League Whackamatt (Axis) vs. Degrasse (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from India to Kwangsi
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Kiangsu
ANZAC attack with 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 fighter and 1 infantry
ANZAC roll dice for 2 artilleries, 2 fighters and 1 infantry in Kiangsu, round 2 : 4/5 hits
Japanese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 bomber moved from Kwangsi to Yunnan
2 fighters moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Paulau Island : 1 flag
Kwangsi : 1 armour
Kiangsu : 1 artillery and 1 infantry
Okinawa : 1 flag
Marianas : 1 artillery and 1 infantry
Siam : 1 flag
Yunnan : 1 bomber
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag, 1 transport
19 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 55 / 65
Russians : 17 / 29
Japanese : 37 / 34
Americans : 54 / 83
Chinese : 11 / 13
British : 23 / 0
UK_Pacific : 21 / 21
Italians : 20 / 14
ANZAC : 19 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Alexandria to TobrukNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Algeria : 2 infantry
Tobruk : 2 infantry
93 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 65
Russians : 17 / 29
Japanese : 37 / 34
Americans : 54 / 83
Chinese : 11 / 13
British : 23 / 0
UK_Pacific : 21 / 21
Italians : 20 / 14
ANZAC : 19 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
I skipped an opportunity to kamikaze strike the ANZAC carrier in sea zone 19. The carrier was just sitting there when the panel popped up asking about strikes. If you want to hit the carrier, please feel free to roll on the forum for the hits and then edit the results. The planes would then land in the adjacent land territory with all the british units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Smolensk
2 fighters and 3 tactical_bombers moved from Ukraine to Smolensk
3 armour moved from Belarus to Rostov
1 infantry moved from Ukraine to Rostov
2 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to RostovCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 2 fighters and 3 tactical_bombers
Russians defend with 3 infantry
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Smolensk to Rostov
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 factory_minor placed in Rostov
3 armour placed in Romania
1 fighter and 1 tactical_bomber placed in 110 Sea Zone
1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to UralsCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Urals to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Northwest Persia to Volgograd
3 infantry moved from Samara to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
2 artilleries and 5 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Caucasus to VolgogradPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 artillery and 1 infantry
Urals : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 9 infantry and 1 mech_infantry
Caucasus : 2 infantry
Smolensk : 2 artilleries and 5 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 56 / 66
Russians : 18 / 27
Japanese : 36 / 34
Americans : 54 / 83
Chinese : 11 / 13
British : 23 / 0
UK_Pacific : 21 / 21
Italians : 19 / 14
ANZAC : 19 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Italians Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
I believe I will attempt to kamikaze strike your carrier. Instead I’ll load an old file and have Triple A roll up the attack so we both get the dice roll results.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 8 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
2 artilleries, 7 infantry and 1 mech_infantry moved from Shensi to Kweichow
4 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 fighters moved from Kwangtung to Kiangsu
1 armour moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Buyant-UhaaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Chinese defend with 5 artilleries and 4 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for Chinese: 4 artilleries and 4 infantry
Battle in Kiangsu
Japanese attack with 2 fighters and 4 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Urals
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Kansu
2 fighters moved from Kiangsu to KwangtungPlace Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
Japanese undo move 1.
1 fighter and 5 infantry placed in Japan
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,1,6,2,1,6,4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs total -
I rolled my last kamikaze strike, and it did nothing.
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It was worth a shot. I might have saved the last one, but crippling the carrier is worthwhile too.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 93 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 bomber moved from Algeria to Southern Italy
4 fighters moved from 93 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 bombers moved from Eastern United States to Algeria
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 6 Sea Zone -
Sea zone 6, I skipped the scramble because the battle calculator said scrambling 1 fighter was hopeless against two fighters and a destroyer.
