Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
1 fighter and 2 tactical_bombers moved from Manchuria to Kiangsu
2 infantry moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 infantry moved from French Central Africa to French West Africa
Japanese take French West Africa from French
1 artillery moved from Nigeria to French West Africa
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Kiangsu, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kiangsu
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 0/6 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 bomber moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
3 artilleries and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Kenya to Ethiopia
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,2,4,4,3,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,6,3,1,5,5,3,3,2,2,3,1
Japanese collect 17 PUs (14 lost to blockades); end with 17 PUs total
Production/PUs Summary :
Germans : 67 / 96
Russians : 15 / 15
Japanese : 31 / 17
Americans : 56 / 81
Chinese : 18 / 25
British : 18 / 12
UK_Pacific : 17 / 17
Italians : 22 / 46
ANZAC : 21 / 33
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 bombers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Yakut S.S.R. to Timguska
4 fighters moved from Yenisey to Timguska
Combat - Americans
Battle in Timguska
Americans attack with 1 armour and 4 fighters
Germans defend with 1 infantry
Americans win, taking Timguska from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Timguska to Russia
3 destroyers and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 89 Sea Zone to 106 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 destroyers moved from 54 Sea Zone to 44 Sea Zone
2 submarines moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from Korea to Yenisey
4 fighters moved from Philippines to Korea
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
1 infantry placed in Eastern United States
3 fighters placed in Korea
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 artillery and 7 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to India
2 infantry moved from West India to India
1 artillery and 4 infantry moved from Shan State to Yunnan
Non Combat Move - British
Place Units - British
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,3,5,6,1,3,1,1,6,1,4,6,2,3,1,5,1,2,1,5,5,3,4,6,4,5,5,2,4,1,4,2,3,2,6
British collect 10 PUs (8 lost to blockades); end with 10 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,5,4,2,1,2,6,2,4,4,1,3,6
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 10 PUs;
Combat Move - Italians
3 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 37 Sea Zone
Italians take 41 Sea Zone from ANZAC
Italians take 39 Sea Zone from ANZAC
Italians take 37 Sea Zone from ANZAC
2 artilleries moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
3 infantry moved from 37 Sea Zone to Malaya
3 armour and 1 artillery moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Malaya
Battle in Kazakhstan
Italians attack with 3 armour and 1 artillery
Russians defend with 1 infantry
Italians win, taking Malaya from UK_Pacific, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Italians
3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 75 Sea Zone
1 battleship and 2 destroyers moved from 79 Sea Zone to 75 Sea Zone
2 fighters moved from Southern Italy to 81 Sea Zone
2 bombers moved from Southern Italy to Western Germany
Place Units - Italians
1 carrier placed in 81 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - Italians
Italians collect 26 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
3 destroyers and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
5 fighters moved from India to 37 Sea Zone
1 bomber moved from Western Australia to 37 Sea Zone
OOL fleet battle with Anzac?
How many hits do you score first round?
7
omfg 7 hits?!?!
it should have been 4-5 oO
I have to take the 3 carriers and the dd, then…
I have to take the 3 carriers and the dd, then…
its the hour of Anzac at last!
so take out the CVs totally? Ok
At least I scored exactly average.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
3 destroyers and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
5 fighters moved from India to 37 Sea Zone
1 bomber moved from Western Australia to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 3 destroyers, 5 fighters and 1 submarine
Italians defend with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports
retreated to 37 Sea Zone
Italians win with 1 cruiser, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 16
Casualties for ANZAC: 3 destroyers, 1 fighter and 1 submarine
Casualties for Italians: 3 carriers and 1 destroyer
4 fighters owned by the Italians and 1 tactical_bomber owned by the Italians forced to land in Malaya
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 bomber moved from 37 Sea Zone to India
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 28 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 armour moved from Volgograd to Novosibirsk
1 bomber moved from Bryansk to Novosibirsk
Combat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 bomber
British defend with 1 armour
Germans roll dice for 1 armour and 1 bomber in Novosibirsk, round 2 : 2/2 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from Novosibirsk to Bryansk
1 mech_infantry moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 armour, 3 artilleries and 2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from Volgograd to Tambov
3 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
3 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Novgorod to Bryansk
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 carrier, 2 destroyers and 2 fighters moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 71 Sea Zone to 83 Sea Zone
Place Units - Germans
3 infantry placed in Rostov
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 carrier and 3 submarines placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Production/PUs Summary :
Germans : 68 / 93
Russians : 13 / 15
Japanese : 31 / 17
Americans : 56 / 81
Chinese : 18 / 24
British : 18 / 10
UK_Pacific : 14 / 14
Italians : 26 / 57
ANZAC : 21 / 33
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 armour moved from Yenisey to Urals
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Is it usual, that games last so long? :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
Combat - Japanese
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kwangtung to Japan
1 tactical_bomber moved from Kwangtung to Japan
1 fighter moved from Kwangtung to Japan
Place Units - Japanese
3 infantry placed in Kwangtung
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,5,4,6,2,6,6,3
Japanese collect 21 PUs (16 lost to blockades); end with 23 PUs total