You should read this. Nobody buys Battleships or Cruisers in OOB, except in extremely extremely extremely rare situations.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.571
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Null / Other
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - British
British roll 4 and gets 0 hitsPurchase Units - British
British repair 8 damage on 2 factory_majors and 6 factory_minors; Remaining resources: 31 PUs; 1 techTokens;
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoNon Combat Move - British
1 artillery moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomPlace Units - British
2 artilleries and 2 infantry placed in Egypt
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 9 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
83 Sea Zone : 1 transport
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 28 / 34
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 artilleries and 4 infantry moved from Northwest Persia to Iraq
2 fighters moved from Southern Italy to YugoslaviaPlace Units - Italians
4 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
Italians collect 6 PUs from War Bonds; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Trans-Jordan : 1 flag, 4 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor, 2 infantry and 4 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag
Bulgaria : 1 flag, 1 artillery and 5 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 2 artilleries and 4 infantry
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 2 fighters and 2 infantryProduction/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 28 / 43
ANZAC : 10 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
ANZAC take 62 Sea Zone from JapaneseCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 2 submarines
ANZAC win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 destroyer and 1 fighterNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 60 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 28 / 43
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Heavy BomberActivate Technology - Germans
Germans activating Heavy BomberPurchase Units - Germans
Germans buy 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 fighters moved from France to Egypt
3 fighters moved from Western Germany to Egypt
2 bombers moved from Western Germany to Egypt
4 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
8 infantry moved from 111 Sea Zone to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Heavy BomberActivate Technology - Germans
Germans activating Heavy BomberPurchase Units - Germans
Germans buy 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Gibraltar does 5 damage to harbour owned by British
Rockets in France roll: 5
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in Egypt does 4 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 4
Rocket attack in Egypt does 2 damage to factory_minor owned by British
Rockets in Romania roll: 5
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in Germany roll: 5
3 fighters moved from France to Egypt
3 fighters moved from Western Germany to Egypt
2 bombers moved from Western Germany to Egypt
4 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
8 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in Egypt
Germans attack with 4 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 2 mech_infantrys
British defend with 9 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 2 mech_infantrys in Egypt, round 2 : 9/29 hits
British roll dice for 9 armour, 3 artilleries, 2 fighters, 5 infantry and 6 mech_infantrys in Egypt, round 2 : 10/25 hits
5 infantry owned by the British , 10 infantry owned by the Germans and 4 mech_infantrys owned by the British lost in Egypt
Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 7 fighters and 2 mech_infantrys in Egypt, round 3 : 11/19 hits
British roll dice for 9 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in Egypt, round 3 : 12/16 hits
6 armour owned by the British , 4 armour owned by the Germans , 3 artilleries owned by the British , 2 mech_infantrys owned by the British , 2 artilleries owned by the Germans , 2 mech_infantrys owned by the Germans and 4 fighters owned by the Germans lost in Egypt
Germans roll dice for 2 bombers and 3 fighters in Egypt, round 4 : 3/7 hits
British roll dice for 3 armour and 2 fighters in Egypt, round 4 : 3/5 hits
3 armour owned by the British and 3 fighters owned by the Germans lost in Egypt
Germans roll dice for 2 bombers in Egypt, round 5 : 1/4 hits
British roll dice for 2 fighters in Egypt, round 5 : 2/2 hits
2 bombers owned by the Germans and 1 fighter owned by the British lost in Egypt
British win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is -49
Casualties for Germans: 4 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 2 mech_infantrys
Casualties for British: 9 armour, 3 artilleries, 1 fighter, 5 infantry and 6 mech_infantrysNon Combat Move - Germans
3 artilleries and 9 infantry moved from Iraq to Trans-Jordan
5 armour moved from Northwest Persia to Trans-Jordan
3 artilleries and 3 infantry moved from Caucasus to Northwest Persia
