@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
Combat - Americans
Battle in 90 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from 30 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 90 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 carrier, 1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
9 infantry moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Malta to Iraq
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 tactical_bomber moved from Malta to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
2 fighters moved from United Kingdom to 108 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 108 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Iraq to Egypt
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to India
5 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 battleship moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from 108 Sea Zone to United Kingdom
1 tactical_bomber moved from 92 Sea Zone to Morocco
1 fighter moved from Malta to Egypt
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 106 Sea Zone
1 armour placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,1,2,4,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/4 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 artillery and 3 infantry moved from Libya to Tunisia
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
Turn Complete - Italians
Italians collect 15 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5
French Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4,250
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,3
ANZAC collect 9 PUs (5 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from 91 Sea Zone to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 tactical_bomber
Germans win, taking Morocco from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 tactical_bomber
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
3 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Romania
5 armour moved from Germany to Romania
3 aaGuns and 7 infantry moved from Slovakia Hungary to Poland
8 artilleries and 4 infantry moved from Germany to Poland
2 artilleries and 7 infantry moved from Western Germany to Germany
1 artillery moved from France to Western Germany
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
1 destroyer and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Vyborg
2 infantry moved from Bryansk to Belarus
5 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
1 armour moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 bombers, 3 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 56 Sea Zone to Western Australia
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Western Australia
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Western Australia from ANZAC, taking Kweichow from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 bombers, 3 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 infantry moved from Hopei to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 21 Sea Zone to 36 Sea Zone
1 battleship moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to Kiangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 2 infantry and 4 mech_infantrys moved from Central United States to Eastern United States
1 destroyer moved from 90 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 fighters and 2 submarines placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 battleship and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Yunnan
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in British Somaliland
Non Combat Move - British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Egypt to India
1 battleship, 1 destroyer and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 destroyer moved from 108 Sea Zone to 106 Sea Zone
1 transport moved from 86 Sea Zone to 66 Sea Zone
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to India
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,4,4
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Italians
Italians buy 1 airfield and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 artillery and 3 infantry moved from Italian Somaliland to British Somaliland
2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Yugoslavia to Bessarabia
Combat - Italians
Battle in British Somaliland
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking British Somaliland from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery moved from Algeria to Tunisia
3 fighters moved from Southern Italy to Gibraltar
2 aaGuns and 5 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Germans
Germans buy 4 armour, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 submarines moved from 112 Sea Zone to 91 Sea Zone
3 aaGuns, 8 artilleries and 14 infantry moved from Poland to Baltic States
8 armour moved from Romania to Baltic States
5 artilleries and 11 infantry moved from Romania to Bessarabia
5 artilleries and 14 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
2 bombers, 1 fighter and 3 tactical_bombers moved from 125 Sea Zone to Western Germany
7 infantry moved from Finland to Norway
3 aaGuns moved from Western Germany to Germany
3 infantry moved from Bulgaria to Romania
1 armour moved from Morocco to Tunisia
Place Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 armour and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun, 3 artilleries and 7 infantry moved from Vyborg to Finland
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
5 infantry moved from Bryansk to Belarus
7 infantry moved from Russia to Bryansk
1 armour moved from Russia to Belarus
1 artillery and 14 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Iraq
Place Units - Russians
1 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 battleship moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 52 Sea Zone
1 carrier moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Kiangsi
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber and 2 fighters moved from Shan State to Kwangsi
2 submarines moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 harbour placed in Hainan
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3,417
Median : 4,000
Variance : 1,636
Standard Deviation : 1,279
Total rolls : 12
Japanese Combat
1 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3,222
Median : 4,000
Variance : 2,125
Standard Deviation : 1,458
Total rolls : 9
UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Chinese Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Americans take 54 Sea Zone from Japanese
1 bomber moved from Queensland to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in Philippines
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs