@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul Turn complete! TripleA to go ;-)
I cant play before tomorrow afternoon
But its soon :)
You probably saw a J1 when I DoW’d with Germany. Anywho, scramble decisions for you.
scramble 2 off hawaii
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Okinawa to Kwangtung
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
2 bombers moved from Japan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 tactical_bomber moved from Japan to Kwangtung
Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 1 fighter
British defend with 1 battleship
Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Wake Island
Battle in Kwangtung
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from 37 Sea Zone to Siam
2 bombers moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Korea to Japan
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery, 5 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Anhwe
4 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Your dice are unstoppable. I almost hit nothing that whole round.
Ok, no doubt about it. Axis started strong with some decent/good die in all the battles so far. I’m getting paranoid now . . . and that doesn’t begin to describe my inner turmoil when I went to roll the Hawaii SZ battle. I was thinking geez, the dice have to even out at some point and what if this is the battle?
I was hoping you’d scramble the air. It’s why I saved 3 ship’s movements for noncom besides the carriers and the air I didn’t move in Korea and/or Japan.
Your dice are unstoppable. I almost hit nothing that whole round.
Yeah, and Germany had some good battles too. I didn’t take Baltic States, but that was the only one that I haven’t won so far this game.
FYI, I’ll be camping this weekend. We head out at 5 am tomorrow, so I won’t be posting Fri-Sun and maybe even into Monday as well. Depends on when we get back Monday and how tired I am.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
Scamble 97?
I’ll be gone to this weekend. BUt I am around all night tonight.
If you dice keep going the way they’ve been going this could be a super short game. :wink:
Also, edited the US placement, forgot to plunk one of the dd’s off the Eastern US>
NP as for the edit. I don’t mind small little edits that don’t affect combat or weren’t affected by a previous move from the opposite side.
And no scramble.
whoops, need to make one change to CM – nothing about 97 – I just forgot to realize you could scramble to block my landing an infantry in Denmark so I wil abandone that… :roll:
hehe, I wasn’t going to say anything about that. And I’ve done that twice by trying to grab Korea in two different face to face games. I lost 2 transports, 2inf, and an art by failing to account for scramblers :roll:
At least I didn’t do that twice in the same game :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 battleship and 1 submarine
British win with 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 carrier
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3
British collect 25 PUs (3 lost to blockades); end with 25 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
UK pulls it out… barely. I almost lost a sub and a ftr to your dd off Malta. I rolled 6 with the ftr 3 times or so! :x
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Americans
Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Italians and Americans from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to British Somaliland
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 fighter
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of 97 Sea Zone from British to Italians
EDIT: Turning off Edit Mode
1 fighter moved from 93 Sea Zone to Southern Italy
1 armour moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from New Zealand to Hawaiian Islands
1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
I’m assuming you did all your ncm on the combat phase since the only conceivable unit you DIDN’T move was the fighter.