@axis-dominion sounds good fire it up whenever you want
13L G40NT DizzKneeLand33 (allies +10) vs Seththenewb (axis)
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Okay, you got 8 hits, so I now have 9 bombers left. Those in round 2 got 6 hits. You have 1 battleship (dented), 1 carrier (not dented), 2 cruisers, 1 destroyer, 3 fighters, 2 tacs left.
Where would you like the 6 hits allocated? Sorry to take so long on this, but I’d rather err on the side of safety and let you have all of your own casualty choices. :)
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can you post the file so I can see what all is going on? I’m trying to remember what Aussies have in range.
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bump
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Did you SERIOUSLY bump me AGAIN prior to 72 hours? Really??
I am still out of town and cannot upload files until this evening. The file was uploaded with my move summary for the attack – the ANZAC pieces haven’t moved in the meantime.
I am going to register a formal complaint against your “bumps” in league play. This is ridiculous. Between your posts it was 52 freakin hours.
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bump
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The last one was 72 hours from your ool request.
The prior one was because my last turn was on the 17th and you exceeded 72 hours to complete your turn from my turn. I don’t know what Aussies you’re talking about as you were on your American turn in this one.
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Ummmmm… no, i did NOT exceed 72 hours on the prior one. It’s not the DATE, it’s the DAY AND TIME. That’s how you calculate “hours” in the real world.
This first one, I had to wait for your response… it’s 72 hours after your response. Had you responded in a normal time frame, I would have still been home to complete the turn. So, it’s been 52 hours since your last response, and no reason to have to let my babysitter know where I’m at this weekend.
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Okay, you got 8 hits, so I now have 9 bombers left. Those in round 2 got 6 hits. You have 1 battleship (dented), 1 carrier (not dented), 2 cruisers, 1 destroyer, 3 fighters, 2 tacs left.
Where would you like the 6 hits allocated? Sorry to take so long on this, but I’d rather err on the side of safety and let you have all of your own casualty choices. :)
Look at that date time stamp.
@seththenewb:
bump
And now this one. That’s over 72 hours buddy.
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Still awaiting the file [insert jeopardy theme song here]
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Dude, the map was uploaded, and the time stamp is from WHEN YOU REQUESTED THE MAP until now. That was 52 hours (now probably 53).
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@seththenewb:
can you post the file so I can see what all is going on? I’m trying to remember what Aussies have in range.
Ummmmmmm…. that’s the Aussies to which I was referring, the initial reason why you requested the map to be posted?!
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This game isn’t played on excel spreadsheets. I have several times requested a map with the battle in progress so that I can see the current map situation. I don’t want to look at the old combat move map as the tactical situation has changed. This is a very reasonable request and I will keep asking for it until you provide it. Thanks
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I am still out of town and cannot upload files until this evening. The file was uploaded with my move summary for the attack – the ANZAC pieces haven’t moved in the meantime.
I don’t know what part of my post above was ambiguous about when I would be able to upload the map, but I assure you I was in no way intending to torment you. Sol, the map I am now uploading is the EXACT SAME MAP as the map submitted with the US combat move with the exception of the dice results in one single sea zone that I explained in full detail in my post to you. That is why Gamer indicated that you have all of the information you need. Any tactical decisions could have easily been made, and I’m in actuality not even required to send you another map – I am sending this to you as a courtesy, which you have already sh*t on me about.
If you are playing too many games at once, well, that’s not my issue. Happy gaming!
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lose the dd, cv, 2ca, tac
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actually . . . lose dd, cv, 3tac
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I can’t believe I’m having to say this…. :roll:
Ummmmm… after sending the map, etc. etc.
I cannot allocate your hits – you don’t have 3 tacs. Did you mean dd, cv, 2 tac, 1 ftr?
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dd, cv, 2ca, tac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Americans
5 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone
3 fighters moved from Hawaiian Islands to 49 Sea Zone
5 bombers moved from Western United States to 49 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 10 bombers, 6 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
retreated to 49 Sea Zone
Japanese win with 1 battleship, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 3 carriers, 2 cruisers, 6 destroyers and 2 tactical_bombers
Casualties for Americans: 5 bombers, 6 fighters and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in Solomon IslandsNon Combat Move - Americans
5 bombers moved from 49 Sea Zone to Queensland
1 artillery moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
9 bombers moved from India to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 infantry moved from Queensland to Northern TerritoryPlace Units - Americans
3 mech_infantrys placed in Brazil
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 12 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 30 PUs;
Turning on Edit Mode
EDIT: Changing PUs for British from 30 to 34
EDIT: Changing PUs for UK_Pacific from 31 to 27
EDIT: Turning off Edit Mode
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 10 damage on 10 factory_majors; Remaining resources: 17 PUs;
UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns, 3 armour, 1 infantry and 7 mech_infantrys moved from Burma to India
1 artillery, 3 infantry and 3 mech_infantrys moved from West India to India
2 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 79 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
3 artilleries and 9 infantry moved from Caucasus to Northwest Persia
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Brazil to 85 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West AfricaPlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
4 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 4 artilleries





