the file opens fine so i will roll tomorrow. thanks for the fix
13L G40 Whackamatt (Axis) vs. Entek (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
4 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 armour moved from Shantung to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 submarines and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 armour; Chinese defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for ANZAC: 1 infantry
Casualties for British: 1 armour
Casualties for Chinese: 2 infantry
Battle in Malaya
Battle in Borneo
Battle in Sumatra
Battle in Manchuria
Japanese attack with 2 armour
Chinese defend with 2 infantry
Chinese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Yunnan to KwangtungPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total -
Need Scramble and Kamikaze orders for Sz 6.
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No scramble, and 2 kamikazees against your carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,1
Battle in Japan
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
AA guns fire in Japan : 0/2 hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Japan, round 1 : 4/6 hits
Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 2 infantry in Japan, round 1 : 3/4 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 2 fighters in Japan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Japan, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 2 fighters in Japan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Japan, round 3 : 1/3 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 artillery and 1 fighter in Japan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 fighter in Japan, round 4 : 0/2 hits
1 artillery owned by the Japanese lost in Japan
Americans roll dice for 1 artillery and 1 fighter in Japan, round 5 : 0/2 hits
Japanese roll dice for 1 fighter in Japan, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Japan
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 3 aaGuns, 1 artillery and 2 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter could not land in Japan and was removed
3 fighters moved from 6 Sea Zone to Manchuria
2 transports moved from 109 Sea Zone to 107 Sea Zone
4 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
5 transports placed in 10 Sea Zone
5 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Manchuria : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
6 Sea Zone : 1 flag, 1 battleship and 2 transports
Central United States : 2 artilleries, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 1 harbour and 11 infantry
French Central Africa : 1 artillery and 1 infantry
French West Africa : 2 infantry
87 Sea Zone : 1 transport
109 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
101 Sea Zone : 2 destroyers and 11 transports
Brazil : 1 flag, 1 infantry
107 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 62 / 67
Russians : 19 / 19
Japanese : 44 / 45
Americans : 52 / 74
Chinese : 15 / 20
British : 12 / 0
UK_Pacific : 14 / 25
Italians : 28 / 45
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
2 infantry placed in Yunnan
2 artilleries and 2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Kiangsu : 1 flag, 2 artilleries and 2 infantry
Kiangsi : 1 flag, 1 infantry
Manchuria : 1 flag
Yunnan : 2 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 62 / 67
Russians : 19 / 19
Japanese : 41 / 45
Americans : 52 / 74
Chinese : 18 / 24
British : 12 / 0
UK_Pacific : 14 / 25
Italians : 28 / 45
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 tactical_bomber moved from India to Iraq
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from India to 41 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour
British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 1/5 hits
Italians roll dice for 2 armour in Iraq, round 1 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armourNon Combat Move - British
1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to Shan State
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Siam to French Indo ChinaPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,2,2,1,2
UK_Pacific collect 12 PUs (2 lost to blockades); end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Shan State : 1 infantry
India : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
39 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Iraq : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Northwest Persia : 1 tactical_bomber
Persia : 1 flagProduction/PUs Summary :
Germans : 62 / 67
Russians : 19 / 19
Japanese : 40 / 45
Americans : 52 / 74
Chinese : 19 / 24
British : 14 / 0
UK_Pacific : 14 / 13
Italians : 26 / 45
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 fighters moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from French
1 armour, 1 fighter and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Belarus to Smolensk
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 battleship and 2 cruisers moved from 81 Sea Zone to 80 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 2 armour and 3 fighters
British defend with 1 armour, 1 artillery and 1 mech_infantry
Italians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 2 armour and 1 fighter
Battle in 80 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
British defend with 1 transport
Italians win, taking 80 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Smolensk
Italians attack with 3 infantry
Russians defend with 1 artillery
Italians win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Battle in Rhodesia
Italians attack with 1 armour, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Rhodesia from French with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Rhodesia to Anglo Egyptian Sudan
2 fighters moved from Iraq to 98 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun moved from 94 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier placed in 98 Sea Zone
1 destroyer placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Western Australia : 1 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 62 / 67
Russians : 18 / 19
Japanese : 40 / 45
Americans : 52 / 74
Chinese : 19 / 24
British : 14 / 0
UK_Pacific : 14 / 13
Italians : 29 / 44
ANZAC : 13 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 62 / 67
Russians : 18 / 19
Japanese : 40 / 45
Americans : 52 / 74
Chinese : 19 / 24
British : 14 / 0
UK_Pacific : 14 / 13
Italians : 29 / 44
ANZAC : 13 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 2 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Bryansk to Tambov
1 armour moved from Scotland to Eire
Germans take Eire from British
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
7 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
3 armour moved from Scotland to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Novgorod to United Kingdom
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Ukraine to Rostov
2 infantry moved from Karelia to Novgorod
13 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 7 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Novgorod to Ukraine
1 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Western Germany to France
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
1 factory_minor placed in Western Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in United Kingdom
2 destroyers placed in 112 Sea Zone
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,5,3,3,1,3,4,4,3
Germans collect 58 PUs (8 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Suiyuyan to Jehol
Chinese take Chahar from Japanese
Chinese take Jehol from Japanese
1 mech_infantry moved from Suiyuyan to Central Mongolia
Russians take Central Mongolia from Japanese
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 artilleries and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 1 : 0/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 1 : 0/3 hits
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 3 : 2/3 hits
Germans roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 1 : 2/4 hits
