13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British repair 1 damage on 1 airfield; Remaining resources: 29 PUs;
                British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 infantry moved from Siam to Shan State
                1 fighter moved from India to Shan State
                1 mech_infantry moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Shensi
                1 armour moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Hunan
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                4 artilleries, 3 fighters, 15 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 bomber moved from British Guiana to Scotland
                1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in Scotland
                    British attack with 4 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 10 infantry and 1 mech_infantry
                    British win, taking Scotland from Germans with 4 artilleries, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 aaGun, 5 armour, 3 artilleries, 10 infantry and 1 mech_infantry
                    Casualties for British: 15 infantry
                Battle in Shensi
                    British attack with 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shensi from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    British attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                    British win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 97 Sea Zone
                    British attack with 1 destroyer
                    Italians defend with 1 submarine
                    Italians win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    retreated to Anglo Egyptian Sudan
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Shensi to Yunnan
                1 aaGun moved from Yunnan to Shan State
                6 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                2 mech_infantrys moved from India to Shan State
                2 mech_infantrys moved from India to Yunnan
                1 aaGun moved from Burma to Shan State
                1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
                1 bomber moved from Scotland to United Kingdom
                3 fighters moved from Scotland to Iceland
                1 cruiser moved from 96 Sea Zone to 81 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                3 aaGuns moved from United Kingdom to Scotland

    Place Units - British
                2 armour and 1 fighter placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                British undo move 2.
                1 transport placed in 120 Sea Zone
                British undo move 2.
                1 transport placed in 121 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                7 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,4,1,1,1,5,5
                UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 7 mech_infantrys

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 bomber moved from Italian Somaliland to Southern Italy

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                2 fighters moved from Southern France to Slovakia Hungary
                1 infantry moved from Bulgaria to Romania
                2 artilleries moved from Bulgaria to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun and 5 infantry moved from Yugoslavia to Slovakia Hungary

    Place Units - Italians
                1 armour and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Burma to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter; British loiter and taunt with
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Shan State
                3 infantry moved from Burma to Shan State
                2 fighters moved from Yunnan to Shan State
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from South Australia to New South Wales
                1 artillery moved from South Australia to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French West Africa
                1 fighter moved from United Kingdom to French West Africa
                1 infantry moved from Trans-Jordan to Syria
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone

    Turn Complete - French

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 infantry moved from Yugoslavia to Slovakia Hungary
                3 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                4 transports moved from 111 Sea Zone to 112 Sea Zone
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 6 artilleries and 8 infantry
                    French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
                    Germans captures 28PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 6 artilleries and 7 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 2 aaGuns and 1 bomber
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 armour moved from Western Germany to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                3 fighters moved from Holland Belgium to Slovakia Hungary
                2 fighters moved from 111 Sea Zone to Slovakia Hungary
                1 bomber moved from Holland Belgium to Western Germany
                1 carrier, 1 destroyer and 3 transports moved from 111 Sea Zone to 110 Sea Zone
                1 aaGun moved from Germany to Slovakia Hungary
                2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                3 tactical_bombers moved from Holland Belgium to Slovakia Hungary
                3 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Greece to Bulgaria

    Place Units - Germans
                10 artilleries placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs

  • '19 '13

    @JDOW:

    Oh dear, I really cant believe how the dices are going in this game. Yes, this is whiny, but I want to kill 5 Inf in Asia and these guys kill SIX of my units. What happened in Kweichow? What in Sudan?

    How can I lose TWICE with 2 ground + air vs 2 ground with zero losses on your end?
    Hoe can a stupid Italians sub kill a DD in a one on one twice?

    Yeah, Scotland went slightly above average, but this cant really compensate that every, really every single other detail in dices went against me so far. I really feel I should celebrate I did not lose the Mech in Shensi.

    :(

    You’re not whining, because in several small battles, you’ve had really bad dice.
    I guess I had to have a game sooner or later wih some luck, since I usually have poor dice.

    I understand exactly how you feel. I am “complaining” a little in my game against Seth, and my dice haven’t been as bad as yours.

    I actually hope i get more average dice instead. I like it to be on par.

  • '15 '14

    I was btw thinking back and forth whether to retreat in Scotland leaving you one tank or not. However I thought one dead tank more was better with the bomber as potential casualty. Furthermore I thought it might be a bit more inconvenient to clear two spaces in UK. Now looking for the Russkies.

  • '15 '14

    @arathorn:

    I guess I had to have a game sooner or later wih some luck, since I usually have poor dice.

