Turning off Edit Mode
Japanese undo move 2.
1 artillery and 3 infantry placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 50 PUs; end with 54 PUs total -
You don’t get to complain anymore about dice for the rest of the 2013 league year.
First against Gamerman and now against me…. Lol ;)
Yeah, I guess it was ~44IPC below average. I wanted to put a high price tag on Shan state but did not expect it to be that high.
Without the poor decisions in Europe I would have a decent position.
Now I have a decent Pacific and a very bad Europe position and my last joker - to blame the dice - is now gone;) -
I btw cannot promise the big US/ZH/UK block to be done today, sorry.
Have to do US/ZH/UK vs gamerman first and they are both (especially US vs gamer and UK/ZH vs you) quite complicated, as usual. -
You don’t get to complain anymore about dice for the rest of the 2013 league year.
First against Gamerman and now against me…. Lol ;)
Yeah, I guess it was ~44IPC below average. I wanted to put a high price tag on Shan state but did not expect it to be that high.
Without the poor decisions in Europe I would have a decent position.
Now I have a decent Pacific and a very bad Europe position and my last joker - to blame the dice - is now gone;)Shan State was annoying, but I actually still feel that I am doing ok in Pacific, and very well in Europe. You will certainly feel the difficulty of not having london produce for minimum 2 round, if not more.
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I btw cannot promise the big US/ZH/UK block to be done today, sorry.
Have to do US/ZH/UK vs gamerman first and they are both (especially US vs gamer and UK/ZH vs you) quite complicated, as usual.I understand. Of course, I am VERY impatient to continue this game, since I especially like the European map, but I know you have BIG moves ahead of you. Especially in Pacific. You really need to get the job done there quickly, before Germany gets a win on the European map. Russia is about to receive some real beating ;)
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And you should feel honoured - I have prepared an especially painful move that you are NOT going to like ;) hehe
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And you should feel honoured - I have prepared an especially painful move that you are NOT going to like ;) hehe
I might have an idea what’s coming. Ill tell you after it if I was right:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Java
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 4 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to British Columbia
1 bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British ColumbiaPlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
3 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs





