We are underway!
Scramble instructions to SZ111?
I only got one of your fighters, I’ll try harder next time. :wink:
@seththenewb:
Ah, the Gib NB is no longer damaged!
I knew it was coming eventually but didn’t want to comment on it further and risk jinxing it! Still good job Rockets! :evil:
You do realize I’ve had one in Spain for the past 2 rounds?
Yes - 'bout time you got below average rocket rolls :-P :-)
When your guys are on a roll, you don’t knock it! Plus you fixed it right? Mission accomplished. As long as you’re spending stuff to fix the stuff I’m destroying. :wink:
I’ve already got it open so will edit the damage
You didn’t specify what facility you were hitting in South France. IC, I assume?
correct, I’m getting my NB fill from Gib. :-D
Almost done
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Americans owned units to: factory_minor = 1
EDIT: Changing unit bombing damage for these British owned units to: harbour = 1
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs; 0 techTokens;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
3 fighters moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Vologda to Russia
2 mech_infantrys moved from Volgograd to Russia
2 armour moved from Volgograd to Russia
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
1 infantry moved from Volgograd to Tambov
1 aaGun moved from Volgograd to Tambov
1 aaGun, 3 artilleries and 3 infantry moved from Volgograd to Samara
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
That Russian NO is so ridiculous…. I have an army running around in Kenya, trying to boost Russian morale by spreading Communism to Italian Somaliland :roll:
And Tobruk…… one of the nuttiest rules ever.
Should have to be European mainland. That excludes the Mediterranean isles, Tobruk, Libya, Ethiopia, and Italian Somaliland
Or another fix could be that the territory must have an IPC value. That would be much more reasonable
And no, I’m not saying I want to stop collecting that money in this game. I had to send an infantry to go and get them :-)
I’d like something more historically accurate. Like moving production values east and giving USSR the ability to scorch facilities. If they could reduce the value of their terr to ‘1’ and destroy the factories, well that makes it that much tougher for Germany to replace losses deep in Russian terr. Plus by moving the production back, Russia can keep some more of it’s income for longer.
Yep - Russians should be able to do scorched earth
And to offset, maybe Germany should have some way of defending Western Europe better from amphibious assault, that doesn’t involve giving them more units (that they could just send to Russia)
He gave the Japanese kamikazes, so there is precedent. Would make sense to give each nation a special ability like kamikazes - is inconsistent to only give Japan a national advantage
It’d be nice if I could ever get a stupid tech with Japan . . .
No, they are needed in Moscow
It’s about time for you to get shot down by AA
No, they are needed in Moscow
It’s about time for you to get shot down by AA
And it’s about time I got another tech too . . . but alas no tech. Good thing your aa gunners continue to miss though!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to India
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Kiangsu
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
3 infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Philippines to Burma
1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from India to French Indo China
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Japanese collect 41 PUs (4 lost to blockades); end with 42 PUs total
use this one instead.
“Let there be a bath of blood!”
@seththenewb:
No, they are needed in Moscow
It’s about time for you to get shot down by AAAnd it’s about time I got another tech too . . . but alas no tech. Good thing your aa gunners continue to miss though!
Told you, you have the best tech (AA immunity) - that is consolation for all the misses
At looong last, I have LRA! :evil:
So happy!