13L G40.2 AllWeNeedIsLove vs Gamerman01 game 4


  • Allweneed always gets his hits, it seems like

  • '12

    @Gamerman01:

    Allweneed always gets his hits, it seems like

    i always wonder what it would be like to hit at or above average with regularity  :-P


  • You will never know!  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Baltic States to Belarus
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Bessarabia to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 infantry moved from Caucasus to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                2 aaGuns moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '12

    @Gamerman01:

    You will never know!  :evil:

    sadly, you are almost certainly…. correct.  :|


  • You are in A&A purgatory

    I wonder what you did…?

  • '12

    @Gamerman01:

    You are in A&A purgatory

    I wonder what you did…?

    to much to ever live down apparently.

  • '12

    @Boldfresh:

    @Gamerman01:

    You are in A&A purgatory

    I wonder what you did…?

    to much to ever live down apparently.

    i don’t think i will ever be able to get rid of the wile.e.coyote curse.  :lol:


  • We just read this last night - I call it the Wile E. Coyote verse
    Proverbs 26:27, NLT

    If you set a trap for others,
        you will get caught in it yourself.
    If you roll a boulder down on others,
        it will crush you instead.

    or, the A&A version:

    If you bomb an enemy IC,
        you will get shot down by AA.
    If you attempt to strafe your enemy’s stack,
        you will accidentally win and he will crush you instead.

  • '12

    @Gamerman01:

    We just read this last night - I call it the Wile E. Coyote verse
    Proverbs 26:27, NLT

    If you set a trap for others,
        you will get caught in it yourself.
    If you roll a boulder down on others,
        it will crush you instead.

    or, the A&A version:

    If you bomb an enemy IC,
        you will get shot down by AA.
    If you attempt to strafe your enemy’s stack,
        you will accidentally win and he will crush you instead.

    LOL exactly describes most of my A&A experience.


  • Yeah, that’s what happened to me in game 3 a bit, too.

    Accidentally took over France when I didn’t want to, and got snake eyes on 2 USA bomb runs

  • '12

    you got the dreaded 1/36 double one’s TWICE in one game?


  • No, 1 bomber in 2 different places.
    But it was more the G1 that put me behind the 8-ball right out of the gate

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 :  3/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  6/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  3/4 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun, 1 artillery and 5 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Japan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery, 2 bombers, 9 fighters, 3 infantry and 7 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Siam : 2 infantry
        Manchuria : 1 flag, 4 infantry
        Yunnan : 1 flag, 1 artillery
        Hunan : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
        33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
        34 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 36 / 65
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 30
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Philippines to Guam
                1 submarine moved from 35 Sea Zone to 57 Sea Zone
                1 destroyer moved from 35 Sea Zone to 57 Sea Zone
                2 fighters moved from Hawaiian Islands to Wake Island
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to Wake Island
                1 fighter moved from 10 Sea Zone to Wake Island
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to Wake Island
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 aaGun moved from Western United States to Central United States
                1 artillery moved from Eastern United States to Central United States
                3 mech_infantrys moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                EDIT: Removing units owned by Americans from Central United States: 1 armour
                EDIT: Adding units owned by Americans to Western United States: 1 armour
                EDIT: Turning off Edit Mode
                Americans undo move 2.
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Kweichow to Shensi
                1 fighter moved from Yunnan to Shensi
                4 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone


  • Scramble to 97?

  • TripleA

    scramble, scramble, SCRAMBLE

    scramble everything, scramble everywhere.

    yes please scramble to sz97


  • Hm, this could get interesting…

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