@fasthard nevermind – had a file open from another game ;-) my mistake.
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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Yeah, but with 0/3 I guess it is below average again, but overall nothing really bad, I agree^^ However I would prefer punishing the Germans instead of the Italians.
Your German Route is very nice and as it works definitely superior over walking with the main stack through Baltic states.
I haven’t found a great way to prevent that (one option would of course have been not taking Finland. On the other hand this also killed potential invaders for Novo G5 like now.)
I guess my stack in Bryansk was a bit too large and I could have parked my Mech Units in Smolensk to keep pressure on Novo. However you could have can opened with IT in Belarus and then walked into Archangel. And I did not want to put Units there.So maybe just the Russian destiny to lose Novo G5 without retaking plus Caucasus and Volo falling G6. At least I think it is not a no brainer to prevent that.
I also saw the sz104 blocker coming but it was difficult to prevent. The only good thing is that this leaves me less options and less of a headache in my UK/US block:)So the Axis are doing well but hopefully still have some work to do:)
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That sub is probably dead meat. You have a destroyer in 92 and a tac in Egypt
Pretty good dice for me on G5!True, glad I put him as outpost. After his unusual route starting in South Africa I am happy it seems that he found his dedication:)
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Good analysis -
I don’t think the Russians can do much to stop the Germans if the German player sends the needed resources and plays well… All the Russians can do is delay things as much as possible and take out as many units as they can…And if the Germans give you a 50/50… in most cases - take it!! It’s better than getting demolished in a 99% battle and only taking out infantry and artillery a couple of turns later. Many players are still stuck with the idea that 50/50 is a chance you can’t take unless desperate, which was true in earlier versions of the game. Some of those old “rules” of play are obsolete, and I see that the vast majority of players are VERY slow to unlearn them…
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I only took 1 Air into Ukraine but still go punished. AA hit, first round I made only 1 hit –> This was the worst possible outcome. Now the game turned from slight favor for you to being desperate for me.
I now need to make a break and do the NCM later.
My vision was to stay in Bryansk for one more turn. By wiping Ukraine you would not have had a can opener for Tambov so I only had to park one inf there.Now you have the chessy shot to open with Tank+Bomber and I need to sac even more Inf. 3 to be risky and 4 to be safe. I hate to sac 4 more inf. But I hate retreating to Moscow that turn even more. What would you do?
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this sucks so much. I wanted to be smart and now I look like an idiot. I somehow still think the attack would have been right because it would have saved Inf I had to put into Tambov + 2 IPC etc. As underdog I guess I would make that attack again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Timguska to Yenisey
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Central Mongolia
Russians take Central Mongolia from Japanese
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Karelia to Belarus
1 tactical_bomber moved from Karelia to Belarus
1 fighter moved from Russia to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 artillery, 1 infantry and 3 mech_infantrys moved from Karelia to FinlandCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Yenisey
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 1 artillery, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun and 1 armour
1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Bryansk
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Italians: 1 aaGun
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to Bryansk
1 infantry moved from Volgograd to Tambov
3 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
3 infantry moved from Buyant-Uhaa to Central Mongolia
1 aaGun moved from Buyant-Uhaa to Central Mongolia
4 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun moved from Buyant-Uhaa to ChaharPlace Units - Russians
6 artilleries, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
I now needed to hold Bryansk as otherwise the retreated Tank and 2 Art would be dead meat.
I left 4 Inf ion Tambov: In case I did not overlook anything:
- You have 15% to can open with Italy and insta win if it works
- In case you sacrifice a Japanese Bomber you have a 2/3 chance to increase to 43%
Please let me know if you consider this as a ridiculous and unreasonable gamble in an RU5, if you think so I will add one more Inf in Tambov then.
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@JapanDOWRound1Fan:
Now you have the chessy shot to open with Tank+Bomber and I need to sac even more Inf. 3 to be risky and 4 to be safe. I hate to sac 4 more inf. But I hate retreating to Moscow that turn even more. What would you do?
I would throw a mini-rant!! :lol:
I don’t know, man, I’m glad I don’t have to play me :-D
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@JapanDOWRound1Fan:
this sucks so much. I wanted to be smart and now I look like an idiot. I somehow still think the attack would have been right because it would have saved Inf I had to put into Tambov + 2 IPC etc. As underdog I guess I would make that attack again.
