@Elrood this game would have turned out much different if Hisaichi wouldn’t have taken the Chinese capitol. Having US and Anzac control those factories has killed Germany’s potential for advancing.
Mallery/Unknown (Axis) vs AKGrown/Vold (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Russians
Russians buy 1 armour, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
5 mech_infantrys moved from Novgorod to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
4 artilleries moved from Novgorod to Karelia
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 tactical_bomber moved from Volgograd to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 armour and 3 mech_infantrys moved from Russia to UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 2 mech_infantrys moved from India to 39 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to West India
1 mech_infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Hopei to Kansu
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from West India to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 bomber and 3 mech_infantrys; Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 1 : 2/8 hits
British roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Eastern Persia, round 1 : 3/6 hits
1 bomber owned by the British , 3 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Eastern Persia
Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits
British roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Eastern Persia, round 4 : 2/3 hits
British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Eastern Persia
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 bomber and 3 mech_infantrys
Battle in West India
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 1 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 6 mech_infantrys in Kansu, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Szechwan
2 mech_infantrys moved from Hunan to Shensi
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shantung to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery moved from Shan State to Malaya
1 fighter moved from West India to Malaya
1 bomber moved from Eastern Persia to Malaya
1 tactical_bomber moved from Eastern Persia to India
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 bomber moved from Korea to Philippines
2 fighters moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
3 armour placed in India
3 mech_infantrys placed in Shantung
3 submarines placed in 37 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Japanese :
Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 6 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
Malaya : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
47 Sea Zone : 1 submarine
37 Sea Zone : 3 submarines
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 6 submarines, 4 tactical_bombers and 3 transports
20 Sea Zone : 3 destroyers
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 flag
55 Sea Zone : 1 destroyer
West India : 1 flag, 1 artillery
80 Sea Zone : 3 transports
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 36 / 39
Russians : 33 / 52
Japanese : 77 / 87
Americans : 52 / 72
Chinese : 0 / 5
British : 33 / 46
UK_Pacific : 0 / 0
Italians : 7 / 3
ANZAC : 10 / 16
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to 47 Sea Zone
1 bomber moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in Java
Battle in Celebes
Battle in 47 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 47 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Japanese lost in 47 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Americans attack with 2 armour, 2 artilleries and 4 infantry
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 1 : 0/1 hits
Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Southern Italy, round 1 : 2/8 hits
Italians roll dice for 3 aaGuns, 2 artilleries and 7 infantry in Southern Italy, round 1 : 3/9 hits
2 aaGuns owned by the Italians and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 armour, 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/5 hits
Italians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Southern Italy, round 2 : 5/9 hits
1 aaGun owned by the Italians , 2 artilleries owned by the Americans , 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 3 aaGuns
Casualties for Americans: 2 armour, 2 artilleries and 4 infantryNon Combat Move - Americans
1 destroyer and 3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 47 Sea Zone to QueenslandPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Central United States
Americans undo move 1.
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from France to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
8 fighters moved from France to Southern Italy
1 infantry moved from France to Northern Italy
1 bomber moved from United Kingdom to Southern ItalyCombat - British
Battle in Northern Italy
British attack with 2 artilleries and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 2 artilleries and 1 infantry in Northern Italy, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Northern Italy, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern Italy
British attack with 1 armour, 1 artillery, 1 bomber, 8 fighters and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 8 fighters and 2 infantry in Southern Italy, round 1 : 7/13 hits
Italians roll dice for 2 artilleries and 7 infantry in Southern Italy, round 1 : 1/9 hits
1 infantry owned by the British and 7 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 1 bomber, 8 fighters and 1 infantry in Southern Italy, round 2 : 8/12 hits
Italians roll dice for 2 artilleries in Southern Italy, round 2 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Italians lost in Southern Italy
British captures 3PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 bomber and 8 fighters remaining. Battle score for attacker is 23
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 7 infantryNon Combat Move - British
1 bomber and 8 fighters moved from Southern Italy to France
1 infantry moved from Bulgaria to Greece
1 armour moved from Albania to Greece
1 artillery moved from Bulgaria to Greece
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 submarine placed in 81 Sea Zone
1 armour and 1 bomber placed in Egypt
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - Italians
1 artillery moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
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Congratulations on capturing Rome. Did not think England could do it alone.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 fighter moved from Queensland to JavaPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - French
Purchase Units - French
French buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Southern France to FrancePlace Units - French
3 artilleries placed in France
1 artillery placed in Southern FranceTurn Complete - French
French collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 artillery and 2 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Northern Italy
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Western Ukraine to Germany
2 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany
1 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Greater Southern GermanyPlace Units - Germans
3 infantry placed in Norway
1 artillery and 2 mech_infantrys placed in Germany
4 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,2,2,5,2,3,3,1,1,2,3,4,2
Germans collect 39 PUs (7 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 fighter and 2 mech_infantrys moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
1 tactical_bomber moved from Volgograd to Kansu
1 tactical_bomber moved from Russia to Kansu
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Vyborg to Belarus
1 artillery moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 2 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 armour and 6 mech_infantrys
Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 6 mech_infantrys
Casualties for Russians: 1 armour and 4 mech_infantrys
Battle in Bessarabia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Kansu to Kazakhstan
1 fighter moved from Kansu to Volgograd
1 tactical_bomber moved from Kansu to Novosibirsk
2 mech_infantrys moved from Volgograd to Novosibirsk
2 artilleries and 2 mech_infantrys moved from Karelia to FinlandPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs -
