G40L13Karl(Axis)v.Cow(Allies +8) Rematch

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans repair 16 damage on 16 factory_minors; Remaining resources: 46 PUs;
                Germans buy 6 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 infantry moved from Volgograd to Tambov
                5 armour and 9 mech_infantrys moved from Volgograd to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                1 artillery and 6 infantry moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 fighter moved from Western Germany to Bryansk

    Non Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine
                2 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,2,5,3,5,3,5,2
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • 22 20 19 18 17 16 15 14 12

    There it is – Operation Typhoon totally cued up.  I didn’t even run the numbers. It’s do or die. I doubt I will take it with all those fighters though.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 33 PUs;
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                16 infantry moved from Sakha to Amur
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Amur
                    Russians attack with 16 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Sakha to Amur

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 19 to 31
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                2 fighters moved from Japan to 22 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 infantry moved from Siam to French Indo China
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from French Indo China to 41 Sea Zone
                1 bomber moved from French Indo China to India
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                2 artilleries and 4 infantry moved from Manchuria to Korea

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                2 fighters moved from Japan to 22 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 infantry moved from Siam to French Indo China
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from French Indo China to 41 Sea Zone
                1 bomber moved from French Indo China to India
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                2 artilleries and 4 infantry moved from Manchuria to Korea

    Combat - Japanese
                Strategic bombing raid in India
                    1 bomber killed by AA
                    Bombing raid in India causes 0 damage total.
                Battle in 16 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Aleutian Islands
                Battle in 22 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Aleutian Islands from Americans with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 44 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to French Indo China
                3 fighters moved from 44 Sea Zone to 35 Sea Zone
                4 fighters moved from 43 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 44 Sea Zone to Philippines
                1 tactical_bomber moved from 43 Sea Zone to Philippines
                1 fighter moved from French Indo China to Philippines
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from 22 Sea Zone to 35 Sea Zone
                1 fighter moved from 17 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to Philippines
                2 tactical_bombers moved from 16 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
                Japanese collect 25 PUs (2 lost to blockades); end with 27 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 destroyers, 5 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from 42 Sea Zone to 43 Sea Zone
                2 fighters moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
                1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from United Kingdom to 125 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 3 infantry moved from 123 Sea Zone to Iceland
                2 fighters moved from Western United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 90 Sea Zone
                1 carrier moved from 90 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 112 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Iceland
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield and 1 infantry
                    Americans win, taking Iceland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Norway
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking Norway from Germans, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 44 Sea Zone to 42 Sea Zone
                2 fighters moved from 43 Sea Zone to 42 Sea Zone
                3 carriers and 6 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 destroyers placed in 10 Sea Zone
                1 destroyer and 3 transports placed in 101 Sea Zone
                2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 18 PUs;
                UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                9 fighters and 2 tactical_bombers moved from Russia to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Burma to Shan State
                1 infantry moved from Yunnan to Shan State
                1 armour and 2 mech_infantrys moved from Kiangsi to Yunnan
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi

    Combat - British
                Battle in Volgograd
                    British attack with 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    British win, taking Volgograd from Germans with 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                Battle in Shan State
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    British attack with 1 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Caucasus from Italians with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                9 fighters and 2 tactical_bombers moved from Volgograd to Russia
                3 fighters moved from Eastern Persia to Russia
                3 fighters moved from Egypt to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                14 infantry moved from India to Burma

    Place Units - British
                3 fighters placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 2 infantry and 3 mech_infantrys

  • TripleA

    Anzac is just going to attack malaya, buy 2 subs and a dd.

    2 inf 2 armor to java with the 2 transports I bought.
    ~

    You can go ahead and do anzac. France does nothing.

  • 22 20 19 18 17 16 15 14 12

    ok

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 42 Sea Zone to Malaya
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                2 armour moved from New South Wales to 62 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 armour, 2 fighters and 1 infantry
                    Japanese defend with 1 armour and 1 harbour
                    ANZAC win, taking Malaya from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                2 fighters moved from Malaya to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                31 armour, 13 artilleries, 1 bomber, 5 fighters, 39 infantry, 15 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                3 armour moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway

  • 22 20 19 18 17 16 15 14 12

    The German army died….

    Got hosed too, talk about injury to insult.  I got diced round 2 hard, which really allowed the allies to pull ahead.

    :cry:

  • 22 20 19 18 17 16 15 14 12

    I couldn’t help myself.  I went back and ran the numbers and see I had 15% chance or so to win… huh, go figure.

    I am going to have to go back to the drawing board on the Axis. I think I play too conventionally with them, too slowly.  Need to ratchet it up a notch… more battles more quickly… etc

  • TripleA

    GG?

  • TripleA

    It was a good game.

  • TripleA

    Still think 15% is not the worst odds at winning a game.

  • 22 20 19 18 17 16 15 14 12

    Good game for sure.  You are a champ.  It will be interesting to see how you do in the playoffs

  • TripleA

    haha I have to get a ridiculous amount of wins to make playoffs man!

    If you are talking about Garg’s 2v2 tournament. I had an interesting run already. I delivered some major dicing throughout that tournament. Me and Veqryn are like fire and ice. Veqryn prefers to steadily increase the income tab and play that style. I prefer to go for the throat, so I had to tailor whatever countries I have to meet more of his style.

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