@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
Sick

You don’t get to complain anymore about dice for the rest of the 2013 league year.
First against Gamerman and now against me…. Lol ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters moved from 43 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 bombers moved from Kiangsu to Shan State
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries, 12 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
Combat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters and 3 infantry; British defend with 2 aaGuns, 1 infantry and 3 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 artillery, 4 fighters, 5 infantry and 2 tactical_bombers
Casualties for ANZAC: 3 fighters and 3 infantry
Casualties for British: 2 aaGuns, 1 infantry and 3 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
British defend with 1 cruiser and 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 aaGuns moved from Kiangsi to Kwangtung
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Shan State to Malaya
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
4 fighters and 3 tactical_bombers moved from Kiangsu to Kwangtung
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery, 1 factory_minor and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 aaGun
EDIT: Turning off Edit Mode
Japanese undo move 2.
1 artillery and 3 infantry placed in Japan
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 50 PUs; end with 54 PUs total
You don’t get to complain anymore about dice for the rest of the 2013 league year.
First against Gamerman and now against me…. Lol ;)
Yeah, I guess it was ~44IPC below average. I wanted to put a high price tag on Shan state but did not expect it to be that high.
Without the poor decisions in Europe I would have a decent position.
Now I have a decent Pacific and a very bad Europe position and my last joker - to blame the dice - is now gone;)
I btw cannot promise the big US/ZH/UK block to be done today, sorry.
Have to do US/ZH/UK vs gamerman first and they are both (especially US vs gamer and UK/ZH vs you) quite complicated, as usual.
You don’t get to complain anymore about dice for the rest of the 2013 league year.
First against Gamerman and now against me…. Lol ;)
Yeah, I guess it was ~44IPC below average. I wanted to put a high price tag on Shan state but did not expect it to be that high.
Without the poor decisions in Europe I would have a decent position.
Now I have a decent Pacific and a very bad Europe position and my last joker - to blame the dice - is now gone;)
Shan State was annoying, but I actually still feel that I am doing ok in Pacific, and very well in Europe. You will certainly feel the difficulty of not having london produce for minimum 2 round, if not more.
I btw cannot promise the big US/ZH/UK block to be done today, sorry.
Have to do US/ZH/UK vs gamerman first and they are both (especially US vs gamer and UK/ZH vs you) quite complicated, as usual.
I understand. Of course, I am VERY impatient to continue this game, since I especially like the European map, but I know you have BIG moves ahead of you. Especially in Pacific. You really need to get the job done there quickly, before Germany gets a win on the European map. Russia is about to receive some real beating ;)
And you should feel honoured - I have prepared an especially painful move that you are NOT going to like ;) hehe
And you should feel honoured - I have prepared an especially painful move that you are NOT going to like ;) hehe
I might have an idea what’s coming. Ill tell you after it if I was right:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Java
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 4 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to British Columbia
1 bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
Place Units - Americans
2 artilleries and 4 infantry placed in Central United States
1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 mech_infantrys moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from India to Iraq
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - British
Battle in Shan State
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
2 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
5 mech_infantrys moved from India to Yunnan
1 armour moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Union of South Africa to Tanganyika Territory
3 aaGuns, 4 artilleries and 1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
3 fighters moved from Iceland to Eastern United States
1 transport moved from 121 Sea Zone to 106 Sea Zone
1 infantry moved from Hunan to Yunnan
1 armour moved from British Columbia to Central United States
2 infantry moved from Hunan to Yunnan
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,5,4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,3,4,4,4,4,3,3,5,5,4,2
UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Little Edit
I have not forgotten you. I’m getting married on the 12th of October, so I am a little busy these next few days, and then, after the 11th, I will be gone for a week and a half completely. Just giving you a heads up.
Alex
Well…afaik one should not congratulate before the big event happened. But I am married myself and know how busy one can get few days before the wedding.
All of luck that everything goes as you wish it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
3 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Slovakia Hungary to Romania
1 armour moved from Northern Italy to Romania
1 bomber moved from Southern France to Poland
1 bomber moved from Southern Italy to Poland
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Poland
Italians attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Italians attack with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians win, taking Romania from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Romania to Southern Italy
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
2 bombers moved from Poland to Slovakia Hungary
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,5,5
Italians collect 23 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Changing PUs for Italians from 43 to 40
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from French West Africa to Nigeria
1 fighter moved from French West Africa to Nigeria
Combat - French
Battle in Nigeria
French attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -13
Casualties for French: 1 fighter and 1 infantry
Non Combat Move - French
Turn Complete - French
I a still aware about the Shan State dice but the misery about these small battles I simply cannot win brought be on tilt:)
bye bye French Fighter, you failed pathetically in the only battle to fight in your life^^