13L G40 2nd Ed Jennifer (Axis) vs MrRoboto (Allies +15)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 artillery, 11 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Kweichow to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                3 aaGuns, 2 artilleries and 17 infantry moved from Kweichow to Hunan
                1 infantry moved from Shantung to Anhwe
                3 artilleries and 4 infantry moved from India to West India
                3 infantry moved from West India to Eastern Persia
                1 artillery and 4 infantry moved from Eastern Persia to Persia
                2 artilleries and 8 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Northwest Persia to Persia
                1 artillery moved from Alexandria to Egypt
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 81 Sea Zone to 79 Sea Zone
                1 submarine moved from 98 Sea Zone to 80 Sea Zone
                2 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
                2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Finland to Norway

    Place Units - British
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in Greece
                6 infantry and 2 mech_infantrys placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
                British collect 37 PUs (3 lost to blockades); end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • 19 18

    I’ll attack SZ6 with 5 anzac subs. will you submerge your subs?

  • 18 17 16 11 Mod

    USA cleared a destroyer I assume?

  • 19 18

    Well I couldn’t attack SZ6 otherwise :-)

  • 18 17 16 11 Mod

    Assuming my map is correct and there are no blockers between the fleet in the Philippines and SZ 6 (currently) then the submarines stay surfaced for 1 round.  Call me after the first round I want to see what happens. (Let me know the hit tally for first round, please.)

  • 19 18

    It’s still your turn with Italy…

  • 18 17 16 11 Mod

    oh, thought you were jumping ahead and doing ANZAC to get it out of the way so I could jump through Italy (no turn really) then Germany/Japan.

  • 18 17 16 11 Mod

    Also, why don’t I have round 1 dice in Karelia?

    You should only have survived with 2 bombers - maybe, and even then, it was close to 50/50.

  • 19 18

    Hm, I checked my Marti E-Mails. This seems kinda buggy.

    You are right - the email reads “Round 2”, without any email containing a first round.
    But: In this “Round 2”, both sides still have all units. And the dice results are the ones shown in TripleA as well.

    If you look closely in the TripleA history of that combat, in the very first round of combat, it reads “round 2” there as well…

    No idea why. But it seems like just a bug and nothing to worry about.

    Why would you think I only survive with 2 bombers?
    Battle Calculator gives win% 96% with 7 units left on average.

  • 15 14

    @MrRoboto:

    Hm, I checked my Marti E-Mails. This seems kinda buggy.

    You are right - the email reads “Round 2”, without any email containing a first round.
    But: In this “Round 2”, both sides still have all units. And the dice results are the ones shown in TripleA as well.

    If you look closely in the TripleA history of that combat, in the very first round of combat, it reads “round 2” there as well…

    No idea why. But it seems like just a bug and nothing to worry about.

    Why would you think I only survive with 2 bombers?
    Battle Calculator gives win% 96% with 7 units left on average.

    Hey, sorry for jumping in, but I guess starting with round 2 is normal. Round 1 is afaik reserved for Sub surprise attacks or so or maybe AA fire. So normal land battles start with round 2 in tripleA.

    Cheers,
    Tobias

  • 19 18

    Thanks for the help :-)

  • 18 17 16 11 Mod

    Okay, was kinda wondering, with the odds as low as they were, I actually decided to look at the dice. lol.

    Anyway, under the weather past few days, should be able to get a post up by Sunday night.

  • 19 18

    I’ve been waiting for 17 days for your Italian turn now. And Sunday night was 4 days ago, too.

    I’ll take the first bump now

  • 19 18

    bump

  • 19 18

    bump

  • 19 18

    bump

  • 18 17 16 11 Mod

    Yea, this one is pretty much over - we’re not going to either get the Allies out of France by tonight midnight or the 8th VC on the Europe map by then.

    Why don’t we get Gamer to render a decision since obviously I’ll be biased in making one.

  • 19 18

    Well we can let Gamer decide that game for us, although I see no way how the Axis want to win this game.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Allies win

    You may post the result

  • 19 18

    Ok that was fast :-)
    Thanks gamer.

    And thx Jen for the game.

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