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ROUND 3….FIGHT! Karl7 +9 vs Whackamatt Axis G40L

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Persia to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 bomber moved from Russia to Ukraine
                1 armour moved from Persia to Northwest Persia
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                2 artilleries and 9 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Persia to Northwest Persia
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 2 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Iraq from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Northwest Persia
                    British attack with 2 armour, 1 artillery and 2 infantry
                    Germans defend with 1 aaGun; Italians defend with 1 fighter
                    British win, taking Northwest Persia from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 aaGun
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Normandy Bordeaux
                    British attack with 2 fighters and 4 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                Battle in 41 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                    Units damaged: 1 battleship owned by the British
                    British win, taking 41 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Persia
                7 fighters moved from Persia to Russia
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 artillery and 1 infantry moved from Shan State to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                3 infantry moved from India to Burma
                1 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - British
                2 armour and 1 infantry placed in Persia
                British undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 aaGun
                EDIT: Adding units owned by British to Kwangsi: 1 aaGun
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Persia
                2 armour and 1 fighter placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 fighter

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Northern Italy to Normandy Bordeaux
                3 fighters moved from Northern Italy to Southern Italy
                1 fighter moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Normandy Bordeaux to Northern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 44 Sea Zone to 21 Sea Zone
                2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                2 aaGuns and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Tunisia

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 86 PUs;
                Germans buy 1 airfield, 5 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 7 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Sakha to Siberia
                      Germans take Siberia from Russians
                1 armour moved from Korea to Siberia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                2 bombers and 2 tactical_bombers moved from Novgorod to Russia
                7 armour, 14 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 5 tactical_bombers moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                2 infantry moved from Tambov to Russia
                3 armour and 2 fighters moved from Volgograd to Russia
                9 armour moved from Rostov to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 22 armour, 14 artilleries, 2 bombers, 5 fighters, 22 infantry, 1 mech_infantry and 7 tactical_bombers
                    British defend with 7 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 3 fighters, 44 infantry and 1 tactical_bomber
                    Germans captures 16PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour, 2 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 109
                    Casualties for Germans: 6 armour, 14 artilleries, 2 fighters, 22 infantry and 1 mech_infantry
                    Casualties for British: 7 fighters
                    Casualties for Russians: 4 aaGuns, 2 armour, 4 artilleries, 3 fighters, 44 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 aaGuns moved from Bryansk to Ukraine
                1 fighter moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                2 bombers and 7 tactical_bombers moved from Russia to Ukraine
                1 artillery and 1 infantry moved from Western Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                5 armour, 1 artillery and 2 infantry placed in Western Germany
                Germans undo move 2.
                1 artillery and 2 infantry placed in Rostov
                1 airfield placed in Ukraine
                3 armour placed in Western Germany
                2 armour placed in Volgograd
                1 destroyer and 1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 66 PUs (2 lost to blockades); end with 89 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Trans-Jordan to Egypt

    Turn Complete - Russians

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    edit forgot to move anzac fighters… I am sure made no difference to Germany

    Allied eidt .tsvg

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    This game is coming down to the end!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 4 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 37 Sea Zone
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Hopei to Shensi
                2 infantry moved from Anhwe to Hopei
                2 infantry moved from Kiangsu to Anhwe
                2 armour moved from Kwangtung to Anhwe
                1 artillery moved from 37 Sea Zone to Malaya
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                3 fighters and 1 tactical_bomber moved from Caroline Islands to 37 Sea Zone
                1 bomber moved from Caroline Islands to Hopei

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 artillery
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    UK_Pacific win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese

    Turn Complete - Japanese

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 7 fighters, 4 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                2 bombers moved from Iwo Jima to Siberia
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                2 fighters moved from 6 Sea Zone to Siberia
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                2 bombers moved from Midway to 20 Sea Zone
                1 bomber moved from Burma to Persia

