@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
13L G40 2nd Ed Jennifer (Axis) vs MrRoboto (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 12 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Northern Italy
3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from Southern France to Northern Italy
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery and 1 infantry moved from Amur to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 3 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 4 infantry; Italians defend with 1 factory_minor
Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour, 2 artilleries and 4 infantry
Casualties for Americans: 2 artilleries and 5 infantryNon Combat Move - Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern France
2 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from 110 Sea Zone to Finland
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 108 Sea Zone
1 artillery and 2 infantry moved from Norway to Finland
2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
3 armour placed in Norway
1 artillery and 2 infantry placed in Finland
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5
Americans collect 71 PUs (3 lost to blockades); end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 1 infantry and 1 tactical_bomber moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Shantung
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Bulgaria to Romania
British take Romania from GermansCombat - British
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shantung
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
3 aaGuns, 2 artilleries, 1 fighter and 17 infantry moved from Anhwe to Kweichow
1 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery and 4 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns and 6 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Tobruk to Alexandria
2 artilleries and 8 infantry moved from Egypt to Trans-JordanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Greece
2 artilleries, 1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
British collect 43 PUs (3 lost to blockades); end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 49 / 72
Russians : 5 / 0
Japanese : 24 / 39
Americans : 74 / 97
Chinese : 21 / 18
British : 46 / 48
UK_Pacific : 21 / 21
Italians : 3 / 1
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery, 2 fighters and 4 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery, 2 fighters and 4 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber and 2 fighters moved from Northern Italy to Western Germany
4 aaGuns moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,2,6,1,6,5,2
Italians collect 0 PUs (7 lost to blockades); end with 1 PU total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 13 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Romania
2 bombers and 3 tactical_bombers moved from Bessarabia to Romania
2 bombers and 3 tactical_bombers moved from Bessarabia to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Philippines
2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 22 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Philippines
2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 22 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Korea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
10 artilleries and 5 infantry moved from Kwangsi to Kwangtung
5 armour moved from Yunnan to Kwangtung
3 submarines moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yenisey: 1 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
5 submarines placed in 6 Sea Zone
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 11 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns, 2 artilleries and 17 infantry moved from Kweichow to Hunan
1 infantry moved from Shantung to Anhwe
3 artilleries and 4 infantry moved from India to West India
3 infantry moved from West India to Eastern Persia
1 artillery and 4 infantry moved from Eastern Persia to Persia
2 artilleries and 8 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Finland to NorwayPlace Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Greece
6 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
British collect 37 PUs (3 lost to blockades); end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
I’ll attack SZ6 with 5 anzac subs. will you submerge your subs?
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USA cleared a destroyer I assume?
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Well I couldn’t attack SZ6 otherwise :-)
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Assuming my map is correct and there are no blockers between the fleet in the Philippines and SZ 6 (currently) then the submarines stay surfaced for 1 round. Call me after the first round I want to see what happens. (Let me know the hit tally for first round, please.)
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It’s still your turn with Italy…
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oh, thought you were jumping ahead and doing ANZAC to get it out of the way so I could jump through Italy (no turn really) then Germany/Japan.
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Also, why don’t I have round 1 dice in Karelia?
You should only have survived with 2 bombers - maybe, and even then, it was close to 50/50.
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Hm, I checked my Marti E-Mails. This seems kinda buggy.
You are right - the email reads “Round 2”, without any email containing a first round.
But: In this “Round 2”, both sides still have all units. And the dice results are the ones shown in TripleA as well.If you look closely in the TripleA history of that combat, in the very first round of combat, it reads “round 2” there as well…
No idea why. But it seems like just a bug and nothing to worry about.
Why would you think I only survive with 2 bombers?
Battle Calculator gives win% 96% with 7 units left on average. -
Hm, I checked my Marti E-Mails. This seems kinda buggy.
You are right - the email reads “Round 2”, without any email containing a first round.
But: In this “Round 2”, both sides still have all units. And the dice results are the ones shown in TripleA as well.If you look closely in the TripleA history of that combat, in the very first round of combat, it reads “round 2” there as well…
No idea why. But it seems like just a bug and nothing to worry about.
Why would you think I only survive with 2 bombers?
Battle Calculator gives win% 96% with 7 units left on average.Hey, sorry for jumping in, but I guess starting with round 2 is normal. Round 1 is afaik reserved for Sub surprise attacks or so or maybe AA fire. So normal land battles start with round 2 in tripleA.
Cheers,
Tobias -
Thanks for the help :-)
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Okay, was kinda wondering, with the odds as low as they were, I actually decided to look at the dice. lol.
Anyway, under the weather past few days, should be able to get a post up by Sunday night.