That didn’t make you look like an idiot. Any good player would agree that was not a bad decision. You are too much a perfectionist - you are liable to quit playing A&A out of frustration for how the dice foils your plans - I’ve seen it several times…. You just have to remember that it does the same to your opponent just as often, but perhaps not in the same game!
Some games are won or lost due to dice, but it is only around 20%… Still, that’s 1 in 5
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With 57, buy 3 INF, 2 ARM, 2 SS, 3 DD
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 57 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 57 to 0
EDIT: Turning off Edit Mode
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 2 infantry moved from Dzavhan to Yenisey
1 fighter and 1 tactical_bomber moved from Sakha to Yenisey
1 bomber moved from Yunnan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 bomber moved from Japan to Yenisey
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Sumatra
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
1 fighter moved from Yunnan to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 39 Sea Zone to Sumatra
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Caroline Islands to 43 Sea Zone
1 tactical_bomber moved from Caroline Islands to 43 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from 19 Sea Zone to Manchuria
1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Jehol
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from Japan to Manchuria
1 artillery moved from Szechwan to Kweichow
1 armour moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 43 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone -
@JapanDOWRound1Fan:
this sucks so much. I wanted to be smart and now I look like an idiot. I somehow still think the attack would have been right because it would have saved Inf I had to put into Tambov + 2 IPC etc. As underdog I guess I would make that attack again.
That didn’t make you look like an idiot. Any good player would agree that was not a bad decision. You are too much a perfectionist - you are liable to quit playing A&A out of frustration for how the dice foils your plans - I’ve seen it several times…. You just have to remember that it does the same to your opponent just as often, but perhaps not in the same game!
Some games are won or lost due to dice, but it is only around 20%… Still, that’s 1 in 5
True words, I appreciate it. I tend to take all this too seriously. The problem is the games last for so long, there seems to be so much at stake at every single battle. I also need to get more experience to be a bit less dramatic about bad dices^^
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 57 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 57 to 0
EDIT: Turning off Edit Mode
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 2 infantry moved from Dzavhan to Yenisey
1 fighter and 1 tactical_bomber moved from Sakha to Yenisey
1 bomber moved from Yunnan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 bomber moved from Japan to Yenisey
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Sumatra
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
1 fighter moved from Yunnan to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 39 Sea Zone to Sumatra
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Caroline Islands to 43 Sea Zone
1 tactical_bomber moved from Caroline Islands to 43 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from 19 Sea Zone to Manchuria
1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Jehol
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from Japan to Manchuria
1 artillery moved from Szechwan to Kweichow
1 armour moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 43 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 6 infantry
Japanese win, taking Yenisey from Russians with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Russians: 6 infantryNon Combat Move - Japanese
2 artilleries and 4 infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Siberia to Buryatia
1 fighter moved from Yenisey to Olgiy
1 tactical_bomber moved from Yenisey to Olgiy
1 bomber moved from Yenisey to Olgiy
1 bomber moved from Yenisey to Olgiy
1 aaGun moved from Dzavhan to Yenisey
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Jehol to Shantung
1 tactical_bomber moved from Manchuria to Shantung
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Borneo
3 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 2 armour and 3 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 destroyers and 2 submarines
EDIT: Turning off Edit Mode -
It is getting dark in Round 5 for the Allies :-/
I damn overlooked the bombers could reach in Yenisay, an unnecessary step to the Russian demise.
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I agree…. :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 mech_infantry moved from 95 Sea Zone to Sardinia
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 bombers moved from United Kingdom to 97 Sea Zone
4 fighters moved from 54 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 91 Sea Zone to 95 Sea Zone -
Scramble sz 95/97?
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No, neither
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 mech_infantry moved from 95 Sea Zone to Sardinia
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 bombers moved from United Kingdom to 97 Sea Zone
4 fighters moved from 54 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Philippines
Battle in Sardinia
Battle in 97 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 transport
Americans win, taking Philippines from Japanese, taking Sardinia from Italians with 3 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
3 bombers moved from 97 Sea Zone to Malta
1 bomber moved from 104 Sea Zone to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
2 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
4 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total