11 infantry moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
5 artilleries and 14 infantry moved from Volgograd to Caucasus
4 infantry moved from Germany to Western Germany
1 aaGun and 7 infantry moved from Poland to Germany
4 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns moved from Novgorod to KareliaPlace Units - Germans
3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Germans collect 1 PU from War Bonds; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Trans-Jordan : 5 armour, 3 artilleries and 9 infantry
Scotland : 1 flag, 1 airfield and 8 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Romania : 1 airfield
Germany : 1 aaGun, 1 airfield, 1 factory_minor and 7 infantry
Norway : 4 artilleries, 1 factory_minor and 7 infantry
Northern Italy : 9 infantry
Southern Italy : 8 infantry
Belarus : 1 flag
Karelia : 1 flag, 2 aaGuns
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Western Ukraine : 4 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 5 artilleries and 25 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
125 Sea Zone : 1 flag
Bulgaria : 8 infantry
109 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 4 armour, 3 artilleries, 8 infantry and 4 mech_infantrys
Yugoslavia : 1 flag, 1 airfield and 5 infantry
Finland : 1 flag, 1 factory_minor
111 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 62 / 88
Russians : 0 / 0
Japanese : 79 / 95
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 28 / 43
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
breakfast is interrupting Japan, but I know my move is still up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 10 destroyers and 1 harbour; Remaining resources: 10 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
2 bombers moved from Trans-Jordan to Egypt
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 submarine moved from 37 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Egypt
Japanese attack with 2 bombers
British defend with 1 factory_minor, 1 fighter and 1 harbour
Japanese roll dice for 2 bombers in Egypt, round 2 : 1/4 hits
British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for British: 1 fighter
Battle in Kenya
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 armour and 2 infantry moved from Java to 42 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 1 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 4 carriers, 5 cruisers, 7 destroyers, 8 fighters, 1 infantry, 1 submarine and 3 transports moved from 31 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 cruisers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Turkmenistan to Eastern Persia
1 aaGun moved from West India to Eastern Persia
1 bomber moved from Egypt to FrancePlace Units - Japanese
1 harbour placed in Java
3 destroyers placed in 37 Sea Zone
3 destroyers placed in 36 Sea Zone
3 destroyers placed in 20 Sea Zone
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 4 carriers, 8 cruisers, 9 destroyers, 8 fighters, 1 submarine and 3 transports
37 Sea Zone : 1 flag, 4 destroyers and 3 transports
36 Sea Zone : 1 flag, 3 destroyers
39 Sea Zone : 1 flag
20 Sea Zone : 3 destroyers
6 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag, 2 submarines
West India : 1 flag, 1 factory_minor
Trans-Jordan : 1 armour
Kenya : 1 flag, 1 artillery and 1 infantry
Tanganyika Territory : 1 flag, 1 infantry and 1 mech_infantry
France : 1 bomber
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
80 Sea Zone : 1 flag
70 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 aaGun and 2 infantry
72 Sea Zone : 1 flag, 1 submarine and 2 transports
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 62 / 88
Russians : 0 / 0
Japanese : 81 / 106
Americans : 52 / 73
Chinese : 0 / 2
British : 25 / 27
UK_Pacific : 0 / 0
Italians : 28 / 43
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can’t stop Italy from knocking out Cairo finally, so I concede. Thanks for a very interesting game, I found hanging on in the Pacific to be very challenging.
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I can’t stop Italy from knocking out Cairo finally, so I concede. Thanks for a very interesting game, I found hanging on in the Pacific to be very challenging.
It was good stuff all around. I think only my second tech game of the season. Really enjoyed it.
Thanks for the game. If you want to start one for 2014, I’m good with that.
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Let’s wait for Nov. 1, the league rules might be slightly different.
No one else likes to play with tech rules in these games? I wouldn’t want to do it in every game, but I find it a refreshing change from the normal games.
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Gamer played me with tech, but we have a history of playing tech games so i’m not surprised there.
Asides from him, you’re the only game this season that I played with tech.
I feel that people don’t like the randomness, which is fair. I got screwed in a dice tourney when Darth diced LRA for Germany on the first round and invaded the UK :P I think that AA50.
Dunno, there are so many dice rolled in Global that Tech shouldn’t be that scary. I really like the tokens over straight dice though.