0%

13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Assuming you allow late walkin to Tambov, as the only combat was vs. 1 sub in Z93 - thanks

  • 15 14

    Yes, np!

  • 15 14

    Oops, I also forgot a move. Forgot to move the US sub to sz37. I can just promise to you it was my intention before ANY dice was rolled, I simply forgot it as the move was so complicated. please let me know if you allow.

  • 15 14

    Oh dear, I just realize that this could have influenced your IT naval placement in India. So my stupid mistake to miss that convoy shot, just bad! :/

  • 15 14

    Man, disappointing to always miss a little detail.

    In case this would have influenced your IT placement and you disallow, no problem. Could I then move to 44 which is out of range of India? There is the 3 options. 1-2 require your leniency, 3 is legal in any case.

    1. My preferred scenario is US sub in 37 and Anzac sub in 44
    2. If US subs influences IT placement the second best option is US in 43, Anzac in 44
    3. If the US sub won’t move then could you please edit the Anzac sub to 44?

    Sorry for the confusion.

  • 15 14

    I can move the Anzac sub my self anyway, so only your decision about the US sub to either sz 37, or 43 or it stays at 54.

  • 15 14

    Oh dear, another double hit in Java.
    Since UK another 4/4 @2. :(

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 bomber moved from Queensland to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    1 bomber owned by the ANZAC retreated

    Non Combat Move - ANZAC
                1 bomber moved from Java to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to Northern Territory
                2 infantry moved from Northwest Persia to Caucasus

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                4 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

  • 15 14

    Little Edit, not I forgot the Anzac SUB, OMG!

    Please check the posts above regarding the US sub. thanks and sorry again!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @JDOW:

    Oh dear, another double hit in Java.
    Since UK another 4/4 @2. :(

    Now there’s a break.  I thought I was going to lose an island.  I guess you were right about Aleuts double hit, only delayed a turn

    I will allow USA sub to 43

  • 15 14

    Thanks about the sub.

    Yeah, there was the break. I was of course also a bid greedy to attack Java instead of Borneo or celebs so I took a risk in order to kill Japanese units. Not sure if this was a wise decision but I still think I need some “good moves” instead of standard moves to at least create any serious pressure on Japan. But with this payroll it will now never happen.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Doing combat move on Iceland after clicking “done” on combat move…

    So will roll here
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oops, that was a mistake
    I should have established retreat routes through Tambov and Novo, but I didn’t.
    I guess I’ll just be happy with the great dice and kill off that UK mech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 123 Sea Zone
                      Germans take 119 Sea Zone from British
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                1 bomber moved from Finland to Samara
                1 infantry moved from Kazakhstan to Volgograd
                      Germans take Volgograd from Russians
                2 infantry moved from Eastern Persia to Persia
                1 bomber moved from India to Samara
                1 infantry moved from India to Burma
                      Germans take Burma from UK_Pacific
                1 artillery moved from Kazakhstan to Samara
                1 fighter moved from Western Germany to 104 Sea Zone
                1 mech_infantry moved from Kazakhstan to Samara
                1 artillery moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 artillery moved from Kazakhstan to Samara
                1 bomber moved from India to 42 Sea Zone
                1 mech_infantry moved from Shensi to Hopei
                1 bomber moved from Western Germany to Persia
                1 tactical_bomber moved from India to Hopei

