@dawgoneit french go
Mallery/Unknown (Axis) vs AKGrown/Vold (allies)
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Gonna need scramble orders out of Calcutta
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
5 armour, 2 artilleries, 4 infantry and 7 mech_infantrys moved from Shan State to Burma
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 mech_infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Malaya to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Malaya to 39 Sea Zone
2 tactical_bombers moved from Malaya to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys in Burma, round 1 : 8/22 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 1 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in New Britain
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 39 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 1 : 3/8 hits
Americans roll dice for 1 cruiser and 1 destroyer in 39 Sea Zone, round 1 : 1/2 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 cruiser in 39 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 2 submarines
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transportNon Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 carriers and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Hunan
2 armour moved from Kansu to Kweichow
3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from 39 Sea Zone to MalayaPlace Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
1 artillery placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs totalTerritory Summary for Japanese :
Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 fighters and 2 tactical_bombers
Burma : 1 flag, 6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag, 1 armour and 1 artillery
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Britain : 1 flag, 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports
45 Sea Zone : 1 destroyer
47 Sea Zone : 1 transport
Olgiy : 1 flag
36 Sea Zone : 1 flag, 3 submarines
Dzavhan : 1 flag
6 Sea Zone : 3 destroyers, 4 submarines and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 41 / 46
Russians : 23 / 36
Japanese : 62 / 62
Americans : 64 / 90
Chinese : 0 / 4
British : 30 / 46
UK_Pacific : 5 / 6
Italians : 9 / 2
ANZAC : 14 / 19
French : 17 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 cruiser, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
8 infantry moved from France to Western GermanyCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Holland Belgium, round 1 : 4/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour and 21 infantry
AA guns fire in Western Germany : 1/4 hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber in Western Germany, round 1 : 4/11 hits
Germans roll dice for 2 aaGuns, 7 artilleries, 2 fighters and 21 infantry in Western Germany, round 1 : 15/30 hits
1 fighter owned by the Americans , 2 infantry owned by the Germans , 2 aaGuns owned by the Germans , 1 tactical_bomber owned by the Americans , 8 infantry owned by the Americans and 1 bomber owned by the Americans lost in Western Germany
Germans win with 7 artilleries, 2 fighters and 19 infantry remaining. Battle score for attacker is -51
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for Americans: 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Central United States to Eastern United States
1 fighter moved from Central United States to Western United States
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Norway to United Kingdom
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 47 Sea Zone to 54 Sea ZonePlace Units - Americans
3 infantry placed in Norway
1 armour and 1 artillery placed in Eastern United States
2 artilleries, 2 fighters and 1 infantry placed in Western United States
1 cruiser and 4 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Americans collect 66 PUs (1 lost to blockades); end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.018
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 56Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.083
Median : 3.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.889
Median : 2.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 2 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Normandy Bordeaux to France
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to France
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
2 armour, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.018
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 56Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.083
Median : 3.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.889
Median : 2.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from FrenchCombat - Italians
Non Combat Move - Italians
1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,1,1,6,4,1,6,1,5,2,1,3,1,4,2
Italians collect 4 PUs (8 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 45 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - French
French buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - French
3 infantry moved from France to Southern FranceCombat - French
Battle in Southern France
French attack with 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
Place Units - French
3 infantry placed in France
French undo move 1.
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Karelia to Finland
Germans take Finland from Americans
4 armour moved from Finland to Norway
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Novgorod to Norway
1 bomber moved from Novgorod to Norway
1 tactical_bomber moved from Novgorod to Norway
1 infantry moved from Archangel to Smolensk
1 artillery moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Belarus to Smolensk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries, 2 fighters and 4 infantry
Americans defend with 2 armour, 2 artilleries and 2 infantry
Germans win, taking Holland Belgium from Americans with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour, 2 artilleries and 2 infantry
Battle in Norway
Germans attack with 4 armour, 1 bomber and 3 tactical_bombers
Americans defend with 1 factory_minor, 2 fighters and 3 infantry
Germans win, taking Norway from Americans with 1 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour
Casualties for Americans: 2 fighters and 3 infantry
Battle in Smolensk
Germans attack with 2 artilleries, 1 fighter and 1 infantry
Russians defend with 2 artilleries
Germans win, taking Smolensk from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 artilleries
Russians win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Norway to Novgorod
1 infantry moved from Novgorod to Archangel
1 fighter moved from Smolensk to Novgorod
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Novgorod to Belarus
6 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 armour and 4 mech_infantrys moved from Western Ukraine to Ukraine
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
3 tactical_bombers moved from Norway to Western Germany
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Novgorod to BelarusPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3,3,4,2,3,4,4,2,3,3,5,4,6,3,6
Germans collect 43 PUs (5 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Germany was lucky, right until that last 4 on 2 battle in Russia(Bryansk).
I have never played a game like this( probably played 15 Global games), so am loving this. Thanks again guys. -
Most welcome sir. I actually prefer to play a team game since it brings a different perspective on strategy, as you already have for me. Also, it allows me to keep focused on one front.
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I would certainly play another if you three wished.
I am happy having 3-4 games on the go (as i do now) and do not want the pressure of League.
I am happy too, as you can talk to your ally, but it is hoped he is his own man and things may not go as you intended. That is an Alliance, surely?
Plus I am an awful Japanese player. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Ukraine
3 artilleries and 1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Urals to Timguska
1 armour moved from Novosibirsk to Timguska
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 mech_infantrys moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
9 artilleries and 6 infantry moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys
Russians win, taking Ukraine from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Casualties for Russians: 4 artilleries, 1 fighter and 3 mech_infantrys
Battle in Smolensk
Russians attack with 9 artilleries and 6 infantry
Germans defend with 2 artilleries
Russians win, taking Smolensk from Germans with 9 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Kansu
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery and 2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Russians
9 mech_infantrys placed in Russia
Russians undo move 1.
9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs -
Nice turn Vold. Annoying losing the Ukraine. I could have held it by advancing into Rostov, but knew then I would lose all my units next turn. Instead because I lost that 4-2 battle, I lost it before I should have. Looking good!
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Sorry for the edit - use this file instead. I took a plane by mistake in the ukraine battle - I thought I did not have any more land units to take but it turned out that I had 1 more tank than I thought.
V
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Sorry for the edit - use this file instead. I took a plane by mistake in the ukraine battle - I thought I did not have any more land units to take but it turned out that I had 1 more tank than I thought.
V
No worries….Japan coming tonight when I get home from work
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Shan State to India
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Hunan to Shensi
2 armour moved from Kweichow to Suiyuyan
1 bomber moved from Malaya to Suiyuyan
1 bomber moved from Malaya to Shensi
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 armour and 1 artillery moved from Borneo to 43 Sea Zone
1 armour, 1 artillery and 2 transports moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 43 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 1 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 armour and 1 bomber in Suiyuyan, round 1 : 3/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 1 : 2/2 hits
1 armour owned by the Russians , 2 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in India
Japanese attack with 6 armour, 2 artilleries, 2 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 fighter, 1 harbour, 7 infantry, 5 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 4 infantry, 11 mech_infantrys and 2 tactical_bombers in India, round 1 : 9/26 hits
UK_Pacific roll dice for 2 aaGuns, 4 armour, 1 artillery, 1 fighter, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 1 : 9/19 hits
7 infantry owned by the British , 4 infantry owned by the Japanese , 2 aaGuns owned by the British and 5 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 7/17 hits
UK_Pacific roll dice for 4 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/12 hits
1 armour owned by the British , 1 artillery owned by the British , 5 mech_infantrys owned by the British and 6 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in India, round 3 : 4/11 hits
UK_Pacific roll dice for 3 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 5/5 hits
1 tactical_bomber owned by the British , 3 armour owned by the British , 3 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in India, round 4 : 3/6 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits
1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys
Casualties for British: 2 aaGuns, 4 armour, 1 artillery, 1 fighter, 7 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 2 tactical_bombers moved from India to Yunnan
3 carriers moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Philippines
4 submarines moved from 6 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Shantung to Chahar
1 bomber moved from Suiyuyan to Chahar
1 bomber moved from Shensi to Chahar
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
3 submarines placed in 37 Sea Zone
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Shantung : 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 bombers and 3 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Britain : 1 flag, 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Java : 1 flag, 1 armour, 1 artillery and 2 infantry
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer and 2 submarines
Olgiy : 1 flag
37 Sea Zone : 3 submarines
36 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport
34 Sea Zone : 1 destroyer
Dzavhan : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 45 / 53
Russians : 27 / 39
Japanese : 63 / 73
Americans : 55 / 86
Chinese : 4 / 4
British : 29 / 35
UK_Pacific : 2 / 0
Italians : 9 / 6
ANZAC : 14 / 14
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 carriers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from United Kingdom to Southern ItalyCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to France
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Western United States
1 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 armour and 1 infantry moved from 126 Sea Zone to Norway
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 1/2 hits
Germans roll dice for 1 armour in Norway, round 1 : 0/1 hits
1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Holland Belgium
British attack with 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 3 infantry
British roll dice for 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 1 : 4/15 hits
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 : 0/6 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 8/15 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 3 artilleries and 3 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
5 fighters moved from Holland Belgium to France
2 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
1 armour placed in Egypt
1 destroyer and 1 transport placed in 81 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.493
Median : 4.000
Variance : 0.162
Standard Deviation : 0.402
Total rolls : 69Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 5.444
Median : 6.000
Variance : 3.625
Standard Deviation : 1.904
Total rolls : 9British Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11





