G4013L Karl7(Axis) v.Amon-Sul(Allies+9)Rematch


  • change to ncm please

    bom from per to eastern per

    tac and fig from per to w.india

    thank u

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery moved from Tunisia to Libya
                2 aaGuns and 2 infantry moved from Yugoslavia to Slovakia Hungary
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                2 artilleries and 2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from Shan State to Yunnan
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 destroyer and 1 submarine
        Tobruk : 1 flag, 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from Algeria to Morocco

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 fighter
        French Equatorial Africa : 1 infantry
        Tunisia : 2 infantry
        97 Sea Zone : 1 cruiser and 2 destroyers

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                6 infantry moved from Germany to 113 Sea Zone
                5 armour moved from Germany to 113 Sea Zone
                5 armour, 3 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 tactical_bombers moved from Holland Belgium to United Kingdom
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom

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    Scramble UK?


  • no

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                6 infantry moved from Germany to 113 Sea Zone
                5 armour moved from Germany to 113 Sea Zone
                5 armour, 3 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 tactical_bombers moved from Holland Belgium to United Kingdom
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 armour, 4 artilleries, 2 bombers, 5 fighters, 9 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
                    Germans captures 34PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Germans: 1 armour, 4 artilleries, 1 fighter and 9 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 3 artilleries, 3 fighters, 14 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                3 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium
                1 armour moved from Germany to Poland
                5 infantry moved from Germany to Poland
                3 aaGuns moved from Germany to Poland
                3 armour moved from Greece to Romania
                4 infantry moved from Greece to Bulgaria
                1 artillery moved from Normandy Bordeaux to France

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                3 fighters and 3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,4,3
                Germans collect 45 PUs (4 lost to blockades); end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs

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    huh, that was a rather uninspired battle…

    we both rolled poorly… go figure…  :-P

    I still managed to win though.


  • @Karl7:

    huh, that was a rather uninspired battle…

    we both rolled poorly… go figure…  :-P

    I still managed to win though.

    Altough i war risking i didnt have luck in the end. You took London on ˝my way˝ . I was planning something similar in the first game but it seemed too risky.


  • Loosing London is not a catastrophy but Germans standing with 14 units left. I was outdiced  :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 aaGun, 5 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 submarine moved from 111 Sea Zone to 112 Sea Zone

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer and 1 tactical_bomber
                    Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 aaGun, 3 artilleries and 6 infantry moved from Western Ukraine to Bessarabia
                1 aaGun, 3 artilleries and 2 infantry moved from Ukraine to Bessarabia
                3 mech_infantrys moved from Sikang to Yunnan
                1 aaGun moved from Kazakhstan to Sikang
                3 mech_infantrys moved from Volgograd to Sikang
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                2 aaGuns, 1 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Novgorod to Baltic States
                1 artillery and 1 infantry moved from Belarus to Baltic States
                1 fighter and 2 infantry moved from Tsagaan Olom to Suiyuyan
                2 aaGuns and 12 infantry moved from Ulaanbaatar to Amur

    Place Units - Russians
                3 artilleries placed in Novgorod
                1 aaGun and 2 artilleries placed in Ukraine
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Yunnan : 3 mech_infantrys
        Suiyuyan : 1 fighter and 2 infantry
        Sikang : 1 aaGun and 3 mech_infantrys
        Amur : 2 aaGuns and 13 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Baltic States : 2 aaGuns, 1 armour, 8 artilleries, 16 infantry and 1 mech_infantry
        Bessarabia : 2 aaGuns, 6 artilleries and 8 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 1 aaGun, 2 artilleries and 1 factory_minor
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry moved from French Indo China to Siam
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Kwangsi to Siam
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Celebes
                Battle in Siam
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Celebes from Dutch, taking Siam from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Malaya
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                2 tactical_bombers moved from Java to 42 Sea Zone
                1 battleship and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi
                2 bombers moved from Siam to Kwangsi
                3 fighters moved from Kwangsi to Manchuria
                1 artillery moved from Hopei to Anhwe
                1 artillery and 3 infantry moved from Hunan to Kwangsi
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

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    @Amon-Sul:

    Loosing London is not a catastrophy but Germans standing with 14 units left. I was outdiced  :?

    I’d have to go back and look, but my recollection was we both under-rolled.  I had a lot of fire power.  I should’ve killed you in 2 turns, but it took 3.  However, you didn’t do a lot of hitting either. You only hit 1 with your AA, I do remember.


  • We had similar number of units , around 30 and U won with half of them left.

    Well, brave atempt from U and foolish risky play on my part thats for sure.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 4 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                4 fighters moved from 26 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 4 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                4 fighters moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 carriers moved from 26 Sea Zone to 33 Sea Zone
                4 fighters moved from 25 Sea Zone to 33 Sea Zone
                1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from Wake Island to Queensland

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                4 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 1 infantry
        Queensland : 1 bomber and 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 4 bombers, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        30 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
        25 Sea Zone : 1 submarine
        10 Sea Zone : 2 submarines
        Central United States : 4 aaGuns, 1 factory_major, 1 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Yunnan

    Place Units - Chinese
                4 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 4 artilleries, 1 fighter and 6 infantry
        Hunan : 1 infantry


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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Romania

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Romania
                2 aaGuns moved from Slovakia Hungary to Romania
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to Romania
                1 bomber moved from Southern Italy to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6
                Italians collect 11 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

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