13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +8) match 3

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @wheatbeer:

    I’d rather lose to bumps than to dice (ala game 2)  :lol:

    Your game 3 dice haven’t been too good either…

  • 17

    No rush. I expect the Soviets will crush Germany, or if not, keep me holed up for the rest of the game.

    I am bummed that my PPG keeps taking hits though … first Jeff downgraded to tier 2 due to defeats by default, then tier 4 created (so six or so of my victories actually drag my score down), and now a string of losses  :|

  • 17

    Scratch that, I’m over 3.5 still?

    I missed Mallery’s promotion to tier 3, that’s a nice boost  :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from Guam to 43 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 tactical_bomber moved from Wake Island to 16 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 tactical_bomber

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Midway
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
                2 fighters moved from Wake Island to Western United States
                1 bomber moved from Wake Island to Eastern United States
                1 infantry moved from Central United States to Eastern United States
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 aaGun moved from Central United States to Southeast Mexico
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Central America
                1 armour moved from 89 Sea Zone to Central America
                2 submarines moved from 10 Sea Zone to 89 Sea Zone
                1 aaGun moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 fighter moved from 43 Sea Zone to Shan State
                1 destroyer moved from 57 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 bombers placed in Eastern United States
                1 carrier and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And you are in the top 10 for players with 13+ games

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - British
                UK_Pacific spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                1 infantry moved from United Kingdom to Scotland
                2 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                1 tactical_bomber moved from Malta to Algeria
                1 bomber moved from Malta to Algeria
                1 cruiser moved from 96 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Alexandria

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 airfield and 2 infantry
                    British win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 94 Sea Zone
                    British attack with 1 cruiser
                    Italians defend with 1 transport
                    British win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Yunnan
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                    British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Algeria
                    British attack with 1 bomber and 1 tactical_bomber
                    Germans defend with 1 bomber; Italians defend with 1 artillery
                    Italians win with 1 bomber remaining. Battle score for attacker is -19
                    Casualties for British: 1 bomber and 1 tactical_bomber
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from 79 Sea Zone to West India
                1 cruiser moved from 76 Sea Zone to 79 Sea Zone
                1 battleship moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour moved from Ethiopia to Egypt
                1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                2 fighters moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to India
                1 aaGun moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 aaGun moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 fighter moved from Scotland to United Kingdom

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3,5,6,6,3,3,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 4 infantry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @wheatbeer:

    No rush. I expect the Soviets will crush Germany, or if not, keep me holed up for the rest of the game.

    Afraid so…. Russia has always been my best country, too…
    And those Russian NO’s are punishing…

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 6 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 2 artilleries and 2 infantry
                    Neutral_Allies defend with 2 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 2 :  0/4 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 :  0/2 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 3 :  1/4 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 :  2/2 hits
                        1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 2 artilleries in Yugoslavia, round 4 :  2/2 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Neutral_Allies: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Tunisia to Libya

    Turn Complete - Italians
                Italians collect 14 PUs; end with 20 PUs total

    Production/PUs Summary :

    Germans : 42 / 54
        Russians : 37 / 38
        Japanese : 45 / 47
        Americans : 52 / 74
        Chinese : 7 / 6
        British : 28 / 34
        UK_Pacific : 7 / 6
        Italians : 14 / 20
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Java to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from 42 Sea Zone to India

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Nigeria to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Combat - French
                Battle in Algeria
                    French attack with 1 infantry
                    Germans defend with 1 bomber
                    French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - French

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I didn’t realize when I failed with tac/bomber vs. art/bomber that the French were sitting there ready to clean it up…
    And what do you know, they actually pulled it off…
    Bold says the French are your bane?

  • 17

    Ever since Paris held against Germany in both games where kilroynothere and I took Allies in the XDAP tourney  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I will be afk soon, for a few hours, for church services

    I’ll check again right before I leave, in about an hour, for scramble decision that you will need

    Good luck with London - you’ll need to take it hard…

    You are aware that taking over London will bring Russia into the war immediately?
    Didn’t want you to make this move without that knowledge

  • 17

    I am aware … I am also toying with the idea of attacking Eastern Poland instead (or possibly in addition, just cutting the Sea Lion odds to a coin-flip).

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, figured that would mess with your head….

    Probably better go with both, because if you don’t you have little chance…
    I figured if you skipped London and wiped East Poland, I would still be in a good position since you bought 10 transports…

    Looking forward to seeing what you do… and what havoc the dice will wreak on you  :wink:

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser and 1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                3 armour, 3 artilleries and 8 infantry moved from Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                5 infantry moved from Norway to 113 Sea Zone
                3 armour, 4 artilleries, 13 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
                3 armour, 4 artilleries and 13 infantry moved from 110 Sea Zone to United Kingdom
                1 armour moved from Germany to Eastern Poland
                2 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Romania to Eastern Poland
                2 armour moved from Bulgaria to Eastern Poland
                1 bomber and 4 tactical_bombers moved from Western Germany to Eastern Poland

  • 17

    need scramble orders SZ110

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No scramble

    Good luck

  • 12

    yikes i ran a couple test runs wheat and the defending infantry hit rate was running at about 60%….  OUCH  hope it goes a little more to odds for you.  :|

Suggested Topics

  • 48
  • 72
  • 77
  • 68
  • 176
  • 147
  • 238
  • 125
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

18.0k

Users

40.8k

Topics

1.8m

Posts