13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • '21 '19 '18 '17 '16

    For sea zone 26, no scramble

    For sea zone 31, scramble both fighters and one tac bomber.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 26

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 1 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 cruisers, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;

    Combat Move - Japanese
                2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 armour and 2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 37 Sea Zone to 46 Sea Zone
                10 armour and 11 mech_infantrys moved from Iraq to Egypt
                2 bombers moved from West India to Egypt
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                      Japanese take 79 Sea Zone from UK_Pacific
                      Japanese take 72 Sea Zone from British
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from Midway to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 31 Sea Zone
                8 fighters moved from 25 Sea Zone to Wake Island
                2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island
                3 fighters moved from Japan to 26 Sea Zone
                1 bomber moved from Japan to 26 Sea Zone
                2 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                4 cruisers moved from 25 Sea Zone to 31 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Americans scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
                Americans scrambles to create a battle in territory 31 Sea Zone
                Battle in Egypt
                    Japanese attack with 10 armour, 2 bombers and 11 mech_infantrys
                    British defend with 8 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 18 infantry and 6 mech_infantrys
                        Japanese roll dice for 10 armour, 2 bombers and 11 mech_infantrys in Egypt, round 2 :  8/25 hits
                        British roll dice for 8 armour, 1 artillery, 2 fighters, 18 infantry and 6 mech_infantrys in Egypt, round 2 :  11/35 hits
                        8 infantry owned by the British and 11 mech_infantrys owned by the Japanese lost in Egypt
                        Japanese roll dice for 10 armour and 2 bombers in Egypt, round 3 :  7/14 hits
                        British roll dice for 8 armour, 1 artillery, 2 fighters, 10 infantry and 6 mech_infantrys in Egypt, round 3 :  9/27 hits
                        7 infantry owned by the British and 9 armour owned by the Japanese lost in Egypt
                    1 armour owned by the Japanese retreated to Trans-Jordan
                    British win with 8 armour, 1 artillery, 2 fighters, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is -53
                    Casualties for Japanese: 9 armour and 11 mech_infantrys
                    Casualties for British: 15 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber, 3 destroyers and 3 fighters
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 bomber, 3 destroyers and 3 fighters in 26 Sea Zone, round 2 :  2/8 hits
                        2 submarines owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 3 destroyers and 3 fighters remaining. Battle score for attacker is 10
                    Casualties for Americans: 2 submarines
                Battle in 31 Sea Zone
                    Japanese attack with 6 cruisers, 1 submarine and 3 transports
                    Americans defend with 2 fighters and 1 tactical_bomber
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 6 cruisers and 3 transports in 31 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 :  1/3 hits
                        2 fighters owned by the Americans , 1 cruiser owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 31 Sea Zone
                    Japanese win with 5 cruisers and 3 transports remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 2 fighters and 1 tactical_bomber
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 submarine and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 3 submarines
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 3 submarines in 46 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 5 :  0/2 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 6 :  0/2 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 7 :  0/2 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 2 submarines in 46 Sea Zone, round 8 :  0/2 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 8 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 8 :  1/1 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
                    Casualties for Americans: 3 submarines
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 submarine
                Battle in Java
                    Japanese attack with 2 armour and 2 infantry
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in Java, round 2 :  2/4 hits
                        Americans roll dice for 1 armour and 1 infantry in Java, round 2 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Wake Island
                    Japanese attack with 2 artilleries, 8 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 armour, 1 infantry and 2 tactical_bombers
                        Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Wake Island, round 2 :  7/13 hits
                        Americans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Wake Island, round 2 :  2/4 hits
                        2 infantry owned by the Japanese , 1 armour owned by the Americans , 2 tactical_bombers owned by the Americans and 1 infantry owned by the Americans lost in Wake Island
                    Japanese win, taking Wake Island from Americans with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 25
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 armour, 1 infantry and 2 tactical_bombers

    Non Combat Move - Japanese
                2 bombers moved from Egypt to Trans-Jordan
                2 infantry moved from Kazakhstan to Turkmenistan
                1 bomber moved from 26 Sea Zone to Japan
                3 fighters moved from 26 Sea Zone to Midway
                4 carriers and 7 destroyers moved from 25 Sea Zone to 31 Sea Zone
                8 fighters moved from Wake Island to 31 Sea Zone

    Place Units - Japanese
                2 transports placed in 79 Sea Zone
                1 transport placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 submarine placed in 37 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry placed in Japan
                2 cruisers, 2 destroyers and 1 submarine placed in 6 Sea Zone
                Japanese undo move 6.
                3 cruisers and 2 destroyers placed in 6 Sea Zone
                1 submarine placed in 79 Sea Zone