Good work: 20 in bonuses. Russia is a monster!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 3 infantry, 6 submarines, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
3 artilleries moved from 54 Sea Zone to Queensland
1 bomber moved from Philippines to 54 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to KansuCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 4 fighters, 9 submarines, 4 tactical_bombers and 3 transports
ANZAC defend with 2 destroyers; Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 9 submarines in 54 Sea Zone, round 1 : 3/9 hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 3 transports in 54 Sea Zone, round 1 : 5/13 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 1 : 7/16 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the ANZAC and 7 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 3 transports in 54 Sea Zone, round 2 : 11/13 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/8 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 54 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
7 fighters owned by the Americans , 2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 2 fighters, 2 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 115
Casualties for Japanese: 2 fighters, 7 submarines and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 3 bombers and 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Queensland, round 1 : 1/6 hits
ANZAC roll dice for 1 artillery, 3 bombers and 1 infantry in Queensland, round 1 : 2/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 3 bombers in Queensland, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Queensland
Japanese roll dice for 3 artilleries in Queensland, round 3 : 2/3 hits
ANZAC roll dice for 1 artillery and 2 bombers in Queensland, round 3 : 1/3 hits
2 bombers owned by the Americans and 1 artillery owned by the Japanese lost in Queensland
Japanese roll dice for 2 artilleries in Queensland, round 4 : 1/2 hits
ANZAC roll dice for 1 artillery in Queensland, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 3 bombers and 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 1 : 2/4 hits
Chinese roll dice for 1 armour in Kansu, round 1 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Japanese
3 mech_infantrys moved from Shantung to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from 54 Sea Zone to Paulau Island
1 transport moved from 79 Sea Zone to 39 Sea Zone
3 transports moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to India
3 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Malaya
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in India
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 destroyer and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Paulau Island : 2 bombers
Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 2 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Queensland : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 3 destroyers and 2 transports
36 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer, 1 submarine and 1 transport
39 Sea Zone : 4 transports
20 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 2 fighters, 2 submarines, 4 tactical_bombers and 3 transports
West India : 1 flag
Eastern Persia : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 40 / 44
Russians : 35 / 56
Japanese : 68 / 73
Americans : 59 / 79
Chinese : 1 / 5
British : 34 / 48
UK_Pacific : 0 / 0
Italians : 1 / 0
ANZAC : 12 / 19
French : 15 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 cruisers, 3 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 fighters, 2 submarines, 4 tactical_bombers and 3 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 submarines in 54 Sea Zone, round 1 : 2/2 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser and 3 transports in 54 Sea Zone, round 1 : 3/7 hits
2 submarines owned by the Americans lost in 54 Sea Zone
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 2 fighters, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
4 tactical_bombers owned by the Japanese forced to land in QueenslandNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to New South Wales
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
4 transports moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Central United States
1 infantry placed in Eastern United States
2 cruisers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 44 PUs;
British buy 1 armour, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 armour and 1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Egypt to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from France to Northern Italy
2 fighters moved from France to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 bomber moved from France to NorwayCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 bomber and 1 mech_infantry in Eastern Persia, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Eastern Persia, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Eastern Persia
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 1 armour, 1 artillery and 2 fighters
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 fighters in Northern Italy, round 1 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Albania
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Albania, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Albania, round 1 : 1/1 hits
1 infantry owned by the British lost in Albania
British roll dice for 1 artillery in Albania, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Albania, round 2 : 1/1 hits
1 artillery owned by the British lost in Albania
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Bulgaria
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Bulgaria, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Norway
AA guns fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.Non Combat Move - British
1 bomber moved from Norway to France
1 fighter moved from United Kingdom to France
2 fighters moved from Holland Belgium to France
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from Northern Italy to France
2 transports moved from 95 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 78 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
British undo move 2.
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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Hmmm…I thought those US subs should have survived.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 44 PUs;
British buy 1 armour, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 armour and 1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Egypt to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from France to Northern Italy
2 fighters moved from France to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 bomber moved from France to NorwayCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 1 armour, 1 artillery and 2 fighters
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking Northern Italy from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Albania
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Bulgaria
British attack with 1 armour
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.Non Combat Move - British
1 bomber moved from Norway to France
1 fighter moved from United Kingdom to France
2 fighters moved from Holland Belgium to France
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from Northern Italy to France
2 transports moved from 95 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 78 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
British undo move 2.
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 carriers
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from Queensland: 4 tactical_bombers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 4 tactical_bombers
EDIT: Turning off Edit Mode -
Well the ships get to fire back in defense. Also, I would have sunk my subs over damage my carriers and force my planes to land in Queensland where they would be subject to the Australian troops in an attack. I edit the UK map to reflect this and reposted.
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Vold: I believe I only have that one Italian unit left.
Please do your Anzac/ France go as I can edit my Italian unit when I do Germany.I think it is out of harm’s way and all it can do is retake Greece (if still empty).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - Italians
1 artillery moved from Albania to Greece
Italians take Greece from BritishCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians





