G1940 2nd E - Paki(Allies)-vs-Gargantua(Axis) NO tech and NO bid


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Tanganyika Territory to Rhodesia
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                3 infantry moved from Persia to Iraq
                1 artillery moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

  • Liaison TripleA '11 '10

    LOL - Expecting me to fall for the Sz98 Trap?

    Nicely built… very nice.

    Post Chitaly in a few hours.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 airfield and 1 carrier; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
                1 bomber moved from Southern France to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to Alexandria
                1 artillery and 2 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Italians win, taking Rhodesia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 83 Sea Zone: 1 armour, 1 infantry and 1 transport
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Morocco: 1 armour
                EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 98 Sea Zone to Tobruk
                1 fighter moved from Alexandria to Tobruk
                1 artillery moved from Northern Italy to Yugoslavia
                1 aaGun moved from Yugoslavia to Romania
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Yugoslavia
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                2 aaGuns moved from Slovakia Hungary to Romania
                1 aaGun moved from Yugoslavia to Romania
                2 armour and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Morocco to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                EDIT: 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Yugoslavia
                1 armour moved from 97 Sea Zone to Yugoslavia

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - Italians
                Italians collect 21 PUs; end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

  • Liaison TripleA '11 '10

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

  • '17 '16 '13 '12

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?  :-D

  • Liaison TripleA '11 '10

    @Omega1759:

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?  :-D

    If things don’t switch up soon, I’m afraid Paksos will pull the plug!

    I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.

    Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!

  • '17 '16 '13 '12

    @Gargantua:

    @Omega1759:

    @Gargantua:

    All I can say is… EPIC and flawless Italy 3…

    Why can’t I ever have it this good on tournament games?

    Because your opponent is having the good dice in my game instead?�  :-D

    If things don’t switch up soon, I’m afraid Paksos will pull the plug!

    I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.

    Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!

    I don’t think dice can change the final outcome in your game. Italy will get huge and that contribution enough will be enough to hold the US contribution in Europe. Meanwhile, nothing can stop Japan and Germany from grabbing the mainland, lots of income and the victory city they need.

    You can start a new game while we finish our slug fest!


  • I’m inclined to agree, Garg - I don’t think I can pull this back in your game now! I’m happy to concede and re-start if you like?  :-)

  • Liaison TripleA '11 '10

    :(


  • Lol alternatively I can keep going if you like (my play vs Italy has totally shafted my hopes though I feel!)

  • Liaison TripleA '11 '10

    How about - if you can the axis winning before turn 10 - you win!

  • Liaison TripleA '11 '10

    You wanted to -test- and improve your skills with the Allies.  This is your chance! :)

  • '17 '16 '13 '12

    Can prevent the Axis from winning until turn 8 you mean.  :-D


  • I like it - I’ll post my turns up this evening (out for dinner tonight)

    (To set you at ease though, rest assured that I never just quit a game I’m losing!)

  • '17 '16 '13 '12

    Will there be a beer factor involved?

    Allied play is often better with alcohol involved since you must gamble and “attrition” the Axis.

    Are you in Europe Paksos?


  • Yeah I’m UK based. Sounds like you’re both on the other side of the Atlantic, right?

  • '17 '16 '13 '12

    Yes, East coast for me


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      French take Belgian Congo from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • The French Empire will be reborn!

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