    Combat - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 123 Sea Zone: 1 transport
                EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
                EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
                EDIT: Adding units owned by Germans to Iceland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Battle in 123 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Iceland: 1 infantry
                    EDIT: Removing units owned by British from Iceland: 1 artillery
                    EDIT: Changing ownership of Iceland from British to Germans
                    EDIT: Turning off Edit Mode
                Battle in Hopei
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Persia
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Germans attack with 1 bomber
                    ANZAC defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 4 fighters
                    Americans defend with 1 destroyer
                    Germans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Samara
                    Germans attack with 3 artilleries, 2 bombers and 2 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 5 infantry
                    Germans win, taking Samara from Russians with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                5 armour and 6 mech_infantrys moved from Kazakhstan to Tambov
                1 aaGun, 4 armour, 5 artilleries, 19 infantry and 6 mech_infantrys moved from Bryansk to Tambov
                1 tactical_bomber moved from Hopei to Chahar
                1 bomber moved from Persia to Eastern Persia
                8 infantry moved from India to Burma
                3 artilleries moved from India to Burma
                1 aaGun moved from India to Burma
                1 bomber moved from 42 Sea Zone to Philippines
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Eastern Poland to Archangel
                1 armour moved from Poland to Western Ukraine
                1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                4 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 artillery moved from Western Germany to Holland Belgium
                3 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 armour moved from Western Germany to Northern Italy
                2 bombers moved from Samara to Tambov
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Belarus
                2 infantry moved from Romania to Bessarabia
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                3 mech_infantrys moved from India to Burma
                2 armour moved from India to Burma
                1 artillery moved from Smolensk to Bryansk
                1 artillery moved from Belarus to Archangel
                1 submarine moved from 110 Sea Zone to 107 Sea Zone
                1 submarine moved from 110 Sea Zone to 103 Sea Zone
                1 submarine moved from 110 Sea Zone to 88 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
                1 transport placed in 113 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 artillery, 1 bomber and 4 infantry placed in Western Germany
                1 mech_infantry placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Samara
                7 artilleries, 15 infantry and 3 mech_infantrys moved from Russia to Samara
                2 fighters moved from Caucasus to Volgograd
                1 tactical_bomber moved from Caucasus to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 armour, 7 artilleries, 15 infantry and 3 mech_infantrys
                    Germans defend with 2 artilleries and 2 mech_infantrys
                    Russians win, taking Samara from Germans with 1 armour, 7 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 artilleries and 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Russia to Samara
                1 tactical_bomber moved from Volgograd to Szechwan
                2 fighters moved from Volgograd to Szechwan

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Japanese buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from Japan to 8 Sea Zone
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 mech_infantry moved from French Indo China to Kwangsi
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from Philippines to New Guinea
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 fighter moved from Kiangsu to Kiangsi
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 harbour and 1 infantry
                    Japanese win, taking Kwangtung from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 8 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in New Guinea
                    Japanese attack with 1 fighter and 1 infantry
                    Americans defend with 1 artillery
                    Japanese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Kansu
                1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Persia
                2 fighters moved from 8 Sea Zone to 6 Sea Zone
                1 infantry moved from Amur to Siberia
                4 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
                1 bomber moved from Kwangsi to Philippines
                1 fighter moved from New Guinea to Dutch New Guinea
                1 fighter moved from 46 Sea Zone to Caroline Islands
                1 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 3 mech_infantrys moved from French Indo China to Burma
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 16 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 carrier, 3 destroyers and 3 submarines placed in 6 Sea Zone
                1 fighter, 1 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Japanese collect 58 PUs (3 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • 15 14

    I made a little analysis of the dices in our game as I already stated the perception that I ran great in the 2 big battles and worse in average in the smaller battles.
    I excluded the G1 sea battles, France, the Taranto and the counter attack in sz97. I cannot guarantee that I accidentally including a battle which in fact was rolled in the forum. But should not be much, hopefully zero.
    I looked only in the defense rolls. some numbers:

    Allies rolled a total of 279 defense shots with a total defense value of 564. They scored 81 hits while 94 were expected
    Axis rolled a total of 230 defense shots with a total defense value of 457. They scored 73 hits while 76 were expected

    So on a superficial level my perception was not completely off. However some things to consider

    • Attack rolls not included. IT12 for example looks normal with 4/13@2 but in fact hat the Greece debacle. SO the overall luck can not be determined by this analysis.

    • There was an interesting trend. The Axis started very bad and had ~25% @2 in the middle of the game. That enhanced my perception. The bad dice were of course not acknowledge but just recorded as “normal” and then the Axis dice started catching up while Allies dice got worse (were 32%@2 in the middle of the game and then dropped to 29%)
      –> One needs to be aware of trends within a game which can be overrated while the overall distribution might still be even

    • Such an analysis does not weight the importance of single battles and single dice. Such as “killing air” dice or those who decide to capture a territory or not or to kill a blocker or not.

    JDOW gamer Dice.xls

  • 15 14

    Man, I just realized I should have put the Russian Air to Caucasus, they are missing there to defend! :-/

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Move 'em if you want
    No effect on J turn

T-shirts, Hats, and More

Suggested Topics

  • 2
  • 18
  • 89
  • 115
  • 79
  • 125
  • 157
  • 120
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

18.0k

Users

40.8k

Topics

1.8m

Posts