Italy, 4 fighters and 3 bombers against one intercepting Italian fighter, I skipped.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 93 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 bomber moved from Algeria to Southern Italy
4 fighters moved from 93 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 bombers moved from Eastern United States to Algeria
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Korea
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Air Battle in Southern Italy
Americans attacks with 7 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/3 hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy causes 15 damage total. Damaged units is as follows: harbour = 6, factory_minor = 3, airfield = 6
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Southern Italy to Algeria
4 fighters moved from Southern Italy to 93 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 101 Sea Zone to 90 Sea Zone
2 destroyers moved from 90 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea ZonePlace Units - Americans
2 artilleries, 2 bombers, 2 fighters and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Korea : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag
26 Sea Zone : 2 destroyers
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters, 3 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Morocco : 2 artilleries and 2 infantry
Algeria : 5 bombers
96 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
93 Sea Zone : 3 carriers, 4 fighters and 1 tactical_bomber
Iraq : 1 armour and 1 mech_infantry
101 Sea Zone : 1 destroyer and 5 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 56 / 66
Russians : 16 / 27
Japanese : 41 / 38
Americans : 57 / 82
Chinese : 5 / 13
British : 23 / 0
UK_Pacific : 21 / 21
Italians : 19 / 14
ANZAC : 19 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.950
Median : 4.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kweichow : 3 infantry
Szechwan : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 56 / 66
Russians : 16 / 27
Japanese : 40 / 38
Americans : 57 / 82
Chinese : 6 / 13
British : 23 / 0
UK_Pacific : 21 / 21
Italians : 19 / 14
ANZAC : 19 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.950
Median : 4.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
2 fighters and 2 tactical_bombers moved from Philippines to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
2 infantry moved from Formosa to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 fighters and 2 tactical_bombers moved from Philippines to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
2 infantry moved from Formosa to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
2 armour and 2 mech_infantrys moved from Eastern Persia to KazakhstanCombat - British
Battle in Hunan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 artillery, 4 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
British roll dice for 1 battleship and 2 cruisers in Kwangtung, round 2 : 1/3 hits
British roll dice for 1 artillery, 4 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 8/13 hits
Japanese roll dice for 2 armour, 2 fighters and 5 infantry in Kwangtung, round 2 : 4/9 hits
2 infantry owned by the British , 2 armour owned by the Japanese , 5 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 2 fighters owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 2 armour, 2 fighters and 5 infantry
Casualties for British: 2 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters moved from Kwangtung to 20 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 aaGuns and 2 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to HunanPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Formosa : 1 flag
Kwangsi : 2 aaGuns, 2 fighters, 2 infantry and 2 tactical_bombers
Hunan : 1 artillery and 6 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Kazakhstan : 2 armour and 2 mech_infantrys
French Indo China : 1 flag
Sumatra : 1 flag
20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
Eastern United States : 1 artillery and 1 infantry
West India : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Novosibirsk : 1 armour and 1 mech_infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 56 / 66
Russians : 17 / 27
Japanese : 35 / 38
Americans : 57 / 82
Chinese : 7 / 13
British : 23 / 0
UK_Pacific : 24 / 30
Italians : 19 / 14
ANZAC : 19 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.585
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 53Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.273
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
I didn’t notice the airbase in Hong Kong till the scramble question popped up. I went with not scrambling as the battle calculator said two fighters had no chance. In combat, the British dice were hot on the first round so wouldn’t have mattered what the choice was.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk
1 fighter moved from Rostov to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Rostov
1 aaGun moved from Yugoslavia to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
3 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,6,4,5,4,5,1,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 16 PUs (4 lost to blockades); end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Kwangsi to Kiangsu
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 3 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from Yunnan to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Kwangsi to Kiangsu
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 3 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from Yunnan to KiangsuCombat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 3 infantry
ANZAC roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Kiangsu, round 2 : 3/6 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
2 transports placed in 62 Sea Zone
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Paulau Island : 1 flag
Kiangsu : 1 armour, 1 artillery and 2 infantry
Okinawa : 1 flag
Marianas : 1 artillery and 1 infantry
Siam : 1 flag
Kwangtung : 1 bomber
Queensland : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 3 transports
22 Sea Zone : 1 flag, 1 transport
19 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
54 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 56 / 66
Russians : 16 / 27
Japanese : 32 / 38
Americans : 57 / 82
Chinese : 10 / 13
British : 23 / 0
UK_Pacific : 24 / 30
Italians : 20 / 18
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
2 infantry moved from Tobruk to LibyaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Algeria : 2 infantry
Libya : 2 infantry
93 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 66
Russians : 16 / 27
Japanese : 32 / 38
Americans : 57 / 82
Chinese : 10 / 13
British : 23 / 0
UK_Pacific : 24 / 30
Italians : 20 / 18
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6