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 80 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Ceylon : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield, 2 artilleries and 1 infantry
        Midway : 1 flag, 1 airfield, 3 fighters and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 2 armour and 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        41 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer and 2 submarines
        31 Sea Zone : 4 carriers, 5 cruisers, 7 destroyers, 8 fighters, 1 submarine and 3 transports
        37 Sea Zone : 1 flag, 1 submarine and 1 transport
        36 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 3 destroyers
        8 Sea Zone : 1 destroyer
        6 Sea Zone : 3 cruisers and 2 destroyers
        62 Sea Zone : 1 flag
        West India : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
        Trans-Jordan : 1 armour and 2 bombers
        Southern Italy : 1 fighter
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag, 2 infantry
        80 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 flag, 1 submarine
        79 Sea Zone : 1 flag, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 60 / 88
        Russians : 0 / 0
        Japanese : 79 / 95
        Americans : 52 / 76
        Chinese : 0 / 2
        British : 29 / 35
        UK_Pacific : 0 / 0
        Italians : 28 / 34
        ANZAC : 10 / 7
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 26

    Research Technology - Americans
                Americans removing all Technology Tokens after successful research.
                Americans discover Airborne_Forces

    Activate Technology - Americans
                Americans activating Airborne_Forces

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 26

    Research Technology - Americans
                Americans removing all Technology Tokens after successful research.
                Americans discover Airborne_Forces

    Activate Technology - Americans
                Americans activating Airborne_Forces

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Airborne Attack Move - Americans
                Americans creates battle in territory 97 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 26

    Research Technology - Americans
                    Americans roll 6,6 and gets 2 hits
                Americans removing all Technology Tokens after successful research.
                Americans discover Airborne_Forces

    Activate Technology - Americans
                Americans activating Airborne_Forces

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Airborne Attack Move - Americans
                Americans creates battle in territory 97 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer and 3 fighters
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  4/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Midway
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 airfield, 3 fighters and 1 harbour
                        Americans roll dice for 5 fighters and 1 tactical_bomber in Midway, round 2 :  3/6 hits
                        Japanese roll dice for 3 fighters in Midway, round 2 :  2/3 hits
                        2 fighters owned by the Americans and 3 fighters owned by the Japanese lost in Midway
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 fighters
                    Casualties for Americans: 2 fighters
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 26 Sea Zone
                    Americans attack with 2 fighters and 4 submarines
                    Japanese defend with 3 destroyers
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 3 destroyers in 26 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 16
                    Casualties for Japanese: 3 destroyers
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                2 carriers moved from 89 Sea Zone to 106 Sea Zone
                1 artillery and 3 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer and 3 submarines placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 5 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        22 Sea Zone : 1 flag
        12 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers, 4 submarines and 1 transport
        8 Sea Zone : 1 submarine
        9 Sea Zone : 1 destroyer
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 artillery and 3 infantry
        Sicily : 1 flag, 1 infantry
        106 Sea Zone : 3 carriers, 1 destroyer and 2 transports
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 destroyer, 3 submarines and 1 transport
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 60 / 88
        Russians : 0 / 0
        Japanese : 79 / 95
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 29 / 35
        UK_Pacific : 0 / 0
        Italians : 28 / 34
        ANZAC : 10 / 7
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 28

    Null / Other
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.250
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 26

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 60 / 88
        Russians : 0 / 0
        Japanese : 79 / 95
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 29 / 35
        UK_Pacific : 0 / 0
        Italians : 28 / 34
        ANZAC : 10 / 7
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 28

    Null / Other
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.250
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 26

    Research Technology - British
                    British roll 4 and gets 0 hits

    Purchase Units - British
                British repair 8 damage on 2 factory_majors and 6 factory_minors; Remaining resources: 31 PUs; 1 techTokens;
                British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Non Combat Move - British
                1 artillery moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 artilleries and 2 infantry placed in Egypt
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 9 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        83 Sea Zone : 1 transport
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 88
        Russians : 0 / 0
        Japanese : 79 / 95
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 29 / 27
        UK_Pacific : 0 / 0
        Italians : 28 / 34
        ANZAC : 10 / 7
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 36

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Italians Combat
                1 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.250
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 26

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
                2 artilleries and 4 infantry moved from Northwest Persia to Iraq
                2 fighters moved from Southern Italy to Yugoslavia