    Combat - Americans
                Battle in Korea
                Battle in 20 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Korea from Japanese, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Siberia
                    Americans attack with 2 bombers, 2 fighters and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Manchuria
                    Americans attack with 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 infantry
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                2 aaGuns moved from Western United States to Central United States
                4 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                2 bombers moved from Siberia to Soviet Far East
                2 fighters moved from Siberia to 6 Sea Zone
                2 bombers moved from 20 Sea Zone to Guam
                1 destroyer and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Midway to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                5 fighters placed in Eastern United States
                Americans undo move 1.
                1 artillery and 2 infantry placed in Japan
                1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
                Chinese collect 3 PUs (1 lost to blockades); end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 artilleries and 6 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 110 Sea Zone to 107 Sea Zone

    Combat - British
                Battle in Caucasus
                    British attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 3 fighters
                    British win, taking Caucasus from Germans with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 30
                    Casualties for Germans: 3 fighters
                Battle in Kwangtung
                    British attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    British win, taking Kwangtung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for British: 4 infantry
                Battle in Holland Belgium

    Non Combat Move - British
                1 aaGun and 2 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Yunnan to India
                2 infantry moved from Szechwan to Yunnan
                2 infantry moved from Burma to Shan State
                1 battleship moved from 41 Sea Zone to 39 Sea Zone
                1 cruiser moved from 41 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to India
                1 bomber moved from Caucasus to Persia
                2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                4 armour, 3 artilleries and 4 infantry moved from Persia to Northwest Persia
                2 infantry moved from Eastern Persia to Persia
                2 armour moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 fighter moved from Egypt to Persia
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                3 armour placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                1 fighter and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,5,6,1,6,6,2,3,6,6,4,3,2,5,4,6,4,3,2,3
                UK_Pacific collect 17 PUs (5 lost to blockades); end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 fighter and 3 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Greece to Turkey
                2 fighters moved from Northern Italy to Turkey
                4 fighters and 1 tactical_bomber moved from Southern Italy to Turkey
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Trans-Jordan
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Normandy Bordeaux to Holland Belgium

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Turkey
                    Italians attack with 6 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    Italians win, taking Trans-Jordan from British, taking Turkey from Neutral_True with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Italians: 4 fighters and 2 infantry
                Battle in Holland Belgium
                    Italians attack with 1 armour
                    British defend with 1 infantry
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Turkey to Greece
                1 aaGun and 2 infantry moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Southern France
                Italians undo move 2.
                3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Japan to Kwangtung
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tunisia to Libya

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    I was about to activate the neutrals!    :lol:

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers, 6 fighters and 2 transports; Remaining resources: 6 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Rostov to Caucasus
                2 armour moved from Volgograd to Caucasus
                2 bombers moved from Ukraine to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                6 tactical_bombers moved from Ukraine to Western Germany
                1 armour moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 armour moved from Holland Belgium to Normandy Bordeaux
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                2 armour moved from Western Germany to Normandy Bordeaux
                1 cruiser, 3 destroyers and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
                3 transports moved from 113 Sea Zone to 112 Sea Zone
                2 artilleries and 3 infantry moved from Western Germany to France
                1 artillery and 1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Nenetsia to Vologda
                1 artillery moved from Archangel to Vologda

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 2 armour, 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
                    British defend with 2 armour, 1 artillery and 1 infantry
                    Germans win, taking Caucasus from British with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 bombers and 1 tactical_bomber moved from Caucasus to Turkey
                16 armour moved from Russia to Kazakhstan
                2 aaGuns moved from Ukraine to Rostov

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                3 fighters placed in Ukraine
                3 fighters placed in Western Germany
                3 armour placed in France
                2 transports placed in 100 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Germans collect 65 PUs (2 lost to blockades); end with 71 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

  • 20 18 17 15

    It’s like placing the hands on top of the bat, one over the other.  I win!  Neutrals are mine!  lol

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Yenisey to Olgiy
                      Russians take Olgiy from Mongolians

    Turn Complete - Russians

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