@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Rhodesia
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
Combat - British
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
LOL - Expecting me to fall for the Sz98 Trap?
Nicely built… very nice.
Post Chitaly in a few hours.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 airfield and 1 carrier; Remaining resources: 4 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 artillery and 2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Rhodesia
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking Rhodesia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 83 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Morocco: 1 armour
EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 98 Sea Zone to Tobruk
1 fighter moved from Alexandria to Tobruk
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Romania
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Slovakia Hungary to Romania
1 aaGun moved from Yugoslavia to Romania
2 armour and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
EDIT: 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from 97 Sea Zone to Yugoslavia
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - Italians
Italians collect 21 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
All I can say is… EPIC and flawless Italy 3…
Why can’t I ever have it this good on tournament games?
All I can say is… EPIC and flawless Italy 3…
Why can’t I ever have it this good on tournament games?
Because your opponent is having the good dice in my game instead? :-D
All I can say is… EPIC and flawless Italy 3…
Why can’t I ever have it this good on tournament games?
Because your opponent is having the good dice in my game instead? :-D
If things don’t switch up soon, I’m afraid Paksos will pull the plug!
I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.
Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!
All I can say is… EPIC and flawless Italy 3…
Why can’t I ever have it this good on tournament games?
Because your opponent is having the good dice in my game instead?� :-D
If things don’t switch up soon, I’m afraid Paksos will pull the plug!
I hope he realizes he still has a Soviet Union to defend, an India to hold, a China to liberate, and American offensives to roll out on both fronts.
Of course… I’m fairly certain I’ll be able to prevent all of those possibilities, but Paksos isn’t out of dice yet!
I don’t think dice can change the final outcome in your game. Italy will get huge and that contribution enough will be enough to hold the US contribution in Europe. Meanwhile, nothing can stop Japan and Germany from grabbing the mainland, lots of income and the victory city they need.
You can start a new game while we finish our slug fest!
I’m inclined to agree, Garg - I don’t think I can pull this back in your game now! I’m happy to concede and re-start if you like? :-)
:(
Lol alternatively I can keep going if you like (my play vs Italy has totally shafted my hopes though I feel!)
How about - if you can the axis winning before turn 10 - you win!
You wanted to -test- and improve your skills with the Allies. This is your chance! :)
Can prevent the Axis from winning until turn 8 you mean. :-D
I like it - I’ll post my turns up this evening (out for dinner tonight)
(To set you at ease though, rest assured that I never just quit a game I’m losing!)
Will there be a beer factor involved?
Allied play is often better with alcohol involved since you must gamble and “attrition” the Axis.
Are you in Europe Paksos?
Yeah I’m UK based. Sounds like you’re both on the other side of the Atlantic, right?
Yes, East coast for me
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
French take Belgian Congo from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
The French Empire will be reborn!