Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Elevenjerk (axis) vs JapanDOWRound1Fan (allies +12)
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Ahh, understood then. Then this problem might indeed reoccur (unless your air has other things to do in the upcoming moves)
And I am of course on the fly against a G4, but as I am knew I am on the fly against most strategies. Let’s see how it goes:)
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You need to roll AA on the forum when you are doing SBR against multiple facilities with tacs and strat bombers
You should consult my list of things that Triple A does not correctly do. It will help you a lot.
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit -
You just encountered #4 on my list :-)
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Thanks Gamerman01!! I will check that out. I have to assume that subs rolling first when a destroyer is present would be on that list but I will check myself :-D
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Thanks Gamerman01!! I will check that out. I have to assume that subs rolling first when a destroyer is present would be on that list but I will check myself :-D
DEFinitely on there! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 7 infantry
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 7 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
4 infantry moved from Yenisey to Timguska
5 infantry moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
5 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Belarus to Novgorod
2 armour moved from Russia to Belarus
2 armour moved from Belarus to Novgorod
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Eastern PolandPlace Units - Russians
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
3 artilleries and 1 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Little Edit: 2 Inf, 1 Art Novo –> Belarus
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour, 2 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to India
2 fighters moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 infantry moved from Sakha to Amur
Japanese take Amur from RussiansCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
British defend with 1 destroyer and 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Siam
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in MalayaNon Combat Move - Japanese
2 fighters moved from Shan State to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
1 aaGun moved from Shantung to Kiangsu
1 artillery and 2 infantry moved from Chahar to Hopei
1 artillery and 1 mech_infantry moved from Hunan to Kwangsi
2 bombers moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 102 Sea Zone to Eastern United States
2 fighters moved from Wake Island to Guam
1 tactical_bomber moved from Wake Island to Guam
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
9 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
Just realized that retreating from Shensi was completely stupid. This mistake will have happen to me again :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 2 damage on 2 harbours; Remaining resources: 32 PUs;
British buy 1 carrier, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 20 PUs;
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Alexandria
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Yunnan
3 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 artillery and 6 infantry moved from India to Burma
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from Eastern Persia to West India
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 119 Sea Zone to 117 Sea Zone
1 tactical_bomber moved from Alexandria to EgyptPlace Units - British
1 carrier and 2 submarines placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,1,1,1,3,4,1
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
I have to say I cannot believe that this ATOMIC DISASTER just really happened in Shan State. No Idea what the Odds are to lose 2 Air to Capture a territory protected by Inf+Art attacked by 2xFTR 1xTac 3xInf.
This changes everything. Now everything will collapse in Asia. This is a REAL Cooler. :|
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Forgot some NCM after this shock, sorry about that. attached.
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yes, Wow!!! you got hosed there. I forgot to post the move so here it is.
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I do my next move tomorrow, visitors arriving.
Furthermore I need some time to cool down in order not to do anything stupid now. -
@JapanDOWRound1Fan:
No Idea what the Odds are to lose 2 Air to Capture a territory protected by Inf+Art attacked by 2xFTR 1xTac 3xInf.
Less than 0.2%, or 1 in 500
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I know it won’t make you feel better but…… in my last game as the axis, I attacked Causcasus with this
2 inf
1 mech
4 art
2 armor
3 fighters
2 bombersUK defended with
4 inf
4 mech
3 armorAccording to battle calculator, I win this battle 98% of the time with 7-8 units left. I lost and he had one armor left.
this allowed him to attack 3 art (that were not supposed to get attacked by anything) to get attacked by the armor left and 1 fighter 1 tactical. He killed two of them which effectively ruined my counter attack. Cost me the game. So I can definitely feel for you :-(
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Nice of you to post that, elven
Happens to everybody! Is part of the game! No fun when it happens, but it adds to the satisfaction of things going OK, when we have experienced DISASTERS before.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
2 aaGuns moved from South Australia to New South Wales
3 fighters moved from Java to BurmaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,5,6,3,2,6,2,1,3,4
ANZAC collect 10 PUs (4 lost to blockades); end with 13 PUs total