any scramble?
Karl's Doom! Karl7(Axis)v.Bold(Allies+6)G40L13
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Soviet Far East to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
6 tactical_bombers moved from 34 Sea Zone to 26 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 8 fighters and 8 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 3 destroyers and 36 submarines
36 submarines owned by the Americans Submerged
Units damaged: 5 carriers owned by the Americans
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Japanese: 4 tactical_bombers
Casualties for Americans: 5 carriers, 1 cruiser and 3 destroyersNon Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Wake Island
1 battleship, 6 carriers, 2 cruisers, 14 destroyers and 6 fighters moved from 34 Sea Zone to 31 Sea Zone
8 fighters moved from 26 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
7 infantry moved from Paulau Island to 34 Sea Zone
7 artilleries moved from Paulau Island to 34 Sea Zone
7 artilleries, 7 infantry and 8 transports moved from 34 Sea Zone to 31 Sea Zone
7 artilleries and 7 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Philippines to Wake Island
1 bomber moved from Java to Celebes
2 artilleries and 9 infantry moved from Turkey to Iraq
1 aaGun, 11 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Persia to IraqPlace Units - Japanese
1 harbour placed in Wake Island
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 84 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
Looks like some of Seththenewb’s luck rolled over into this game on my side….
But the dice were too good! I had too many planes left over and have to lose a cv now… :oops:
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hey karl - i don’t think you can make that attack.
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really?
I had 8ftrs and 8 tacbs – 6 ftrs from 6, 2ftrs and 2 tacbs from Japan – all can land off wake, there are enough carries to land them. I then put in 6 tacbs from the other fleet meaning at least 3 cvs had to move into Hawaii technically. So I had more then enough cvs to land everything.
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The tripple A engine had no issues with it.
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I went back and did a count with the carriers – 3 set to go to Haw if need (only 1 had to) and then 5 set to move off wake to land the 10 air that flew out of Japan…
is there something else?
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ah yep you’re right. missed that when doing the turn so fast. but i think i needed the air down in NZ to stop sydney so if there was a solution i didn’t reach it in the 10 min i allowed myself for the move. :lol: nicely done. giving you that big fleet kill in the pacific was the game.
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You going to attack my fleet? I think that’s your only choice now.
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ok, sure, might as well run that last battle before giving you another win. :wink: can’t get much there now. if i had not parked the fleet in hawaii, i’d have been alright. miscounting the air in the pacific is a mistake i made twice now in this game… deadly no having the time needed to be a little more careful but hey, that’s just the way it is right now.
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wait, did you not conced?
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the odds are I think are 70% in my favor… or more
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i’m retracting my concession until this battle is over. i will concede the moment you survive enough units.
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For anyone following – Bold conceded after we rolled one last battle while the site was down.