    Place Units - Italians
                4 mech_infantrys placed in Ukraine
                1 fighter placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
                Italians collect 6 PUs from War Bonds; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Trans-Jordan : 1 flag, 4 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 3 infantry
        Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
        Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Bessarabia : 1 flag, 1 artillery and 2 infantry
        Ukraine : 1 flag, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag
        Bulgaria : 1 flag, 1 artillery and 5 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag, 2 artilleries and 4 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 2 fighters and 2 infantry

    Production/PUs Summary :

    Germans : 60 / 88
        Russians : 0 / 0
        Japanese : 79 / 95
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 29 / 27
        UK_Pacific : 0 / 0
        Italians : 28 / 43
        ANZAC : 10 / 7
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 26

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                      ANZAC take 62 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 2 submarines
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for ANZAC: 1 destroyer and 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from 46 Sea Zone to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 26

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Morocco : 1 airfield

    Production/PUs Summary :

    Germans : 60 / 88
        Russians : 0 / 0
        Japanese : 79 / 95
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 29 / 27
        UK_Pacific : 0 / 0
        Italians : 28 / 43
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Heavy Bomber

    Activate Technology - Germans
                Germans activating Heavy Bomber

    Purchase Units - Germans
                Germans buy 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 fighters moved from France to Egypt
                3 fighters moved from Western Germany to Egypt
                2 bombers moved from Western Germany to Egypt
                4 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                8 infantry moved from Western Germany to 112 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                8 infantry moved from 111 Sea Zone to Scotland

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Heavy Bomber

    Activate Technology - Germans
                Germans activating Heavy Bomber

    Purchase Units - Germans
                Germans buy 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Gibraltar does 5 damage to harbour owned by British
                    Rockets in France roll: 5
                Rocket attack in United Kingdom does 1 damage to harbour owned by British
                    Rockets in Western Germany roll: 1
                Rocket attack in Egypt does 4 damage to factory_minor owned by British
                    Rockets in Yugoslavia roll: 4
                Rocket attack in Egypt does 2 damage to factory_minor owned by British
                    Rockets in Romania roll: 5
                Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                    Rockets in Germany roll: 5
                3 fighters moved from France to Egypt
                3 fighters moved from Western Germany to Egypt
                2 bombers moved from Western Germany to Egypt
                4 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                8 infantry moved from Western Germany to 112 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                8 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                Battle in Egypt
                    Germans attack with 4 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 2 mech_infantrys
                    British defend with 9 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
                        Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 2 mech_infantrys in Egypt, round 2 :  9/29 hits
                        British roll dice for 9 armour, 3 artilleries, 2 fighters, 5 infantry and 6 mech_infantrys in Egypt, round 2 :  10/25 hits
                        5 infantry owned by the British , 10 infantry owned by the Germans and 4 mech_infantrys owned by the British lost in Egypt
                        Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 7 fighters and 2 mech_infantrys in Egypt, round 3 :  11/19 hits
                        British roll dice for 9 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in Egypt, round 3 :  12/16 hits
                        6 armour owned by the British , 4 armour owned by the Germans , 3 artilleries owned by the British , 2 mech_infantrys owned by the British , 2 artilleries owned by the Germans , 2 mech_infantrys owned by the Germans and 4 fighters owned by the Germans lost in Egypt
                        Germans roll dice for 2 bombers and 3 fighters in Egypt, round 4 :  3/7 hits
                        British roll dice for 3 armour and 2 fighters in Egypt, round 4 :  3/5 hits
                        3 armour owned by the British and 3 fighters owned by the Germans lost in Egypt
                        Germans roll dice for 2 bombers in Egypt, round 5 :  1/4 hits
                        British roll dice for 2 fighters in Egypt, round 5 :  2/2 hits
                        2 bombers owned by the Germans and 1 fighter owned by the British lost in Egypt
                    British win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is -49
                    Casualties for Germans: 4 armour, 2 artilleries, 2 bombers, 7 fighters, 10 infantry and 2 mech_infantrys
                    Casualties for British: 9 armour, 3 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys

    Non Combat Move - Germans
                3 artilleries and 9 infantry moved from Iraq to Trans-Jordan
                5 armour moved from Northwest Persia to Trans-Jordan
                3 artilleries and 3 infantry moved from Caucasus to Northwest Persia
                11 infantry moved from Rostov to Caucasus
                4 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
                5 artilleries and 14 infantry moved from Volgograd to Caucasus
                4 infantry moved from Germany to Western Germany
                1 aaGun and 7 infantry moved from Poland to Germany
                4 mech_infantrys moved from Russia to Western Ukraine
                2 aaGuns moved from Novgorod to Karelia