    Don’t get influenced too much by Bold. Nobody with a decent sample size “usually” has bad dice;)
    So yes, with your record of 11-12 games there  might be some swings but I truly believe that in average everybody gets the same and the rest is the well known “perceived bad luck”^^

    But in all fairness, I can understand people thinking like that. despite all the rational I have I can also not emancipate to complain about dice as I just showed in this game^^

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                1 bomber moved from Russia to Kansu
                1 infantry moved from Baltic States to Poland
                1 infantry moved from Eastern Poland to Poland
                1 artillery moved from Eastern Poland to Poland
                1 fighter moved from Novgorod to Poland
                3 infantry moved from Bessarabia to Romania
                1 artillery moved from Bessarabia to Romania
                1 tactical_bomber moved from Russia to Romania
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 aaGun, 2 artilleries and 1 infantry
                    Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 aaGun, 2 artilleries and 1 infantry
                Battle in Kansu
                    Russians attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Ukraine to Caucasus
                3 artilleries moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Romania to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                1 bomber moved from Kansu to Russia
                2 infantry moved from Novosibirsk to Samara
                2 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 19 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Baltic States to Eastern Poland
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Russia to Novosibirsk
                2 mech_infantrys moved from Russia to Belarus
                1 artillery moved from Novgorod to Baltic States
                1 mech_infantry moved from Belarus to Eastern Poland
                1 mech_infantry moved from Belarus to Eastern Poland

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs

  • '19 '13

    Sick

    Screen Shot 2013-09-29 at 8.09.40 PM.png

  • '19 '13

    You don’t get to complain anymore about dice for the rest of the 2013 league year.

    First against Gamerman and now against me…. Lol ;)

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 battleship and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from 37 Sea Zone to Shan State
                2 fighters moved from 43 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                2 bombers moved from Kiangsu to Shan State
                2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Malaya to Shan State
                1 armour moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 armour moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 artilleries, 12 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                2 transports moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
                    ANZAC defend with 3 fighters and 3 infantry; British defend with 2 aaGuns, 1 infantry and 3 mech_infantrys
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 artillery, 4 fighters, 5 infantry and 2 tactical_bombers
                    Casualties for ANZAC: 3 fighters and 3 infantry
                    Casualties for British: 2 aaGuns, 1 infantry and 3 mech_infantrys
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                    ANZAC win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    British defend with 1 cruiser and 1 transport
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                2 aaGuns moved from Kiangsi to Kwangtung
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                6 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Shan State to Malaya
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from Manchuria to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
                4 fighters and 3 tactical_bombers moved from Kiangsu to Kwangtung

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 artillery, 1 factory_minor and 3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun
                EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 aaGun
                EDIT: Turning off Edit Mode
                Japanese undo move 2.
                1 artillery and 3 infantry placed in Japan
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 54 PUs total

  • '15 '14

    @arathorn:

    You don’t get to complain anymore about dice for the rest of the 2013 league year.

    First against Gamerman and now against me…. Lol ;)

    Yeah, I guess it was ~44IPC below average. I wanted to put a high price tag on Shan state but did not expect it to be that high.
    Without the poor decisions in Europe I would have a decent position.
    Now I have a decent Pacific and a very bad Europe position and my last joker - to blame the dice - is now gone;)

  • '15 '14

    I btw cannot promise the big US/ZH/UK block to be done today, sorry.
    Have to do US/ZH/UK vs gamerman first and they are both (especially US vs gamer and UK/ZH vs you) quite complicated, as usual.

  • '19 '13

    @JDOW:

    @arathorn:

    You don’t get to complain anymore about dice for the rest of the 2013 league year.

    First against Gamerman and now against me…. Lol ;)

    Yeah, I guess it was ~44IPC below average. I wanted to put a high price tag on Shan state but did not expect it to be that high.
    Without the poor decisions in Europe I would have a decent position.
    Now I have a decent Pacific and a very bad Europe position and my last joker - to blame the dice - is now gone;)

    Shan State was annoying, but I actually still feel that I am doing ok in Pacific, and very well in Europe. You will certainly feel the difficulty of not having london produce for minimum 2 round, if not more.

  • '19 '13

    @JDOW:

    I btw cannot promise the big US/ZH/UK block to be done today, sorry.
    Have to do US/ZH/UK vs gamerman first and they are both (especially US vs gamer and UK/ZH vs you) quite complicated, as usual.

    I understand. Of course, I am VERY impatient to continue this game, since I especially like the European map, but I know you have BIG moves ahead of you. Especially in Pacific. You really need to get the job done there quickly, before Germany gets a win on the European map. Russia is about to receive some real beating ;)

  • '19 '13

    And you should feel honoured - I have prepared an especially painful move that you are NOT going to like ;) hehe

  • '19 '13

  • '15 '14

    @arathorn:

    And you should feel honoured - I have prepared an especially painful move that you are NOT going to like ;) hehe

    I might have an idea what’s coming. Ill tell you after it if I was right:)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Java
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Java from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Midway
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                2 fighters moved from 55 Sea Zone to Queensland
                1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 carriers, 4 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from Eastern United States to 91 Sea Zone
                1 mech_infantry moved from Western United States to Central United States
                1 aaGun moved from Western United States to British Columbia
                1 bomber moved from Western United States to Eastern United States
                1 mech_infantry moved from Western United States to British Columbia
                1 aaGun moved from Western United States to British Columbia

    Place Units - Americans
                2 artilleries and 4 infantry placed in Central United States
                1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

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