@axis-dominion I’m thinking it might be a better use of our time for me to just concede and we could either start a new one or we could resume it from UK1 and I’ll consider protecting London this time
13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 infantry moved from Yenisey to Timguska
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 artillery and 5 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Belarus
2 aaGuns moved from Western Ukraine to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Ukraine to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 103 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 36 Sea Zone to 37 Sea Zone
5 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
3 artilleries and 1 infantry moved from Hunan to Kiangsi
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Hopei to Kweichow
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 artilleries, 11 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Jehol to Kiangsi
1 bomber moved from Jehol to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 36 Sea Zone to 37 Sea Zone
5 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
3 artilleries and 1 infantry moved from Hunan to Kiangsi
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Hopei to Kweichow
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 artilleries, 11 infantry and 1 mech_infantry moved from Amur to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Jehol to Kiangsi
1 bomber moved from Jehol to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Borneo
Battle in Sumatra
Battle in Shan State
Battle in Java
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Shan State from UK_Pacific, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from Kwangsi to Kiangsi
1 bomber moved from Kwangtung to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
1 aaGun moved from Amur to Buryatia
2 fighters and 2 tactical_bombers moved from Amur to Manchuria
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 fighter moved from 38 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
6 infantry placed in Japan
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Southeast Mexico to Eastern United States
1 mech_infantry moved from Southeast Mexico to Western United States
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
retreated to Kweichow
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
13 infantry moved from Yunnan to HunanPlace Units - Chinese
3 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
Oh dear, I really cant believe how the dices are going in this game. Yes, this is whiny, but I want to kill 5 Inf in Asia and these guys kill SIX of my units. What happened in Kweichow? What in Sudan?
How can I lose TWICE with 2 ground + air vs 2 ground with zero losses on your end?
Hoe can a stupid Italians sub kill a DD in a one on one twice?Yeah, Scotland went slightly above average, but this cant really compensate that every, really every single other detail in dices went against me so far. I really feel I should celebrate I did not lose the Mech in Shensi.
:(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 1 damage on 1 airfield; Remaining resources: 29 PUs;
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from India to Shan State
1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
4 artilleries, 3 fighters, 15 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 bomber moved from British Guiana to Scotland
1 mech_infantry moved from India to Shan StateCombat - British
Battle in Scotland
British attack with 4 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 10 infantry and 1 mech_infantry
British win, taking Scotland from Germans with 4 artilleries, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 36
Casualties for Germans: 1 aaGun, 5 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Casualties for British: 15 infantry
Battle in Shensi
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shensi from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sumatra
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 97 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
retreated to Anglo Egyptian Sudan
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shensi to Yunnan
1 aaGun moved from Yunnan to Shan State
6 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 mech_infantrys moved from India to Shan State
2 mech_infantrys moved from India to Yunnan
1 aaGun moved from Burma to Shan State
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from Scotland to United Kingdom
3 fighters moved from Scotland to Iceland
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
3 aaGuns moved from United Kingdom to ScotlandPlace Units - British
2 armour and 1 fighter placed in Union of South Africa
1 transport placed in 106 Sea Zone
British undo move 2.
1 transport placed in 120 Sea Zone
British undo move 2.
1 transport placed in 121 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,4,1,1,1,5,5
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 bomber moved from Italian Somaliland to Southern ItalyCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 fighters moved from Southern France to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
2 artilleries moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 5 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter; British loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Shan State
3 infantry moved from Burma to Shan State
2 fighters moved from Yunnan to Shan State
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French West Africa
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Trans-Jordan to Syria
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Yugoslavia to Slovakia Hungary
3 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 8 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 6 artilleries and 8 infantry
French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 artilleries and 7 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns and 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
3 fighters moved from Holland Belgium to Slovakia Hungary
2 fighters moved from 111 Sea Zone to Slovakia Hungary
1 bomber moved from Holland Belgium to Western Germany
1 carrier, 1 destroyer and 3 transports moved from 111 Sea Zone to 110 Sea Zone
1 aaGun moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Holland Belgium to Slovakia Hungary
3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Greece to BulgariaPlace Units - Germans
10 artilleries placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
Oh dear, I really cant believe how the dices are going in this game. Yes, this is whiny, but I want to kill 5 Inf in Asia and these guys kill SIX of my units. What happened in Kweichow? What in Sudan?
How can I lose TWICE with 2 ground + air vs 2 ground with zero losses on your end?
Hoe can a stupid Italians sub kill a DD in a one on one twice?Yeah, Scotland went slightly above average, but this cant really compensate that every, really every single other detail in dices went against me so far. I really feel I should celebrate I did not lose the Mech in Shensi.
:(
You’re not whining, because in several small battles, you’ve had really bad dice.
I guess I had to have a game sooner or later wih some luck, since I usually have poor dice.I understand exactly how you feel. I am “complaining” a little in my game against Seth, and my dice haven’t been as bad as yours.
I actually hope i get more average dice instead. I like it to be on par.
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I was btw thinking back and forth whether to retreat in Scotland leaving you one tank or not. However I thought one dead tank more was better with the bomber as potential casualty. Furthermore I thought it might be a bit more inconvenient to clear two spaces in UK. Now looking for the Russkies.
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I guess I had to have a game sooner or later wih some luck, since I usually have poor dice.
Don’t get influenced too much by Bold. Nobody with a decent sample size “usually” has bad dice;)
So yes, with your record of 11-12 games there might be some swings but I truly believe that in average everybody gets the same and the rest is the well known “perceived bad luck”^^But in all fairness, I can understand people thinking like that. despite all the rational I have I can also not emancipate to complain about dice as I just showed in this game^^
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Kansu
1 bomber moved from Russia to Kansu
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 fighter moved from Novgorod to Poland
3 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 tactical_bomber moved from Russia to Romania
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 2 artilleries and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun, 2 artilleries and 1 infantry
Battle in Kansu
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Ukraine to Caucasus
3 artilleries moved from Ukraine to Bessarabia
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Kansu to Russia
2 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk
2 aaGuns and 19 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Eastern Poland
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Belarus
1 artillery moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
Sick

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You don’t get to complain anymore about dice for the rest of the 2013 league year.
First against Gamerman and now against me…. Lol ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters moved from 43 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 bombers moved from Kiangsu to Shan State
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries, 12 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from ChineseCombat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters and 3 infantry; British defend with 2 aaGuns, 1 infantry and 3 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 artillery, 4 fighters, 5 infantry and 2 tactical_bombers
Casualties for ANZAC: 3 fighters and 3 infantry
Casualties for British: 2 aaGuns, 1 infantry and 3 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
British defend with 1 cruiser and 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 aaGuns moved from Kiangsi to Kwangtung
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Shan State to Malaya
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
4 fighters and 3 tactical_bombers moved from Kiangsu to KwangtungPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery, 1 factory_minor and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 aaGun
EDIT: Turning off Edit Mode
Japanese undo move 2.
1 artillery and 3 infantry placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 50 PUs; end with 54 PUs total -
You don’t get to complain anymore about dice for the rest of the 2013 league year.
First against Gamerman and now against me…. Lol ;)
Yeah, I guess it was ~44IPC below average. I wanted to put a high price tag on Shan state but did not expect it to be that high.
Without the poor decisions in Europe I would have a decent position.
Now I have a decent Pacific and a very bad Europe position and my last joker - to blame the dice - is now gone;) -
I btw cannot promise the big US/ZH/UK block to be done today, sorry.
Have to do US/ZH/UK vs gamerman first and they are both (especially US vs gamer and UK/ZH vs you) quite complicated, as usual.





