Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans repair 16 damage on 16 factory_minors; Remaining resources: 46 PUs;
Germans buy 6 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
5 armour and 9 mech_infantrys moved from Volgograd to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
1 artillery and 6 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Bryansk
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,2,5,3,5,3,5,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
There it is – Operation Typhoon totally cued up. I didn’t even run the numbers. It’s do or die. I doubt I will take it with all those fighters though.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 33 PUs;
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
16 infantry moved from Sakha to Amur
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Russians
Battle in Amur
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 19 to 31
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Siam to French Indo China
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to India
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 artilleries and 4 infantry moved from Manchuria to Korea
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Siam to French Indo China
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to India
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 artilleries and 4 infantry moved from Manchuria to Korea
Combat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Aleutian Islands from Americans with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to French Indo China
3 fighters moved from 44 Sea Zone to 35 Sea Zone
4 fighters moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
2 tactical_bombers moved from 16 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Japanese collect 25 PUs (2 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Western United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
1 carrier moved from 90 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iceland
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 airfield and 1 infantry
Americans win, taking Iceland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking Norway from Germans, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
3 carriers and 6 fighters moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 125 Sea Zone to 112 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 18 PUs;
UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
9 fighters and 2 tactical_bombers moved from Russia to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
Combat - British
Battle in Volgograd
British attack with 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
British win, taking Volgograd from Germans with 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Caucasus from Italians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
9 fighters and 2 tactical_bombers moved from Volgograd to Russia
3 fighters moved from Eastern Persia to Russia
3 fighters moved from Egypt to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
14 infantry moved from India to Burma
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry and 3 mech_infantrys
Anzac is just going to attack malaya, buy 2 subs and a dd.
2 inf 2 armor to java with the 2 transports I bought.
~
You can go ahead and do anzac. France does nothing.
ok
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Malaya
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 armour moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC win, taking Malaya from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters moved from Malaya to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
31 armour, 13 artilleries, 1 bomber, 5 fighters, 39 infantry, 15 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
The German army died….
Got hosed too, talk about injury to insult. I got diced round 2 hard, which really allowed the allies to pull ahead.
:cry:
I couldn’t help myself. I went back and ran the numbers and see I had 15% chance or so to win… huh, go figure.
I am going to have to go back to the drawing board on the Axis. I think I play too conventionally with them, too slowly. Need to ratchet it up a notch… more battles more quickly… etc
GG?
It was a good game.
Still think 15% is not the worst odds at winning a game.
Good game for sure. You are a champ. It will be interesting to see how you do in the playoffs
haha I have to get a ridiculous amount of wins to make playoffs man!
If you are talking about Garg’s 2v2 tournament. I had an interesting run already. I delivered some major dicing throughout that tournament. Me and Veqryn are like fire and ice. Veqryn prefers to steadily increase the income tab and play that style. I prefer to go for the throat, so I had to tailor whatever countries I have to meet more of his style.