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13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                2 infantry moved from Kiangsi to Hunan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/7 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  3/4 hits
                        2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Anhwe
                4 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 infantry moved from Kwangsi to Hunan
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 aaGun, 1 artillery and 5 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Shantung to Anhwe
                1 fighter moved from Korea to Kiangsi
                1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from 33 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
                1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 38
        Japanese : 29 / 39
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 tactical_bomber moved from 10 Sea Zone to Eastern United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
                1 fighter moved from Philippines to 31 Sea Zone
                1 carrier moved from 10 Sea Zone to 31 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 fighter moved from Western United States to Eastern United States
                1 fighter moved from 10 Sea Zone to Wake Island
                2 fighters moved from Hawaiian Islands to Wake Island
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Western United States to Central United States
                3 mech_infantrys moved from Central United States to Southeast Mexico
                1 armour moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 bomber
                EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
                EDIT: Turning off Edit Mode
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Kweichow to Szechwan
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                3 artilleries placed in Szechwan
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Szechwan: 4 infantry
                EDIT: Removing units owned by Chinese from Szechwan: 3 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • Been playing for several hours…
    Gonna play UK later
    Always big decisions on UK1, too

  • 17

    Test summary from TripleA, engine version: 1.7.0.1, time: 16:45:38

  • 17

    It’s a good thing I use the test post function or I’d be posting G1’s all over  :lol:

    No rush on UK.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Scotland to 97 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia


  • Scramble to 97?

  • 17

    no scramble


  • I appreciate the quick response


  • Haven’t played you before, so I’ll point out that the proper order of combat is

    1. SBR
    2. Amphibious assaults
    3. All others

    Triple A doesn’t enforce, so we have to remember this ourselves.  It can make a big difference, occasionally, and is a good thing if players always observe this rule

    Attacking Ethiopia first, then…


  • I’m sorry, but it doesn’t appear that you got the tough version of the Italians this game….
    They couldn’t score a single hit anywhere…  :|

  • 17

    Order of combat’s no problem.

    Italy is already the Axis stepchild, so they’ll hardly notice the shame  :lol:


  • Yeah  :-)
    Well I’m relieved because sometimes they’re strong and a pain - I often let 97 and 95 go, but I also often scramble G1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Scotland to 97 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Ethiopia from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Malta
                1 armour and 1 infantry moved from Alexandria to Egypt
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Burma to India
                1 fighter moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Quebec to Ontario
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                2 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 destroyer moved from 71 Sea Zone to 78 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun moved from India to Burma

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4,2,1,4,5
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

  • 17

    Italy’s sub hit.

    Since there’s no safe landing zone, I don’t want to assume OOL.


  • Right - one minute while I take a look


  • Your sub does not have surprise strike capability, so I shouldn’t have to choose until I see the rest of your dice.
    Stupid Triple A does it wrong.
    Ask me again after you roll the rest.  At least I have no defending subs to foul things up (it rolls them before it should)


  • Oh - you need to choose one now though to continue - right -

    take off the destroyer for now, but I have the right to change that choice depending on the rest of your roll.  Choose the destroyer for now because Triple A is incorrectly making you.

    Or, roll it on the forum and we’ll edit for the results later - either way.

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