Germans roll dice for 1 armour in Rostov, round 1 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 1 : 2/3 hits
Italians roll dice for 2 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Jehol : 1 armour and 1 mech_infantry
Olgiy : 1 flag
Central Mongolia : 1 flag, 1 mech_infantry
Ulaanbaatar : 1 flag
Rostov : 2 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 2 artilleries and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 63 / 74
Russians : 18 / 18
Japanese : 38 / 45
Americans : 52 / 74
Chinese : 21 / 24
British : 14 / 0
UK_Pacific : 14 / 13
Italians : 28 / 44
ANZAC : 13 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kiangsu
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to Kiangsu
1 fighter moved from Japan to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 armour moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kwangsi
1 destroyer moved from 16 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 artilleries and 2 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries and 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsu to Shantung
1 fighter moved from Kwangsi to ShantungPlace Units - Japanese
1 factory_minor placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Japanese collect 41 PUs (3 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Central United States to 101 Sea Zone
9 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
11 artilleries, 2 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
7 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 4 artilleries and 6 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 1/3 hits
Americans roll dice for 4 artilleries and 6 infantry in Gibraltar, round 1 : 4/10 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 destroyer and 2 transports moved from 107 Sea Zone to 101 Sea Zone
3 fighters moved from Manchuria to Yunnan
2 transports moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
4 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Yunnan : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
25 Sea Zone : 2 transports
10 Sea Zone : 4 destroyers and 2 transports
6 Sea Zone : 1 flag, 1 battleship
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 4 artilleries, 1 harbour and 6 infantry
Morocco : 1 flag, 7 artilleries and 7 infantry
French Central Africa : 1 artillery and 1 infantry
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 12 transportsProduction/PUs Summary :
Germans : 63 / 74
Russians : 18 / 18
Japanese : 44 / 42
Americans : 53 / 73
Chinese : 16 / 24
British : 14 / 0
UK_Pacific : 13 / 13
Italians : 27 / 44
ANZAC : 13 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to AnhwePlace Units - Chinese
5 infantry placed in Kwangsi
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 7 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hunan : 1 infantry
Anhwe : 4 infantryProduction/PUs Summary :
Germans : 63 / 74
Russians : 18 / 18
Japanese : 43 / 42
Americans : 53 / 73
Chinese : 17 / 23
British : 14 / 0
UK_Pacific : 13 / 13
Italians : 27 / 44
ANZAC : 13 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from Northwest Persia to IndiaCombat - British
Battle in Shan State
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 3 infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shan State, round 1 : 2/4 hits
Japanese roll dice for 3 infantry in Shan State, round 1 : 2/3 hits
1 armour owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 armour moved from India to Eastern Persia
1 infantry moved from Eastern Persia to West IndiaPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,6,3
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
India : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
39 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour
Persia : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 63 / 74
Russians : 18 / 18
Japanese : 43 / 42
Americans : 53 / 73
Chinese : 17 / 23
British : 14 / 0
UK_Pacific : 13 / 12
Italians : 27 / 44
ANZAC : 13 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
2 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Iraq from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour and 4 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Eastern Persia
Italians attack with 2 infantry
British defend with 1 armour
Italians win, taking Eastern Persia from British with 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 armour
EDIT: Adding units owned by Italians to Kenya: 1 armour
EDIT: Changing ownership of Tanganyika Territory from British to Italians
EDIT: Turning off Edit Mode
2 fighters moved from Iraq to 98 Sea Zone
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 infantry placed in Union of South Africa
2 destroyers placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 1/2 hits
1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 1 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 fighter in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 fighter in Caroline Islands, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 infantry
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 63 / 74
Russians : 16 / 18
Japanese : 41 / 42
Americans : 55 / 73
Chinese : 17 / 23
British : 11 / 0
UK_Pacific : 13 / 12
Italians : 32 / 44
ANZAC : 13 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 63 / 74
Russians : 16 / 18
Japanese : 41 / 42
Americans : 55 / 73
Chinese : 17 / 23
British : 11 / 0
UK_Pacific : 13 / 12
Italians : 32 / 44
ANZAC : 13 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 destroyers, 15 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
5 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
3 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
10 infantry moved from Belarus to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Belarus
5 transports moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from United Kingdom to NovgorodCombat - Germans
Battle in Smolensk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 armour moved from Eire to United KingdomPlace Units - Germans
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Germans undo move 2.
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in United Kingdom
1 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Rostov: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Ukraine: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 destroyers placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Jehol to Korea
Russians take Korea from Japanese
1 mech_infantry moved from Jehol to Amur
Russians take Amur from Japanese
1 artillery and 3 infantry moved from Russia to Smolensk
1 armour and 10 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 artillery moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber
Germans defend with 10 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/14 hits
Germans roll dice for 10 infantry in Bryansk, round 1 : 5/10 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/9 hits
Germans roll dice for 7 infantry in Bryansk, round 2 : 4/7 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits
Germans roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 4 : 0/4 hits
Germans roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 5 : 2/4 hits
Germans roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 10 infantry
Casualties for Russians: 10 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 1 : 1/4 hits
Germans roll dice for 3 infantry in Smolensk, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
2 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 armour
Amur : 1 mech_infantry
Yakut S.S.R. : 1 mech_infantry
Olgiy : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Bryansk : 1 armour and 1 artillery
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Smolensk : 1 artillery
Samara : 1 artillery and 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 63 / 83
Russians : 21 / 21
Japanese : 36 / 42
Americans : 55 / 73
Chinese : 17 / 23
British : 11 / 0
UK_Pacific : 13 / 12
Italians : 32 / 44
ANZAC : 13 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