    Place Units - Germans
                3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Germans collect 1 PU from War Bonds; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Trans-Jordan : 5 armour, 3 artilleries and 9 infantry
        Scotland : 1 flag, 1 airfield and 8 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Romania : 1 airfield
        Germany : 1 aaGun, 1 airfield, 1 factory_minor and 7 infantry
        Norway : 4 artilleries, 1 factory_minor and 7 infantry
        Northern Italy : 9 infantry
        Southern Italy : 8 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 2 aaGuns
        Bryansk : 1 flag
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Western Ukraine : 4 mech_infantrys
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 5 artilleries and 25 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
        125 Sea Zone : 1 flag
        Bulgaria : 8 infantry
        109 Sea Zone : 1 flag, 1 submarine
        Northwest Persia : 4 armour, 3 artilleries, 8 infantry and 4 mech_infantrys
        Yugoslavia : 1 flag, 1 airfield and 5 infantry
        Finland : 1 flag, 1 factory_minor
        111 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 62 / 88
        Russians : 0 / 0
        Japanese : 79 / 95
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 28 / 43
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    breakfast is interrupting Japan, but I know my move is still up.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 10 destroyers and 1 harbour; Remaining resources: 10 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 79 Sea Zone to 72 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
                2 bombers moved from Trans-Jordan to Egypt
                1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 submarine moved from 37 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 2 bombers
                    British defend with 1 factory_minor, 1 fighter and 1 harbour
                        Japanese roll dice for 2 bombers in Egypt, round 2 :  1/4 hits
                        British roll dice for 1 fighter in Egypt, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 fighter
                Battle in Kenya
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                2 armour and 2 infantry moved from Java to 42 Sea Zone
                2 armour, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                2 armour and 2 infantry moved from 37 Sea Zone to Malaya
                2 artilleries and 1 infantry moved from Wake Island to 31 Sea Zone
                2 artilleries, 4 carriers, 5 cruisers, 7 destroyers, 8 fighters, 1 infantry, 1 submarine and 3 transports moved from 31 Sea Zone to 33 Sea Zone
                2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands
                3 cruisers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Turkmenistan to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                1 bomber moved from Egypt to France

    Place Units - Japanese
                1 harbour placed in Java
                3 destroyers placed in 37 Sea Zone
                3 destroyers placed in 36 Sea Zone
                3 destroyers placed in 20 Sea Zone
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 91 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Ceylon : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Midway : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 harbour
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 4 carriers, 8 cruisers, 9 destroyers, 8 fighters, 1 submarine and 3 transports
        37 Sea Zone : 1 flag, 4 destroyers and 3 transports
        36 Sea Zone : 1 flag, 3 destroyers
        39 Sea Zone : 1 flag
        20 Sea Zone : 3 destroyers
        6 Sea Zone : 1 destroyer
        54 Sea Zone : 1 flag, 2 submarines
        West India : 1 flag, 1 factory_minor
        Trans-Jordan : 1 armour
        Kenya : 1 flag, 1 artillery and 1 infantry
        Tanganyika Territory : 1 flag, 1 infantry and 1 mech_infantry
        France : 1 bomber
        Southern Italy : 1 fighter
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        80 Sea Zone : 1 flag
        70 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 1 aaGun and 2 infantry
        72 Sea Zone : 1 flag, 1 submarine and 2 transports
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 62 / 88
        Russians : 0 / 0
        Japanese : 81 / 106
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 25 / 27
        UK_Pacific : 0 / 0
        Italians : 28 / 43
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    I can’t stop Italy from knocking out Cairo finally, so I concede.  Thanks for a very interesting game, I found hanging on in the Pacific to be very challenging.

  • '16

    @Degrasse:

    I can’t stop Italy from knocking out Cairo finally, so I concede.  Thanks for a very interesting game, I found hanging on in the Pacific to be very challenging.

    It was good stuff all around.  I think only my second tech game of the season.  Really enjoyed it.

    Thanks for the game.  If you want to start one for 2014, I’m good with that.

  • '21 '19 '18 '17 '16

    Let’s wait for Nov. 1, the league rules might be slightly different.

    No one else likes to play with tech rules in these games?  I wouldn’t want to do it in every game, but I find it a refreshing change from the normal games.

  • '16

    Gamer played me with tech, but we have a history of playing tech games so i’m not surprised there.

    Asides from him, you’re the only game this season that I played with tech.

    I feel that people don’t like the randomness, which is fair.  I got screwed in a dice tourney when Darth diced LRA for Germany on the first round and invaded the UK :P  I think that AA50.

    Dunno, there are so many dice rolled in Global that Tech shouldn’t be that scary.  I really like the tokens over straight dice though.

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