@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +8) match 3
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need OOL SZ97
Italy whiffed in round 1, while UK scored 2 hits :oops:
Yikes! Tough going for Wheatbeer! :|
Need to open up and look
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Algeria out of order is OK, thank you very much for checking
Damage the carrier and lose 2 fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 4/5 hits
2 fighters owned by the Italians , 2 fighters owned by the British , 1 cruiser owned by the Italians and 1 bomber owned by the Italians lost in 97 Sea Zone
British win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -38
Casualties for British: 2 fighters
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Northern Italy to Holland Belgium
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 40 / 78
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 11 / 6
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
Just depressing
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Had planned to strafe and save my planes
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Man alive…
Sorry to see that - I mean, everybody wants above average luck, but not THAT far above…
We’ll see how the German strafes go, I guess… -
You were probably planning to land one on Holland, so now you can’t drill the loaded transport either?
Man, that UK1/I1 combo will be nearly impossible to overcome unless some extreme luck comes your way soon…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 infantry moved from Queensland to South Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Italians defend with 1 armour
French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
Turn Complete - French
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Saw right after getting lucky in Holland, that you can still sink the loaded transport - you don’t need Holland at all, I guess…
But the way this is going since game 2, you might worry about getting shot down by the transport
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landing in Algeria takes away options for G3, so I really wanted Holland :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
1 bomber moved from Western Germany to 103 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
1 bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 97 Sea Zone
1 infantry moved from Bulgaria to YugoslaviaCombat - Germans
Battle in Scotland
Battle in 103 Sea Zone
Germans attack with 1 bomber
British defend with 1 armour, 1 infantry and 1 transport
1 infantry owned by the British , 1 transport owned by the British and 1 armour owned by the British lost in 103 Sea Zone
Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 infantry and 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 1 cruiser and 1 destroyer
Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/8 hits
British roll dice for 1 carrier, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the French , 1 carrier owned by the British , 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 97 Sea Zone, round 3 : 4/5 hits
British roll dice for 2 cruisers in 97 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the French , 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 4 fighters
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in Holland Belgium
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/3 hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Neutral_Allies defend with 2 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 2/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
1 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Northern Italy
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
1 bomber moved from 103 Sea Zone to Algeria
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
7 infantry moved from Finland to Norway
1 artillery moved from France to Western Germany
3 infantry moved from Poland to Germany
5 infantry moved from Poland to Germany
3 artilleries moved from Poland to Germany
3 aaGuns and 6 infantry moved from Poland to Slovakia Hungary
3 armour moved from France to Germany
2 infantry moved from Bulgaria to Romania
2 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to GermanyPlace Units - Germans
10 transports placed in 113 Sea Zone
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 27 / 35
UK_Pacific : 17 / 17
Italians : 11 / 6
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
2 more lousy battles :lol:
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When it rains, it pours
Couldn’t happen to a nicer guy
Out of respect for you, I will keep bringing my A game :-P
(And I wrote this BEFORE seeing your most recent post :-o)
NOW what happened??
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Hmmmmm
Stalin is elated
Churchill is close to despair…… -
4 fighters down in 97 and a bomber out of range of London…
Hmmmm… I wonder what your odds on London will be…
not nearly as good as they should be, I know that (all the planes the dice took from you)
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Sometimes I wonder if the Yugo dice are riggerd. Lol
I can’t tell you how often I’ve lost 4-5 inf G1 and then again with I1 and sometimes even G2.
haha
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 artilleries and 1 bomber; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Karelia
4 infantry moved from Novgorod to Karelia
1 infantry moved from Rostov to Caucasus
2 aaGuns and 3 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to UkrainePlace Units - Russians
1 bomber placed in Russia
3 artilleries placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
Sometimes I wonder if the Yugo dice are riggerd. Lol
I can’t tell you how often I’ve lost 4-5 inf G1 and then again with I1 and sometimes even G2.
haha
Wow, I guess that’s the other side that I’ve been missing. Until Wheatbeer, it seems I usually get 0 hits in Yugo, and many times only 1
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Bump #2





