TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Hunan to Yunnan
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to Shan State
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
6 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Szechwan
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Shan State
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Kwangtung
1 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Philippines
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits
Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 6 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in Szechwan, round 2 : 7/16 hits
Chinese roll dice for 11 infantry in Szechwan, round 2 : 4/11 hits
7 infantry owned by the Chinese and 4 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Szechwan, round 3 : 8/12 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 2/4 hits
4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is -27
Casualties for Japanese: 6 fighters
Casualties for Chinese: 11 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 fighters and 6 tactical_bombers moved from Szechwan to Kwangsi
1 aaGun and 4 infantry moved from Jehol to Manchuria
2 bombers moved from Szechwan to Shantung
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Kwangsi
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 38
Japanese : 47 / 47
Americans : 50 / 54
Chinese : 5 / 15
British : 27 / 35
UK_Pacific : 7 / 17
Italians : 11 / 6
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Bump #2
I didn’t see bump #1?
I expect this will be a short game anyways, since the only strategy I have left at this point will be to take high-risk battles and hope they pay off.
I must have been thinking of game #1 - my mistake
I’m not trying to snag a cheap win with bumps - just using them because I’m entitled to, to protect myself from multiple unforeseen layoffs in the event that I’m way ahead or something - and to remind you to go
I’d rather lose to bumps than to dice (ala game 2) :lol:
A few days ago some of my dice results made me flail my arms in exasperation, and I accidentally bludgeoned my cat’s nose (she sneaked up behind me on the couch).
Collateral damage to the innocent cat
You missed out - from Thursday to Friday I had pretty bad dice, in my attacks, across all games…
I am working on this move right now, so it will be your turn again when I get through the monster move here…
I’d rather lose to bumps than to dice (ala game 2) :lol:
Your game 3 dice haven’t been too good either…
No rush. I expect the Soviets will crush Germany, or if not, keep me holed up for the rest of the game.
I am bummed that my PPG keeps taking hits though … first Jeff downgraded to tier 2 due to defeats by default, then tier 4 created (so six or so of my victories actually drag my score down), and now a string of losses :|
Scratch that, I’m over 3.5 still?
I missed Mallery’s promotion to tier 3, that’s a nice boost :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 43 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 tactical_bomber moved from Wake Island to 16 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
2 fighters moved from Wake Island to Western United States
1 bomber moved from Wake Island to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 aaGun moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 armour moved from 89 Sea Zone to Central America
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Southeast Mexico
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from 43 Sea Zone to Shan State
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
And you are in the top 10 for players with 13+ games
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from Malta to Algeria
1 bomber moved from Malta to Algeria
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Alexandria
Combat - British
Battle in Scotland
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in 94 Sea Zone
British attack with 1 cruiser
Italians defend with 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Algeria
British attack with 1 bomber and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is -19
Casualties for British: 1 bomber and 1 tactical_bomber
Casualties for Italians: 1 artillery
Non Combat Move - British
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Ethiopia to Egypt
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 fighter moved from Scotland to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
9 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3,5,6,6,3,3,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 4 infantry
No rush. I expect the Soviets will crush Germany, or if not, keep me holed up for the rest of the game.
Afraid so…. Russia has always been my best country, too…
And those Russian NO’s are punishing…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 artilleries and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 2 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 3 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 2/2 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 artilleries in Yugoslavia, round 4 : 2/2 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery remaining. Battle score for attacker is -4
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Libya
Turn Complete - Italians
Italians collect 14 PUs; end with 20 PUs total
Production/PUs Summary :
Germans : 42 / 54
Russians : 37 / 38
Japanese : 45 / 47
Americans : 52 / 74
Chinese : 7 / 6
British : 28 / 34
UK_Pacific : 7 / 6
Italians : 14 / 20
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Java to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 42 Sea Zone to India
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Combat - French
Battle in Algeria
French attack with 1 infantry
Germans defend with 1 bomber
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - French
Turn Complete - French
I didn’t realize when I failed with tac/bomber vs. art/bomber that the French were sitting there ready to clean it up…
And what do you know, they actually pulled it off…
Bold says the French are your bane?
Ever since Paris held against Germany in both games where kilroynothere and I took Allies in the XDAP tourney :lol: