13L G40.2 AllWeNeedIsLove vs Gamerman01 game 4

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 mech_infantry moved from Kazakhstan to Tambov
                1 fighter moved from Nenetsia to Tambov
                1 artillery moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 fighter moved from Nenetsia to Tambov
                3 fighters and 1 tactical_bomber moved from Nenetsia to Belarus
                1 bomber moved from Persia to West India
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Holland Belgium
                Battle in West India
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 2 artilleries
                    British win, taking Holland Belgium from Germans, taking West India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 infantry
                Battle in Tambov
                    British attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Tambov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    British attack with 3 fighters and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                COMMENT: UK INF and AAA on USA TP in 110
                3 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 mech_infantry moved from Kazakhstan to Russia
                2 fighters moved from Tambov to Russia
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from Scotland to United Kingdom
                2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Eastern Persia to Persia
                1 bomber moved from West India to Persia
                2 submarines moved from 98 Sea Zone to 77 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa
                1 armour, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 bomber moved from Tobruk to Holland Belgium
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 :  3/8 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Holland Belgium to Western Germany
                5 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,2
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Western Germany : 1 aaGun, 1 bomber, 1 fighter, 7 infantry and 2 mech_infantrys
        Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Baltic States : 1 flag
        Bulgaria : 1 flag, 1 artillery and 4 infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 19 / 18
        Japanese : 68 / 81
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 41 / 46
        UK_Pacific : 2 / 0
        Italians : 16 / 12
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I can move immediately

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, my good luck on 3 airstrikes around Moscow definitely helps offset that R6 debacle a bit

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                3 fighters moved from Russia to Smolensk

    Combat - ANZAC
                Battle in Smolensk
                    ANZAC attack with 3 fighters
                    Germans defend with 1 infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from Smolensk to Russia

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 infantry moved from Bryansk to Tambov
                1 bomber, 1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
                1 bomber, 1 fighter and 3 tactical_bombers moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Volgograd, round 2 :  5/8 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 :  1/5 hits
                        Russians roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Poland to Western Ukraine
                3 artilleries moved from Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 bomber, 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
                1 bomber, 1 fighter and 4 tactical_bombers moved from Volgograd to Bryansk
                2 aaGuns moved from Germany to Western Germany
                7 mech_infantrys moved from Germany to Baltic States
                1 armour moved from Caucasus to Bryansk
                2 mech_infantrys moved from Caucasus to Ukraine
                2 mech_infantrys moved from Bryansk to Ukraine
                2 armour moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                9 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Western Ukraine to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3,5,1
                Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
        Germany : 1 factory_major
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Baltic States : 7 mech_infantrys
        Bryansk : 1 flag, 12 armour, 8 artilleries, 2 bombers, 2 fighters, 2 infantry, 12 mech_infantrys and 6 tactical_bombers
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 mech_infantrys
        Western Ukraine : 1 flag, 1 armour and 5 mech_infantrys
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        125 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 15 / 18
        Japanese : 68 / 81
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 38 / 46
        UK_Pacific : 2 / 0
        Italians : 16 / 12
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 4 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 mech_infantry moved from Hopei to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Sikang to Tsinghai
                6 mech_infantrys moved from India to West India
                2 mech_infantrys moved from Burma to West India
                1 fighter moved from India to 79 Sea Zone
                1 fighter and 2 tactical_bombers moved from India to West India
                1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                2 bombers moved from Kiangsu to Suiyuyan
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon

    Combat - Japanese
                Battle in Ceylon
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Ceylon from UK_Pacific, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 1 fighter, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery
                        Japanese roll dice for 1 fighter, 8 mech_infantrys and 2 tactical_bombers in West India, round 2 :  4/11 hits
                        UK_Pacific roll dice for 1 artillery in West India, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 fighter, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 32 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 32 Sea Zone
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 34 Sea Zone
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                2 mech_infantrys moved from Kiangsu to Hopei
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                2 bombers moved from Suiyuyan to Kiangsu
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from 35 Sea Zone to Philippines
                1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from Yunnan to Sikang
                1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
                1 fighter moved from 79 Sea Zone to 39 Sea Zone
                2 tactical_bombers moved from West India to India
                1 fighter moved from West India to Volgograd

    Place Units - Japanese
                2 infantry placed in India
                3 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan
                1 carrier and 4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 mech_infantry
        Hopei : 1 flag, 2 mech_infantrys
        Tsinghai : 1 flag, 2 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Ceylon : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 2 mech_infantrys
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 aaGun, 1 artillery and 6 infantry
        Siberia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        32 Sea Zone : 1 submarine
        35 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
        34 Sea Zone : 1 submarine
        39 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 3 transports
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
        West India : 1 flag, 7 mech_infantrys
        Volgograd : 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 14 / 15
        Japanese : 73 / 84
        Americans : 54 / 74
        Chinese : 1 / 5
        British : 38 / 46
        UK_Pacific : 0 / 0
        Italians : 16 / 12
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Somebody smells a win

  • 15 14

    Somebody needs to move!

    The watching crowd wants action :D:P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I should be moving today, sorry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble to Z95?

  • TripleA

    i cant believe you are taking sardinia.
    the sardines are going to be pissed off.

    no scramble

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It’s my first time in a long time.  Should help me pressure Italy

    Well, you could have scrambled and tried to save them!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    NOW I get 4/4 ones  :x

  • 19 13

    So, Allweneed is the best Japan player I’ve seen, and Gamerman is the best US player I’ve seen…
    I just love watching you two go at it in the Pacific. But Gamerman is playing an amazing game in Europe - I am sure Allweneed is happy with the failed stack attack…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That’s high praise and thanks for the love, but yeah that Russian attack is killing me.  I can’t beat Allweneed when he’s got Japan and Germany both rolling

  • 19 13

    That stack attack was a catch 22 situation - can’t do it and can’t not do it…
    Had it succeeded, Europe would have fallen quickly. But Allweneed still has to take Moscow, and there is a lot of pressure from the West Front. I’m looking forward to the continuation.

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