Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
I accept your statements.
For the record, even if the troops in finland never moved, they could still make it to Leningrad.
and… you moved ALL of your planes, not just the bomber.
I accept your proposal of no russian bomber against the Japanese.
I will give you some fun technologies next turn to help you in your plight. We’ll try to keep things interesting.
For the record, you are putting up a decent fight, just keep it coming and learn from your mistakes. ;)
Oh yeah, i moved all the planes, right -> so no planes vs japan next round.
I’m not so sure where my big mistakes were. I had some bad luck in africa -> if i would have conquered italian somalia, i wouldnt have lost my transporter there and i wouldnt have the need to split my british fleet neither.
obviously i didnt protect leningrad enough -> on the other hand leningrad will always fall if germany advances there. So if you can point out some of my mistakes, that would be great, since i dont really know how to improve at the moment (for future games)
I’ll review the game history later tonight, and come up with a few pointers. Sometimes luck is luck, though it’s been reasonbly even in this game, at best 55 45 my way.
Out the gate I would say that multiple Medium stacks as opposed to one large stack in China hurt you… and so did trying to hold Vladivostok R1.
Now finish Anzac and France so I can give you some Techs!
Hmm, I made an error in the Med. See if you can exploit it!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 fighter, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Alexandria
1 bomber moved from Tobruk to Eastern Poland
1 artillery and 2 infantry moved from Poland to Eastern Poland
8 armour, 2 artilleries, 8 infantry and 7 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
2 fighters moved from Gibraltar to Southern Italy
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 9 armour, 6 artilleries, 15 infantry and 8 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 23 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits
Germans roll dice for 9 armour, 6 artilleries, 15 infantry and 8 mech_infantrys in Novgorod, round 2 : 8/38 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 23 infantry in Novgorod, round 2 : 4/26 hits
6 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 9 armour, 6 artilleries, 11 infantry and 8 mech_infantrys in Novgorod, round 3 : 17/34 hits
Russians roll dice for 3 artilleries and 17 infantry in Novgorod, round 3 : 8/20 hits
17 infantry owned by the Russians and 8 infantry owned by the Germans lost in Novgorod
Germans roll dice for 9 armour, 6 artilleries, 3 infantry and 8 mech_infantrys in Novgorod, round 4 : 12/26 hits
Russians roll dice for 3 artilleries in Novgorod, round 4 : 1/3 hits
1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour, 6 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 52
Casualties for Germans: 13 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 23 infantry
Non Combat Move - Germans
3 infantry moved from Finland to Vyborg
2 carriers moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 aaGun moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Baltic States
1 bomber moved from Eastern Poland to Romania
1 infantry moved from Germany to Slovakia Hungary
2 aaGuns, 2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
2 fighters moved from 112 Sea Zone to Romania
1 tactical_bomber moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 aaGun moved from Western Germany to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to Romania
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 fighter, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 25 times
3 was rolled 24 times
4 was rolled 27 times
5 was rolled 28 times
6 was rolled 23 times
Average roll : 3.474
Median : 4.000
Variance : 0.144
Standard Deviation : 0.379
Total rolls : 154
Germans Combat
1 was rolled 20 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 17 times
Average roll : 3.408
Median : 3.000
Variance : 0.147
Standard Deviation : 0.383
Total rolls : 103
Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.608
Median : 4.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 51
I like the Canadian Brazil you have made! :P
And I’m looking forward to facing off against your allied navies in the Atlantic and Pacific. I think the outcome of these battles in each theater will determine the winner.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Eastern Poland
1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
2 infantry and 3 mech_infantrys moved from Tsinghai to Kansu
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Eastern Poland to Russia
1 artillery and 6 infantry moved from Ukraine to Rostov
2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
3 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Archangel
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Dzavhan
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Anhwe to Japan
1 tactical_bomber moved from Amur to Dzavhan
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to Philippines
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers, 4 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Guam
Battle in Dzavhan
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Dzavhan, round 2 : 0/4 hits
Russians roll dice for 4 infantry in Dzavhan, round 2 : 0/4 hits
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Dzavhan, round 3 : 2/4 hits
Russians roll dice for 4 infantry in Dzavhan, round 3 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Dzavhan
Japanese roll dice for 1 armour and 1 tactical_bomber in Dzavhan, round 4 : 0/2 hits
Russians roll dice for 2 infantry in Dzavhan, round 4 : 1/2 hits
1 armour owned by the Japanese lost in Dzavhan
retreated to Dzavhan
Russians win, taking Guam from Americans with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Celebes
Non Combat Move - Japanese
4 fighters moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to French Indo China
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Kweichow to Chahar
1 artillery moved from Hopei to Chahar
1 tactical_bomber moved from Dzavhan to Ulaanbaatar
1 aaGun moved from Buyant-Uhaa to Ulaanbaatar
1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Malaya to Shan State
1 aaGun moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
1 airfield placed in French Indo China
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.160
Median : 4.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25
Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.300
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Before you get too excited, I will point out that it is impossible to take Japan.
Your acc+trn+planes can attack Sz6, and ignore my sub… until I scramble a plane.
When I scramble the plane, the sub becomes part of the defense.
As the planes can’t hit the sub, and neither can the acc or trn, the attack is impossible to win. And I’ll roll 1 after 1 after 1 until you’re sunk! :P
Looking forward to your next American moves (They should prove to be exciting!)
Infact… we have stumbled across an interesting kunundrum, and will need a ruling!
IF your ACC attacks, do I “need” to scramble a fighter? or does a kamikaze attack prevent the sub from being ignored? and activate a naval battle?
I’ll ask the powers that be.
That said, Japan is safe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
meh - forgot to post chinese again. here is the file at least…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 78 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 3 infantry moved from Brazil to French Guiana
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Burma to India
4 aaGuns, 2 artilleries and 17 infantry moved from India to Burma
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,4,1,5,3,3,4,3,6
British collect 27 PUs (2 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Wow… 0 defensive hits for the Axis.
:(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery and 5 infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 armour and 2 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery moved from Yugoslavia to Romania
1 bomber moved from Romania to Eastern Poland
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 5 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 artillery, 2 fighters and 5 infantry in Egypt, round 2 : 2/8 hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Egypt, round 3 : 1/6 hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for Italians: 3 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Germany to Southern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
2 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Greece to 97 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 aaGun moved from Yugoslavia to Romania
1 artillery moved from Southern France to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
4 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs