@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
Karl's Doom! Karl7(Axis)v.Bold(Allies+6)G40L13
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
3 fighters moved from Caroline Islands to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 5 armour, 1 artillery and 7 infantry
New Guinea : 2 fighters
45 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 52 / 68
Russians : 1 / 0
Japanese : 84 / 96
Americans : 59 / 84
Chinese : 0 / 6
British : 38 / 38
UK_Pacific : 0 / 0
Italians : 20 / 22
ANZAC : 10 / 11
French : 12 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
this is sure looking a lot like the end of our game 2. RIDICULOUS OUT OF THIS WORLD LUCK.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - French
French buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - French
1 infantry moved from France to Southern France
French take Southern France from Italians
1 infantry moved from France to Holland Belgium
2 fighters moved from France to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
French roll dice for 2 fighters and 1 infantry in Holland Belgium, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
French roll dice for 2 fighters in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the French lost in Holland Belgium
French win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter and 1 infantryNon Combat Move - French
1 fighter moved from Holland Belgium to FrancePlace Units - French
1 armour, 1 infantry and 1 mech_infantry placed in France
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - French
French collect 15 PUs; end with 16 PUs totalTerritory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor, 1 harbour and 1 infantry
France : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 10 infantry and 1 mech_infantry
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 68
Russians : 1 / 0
Japanese : 84 / 96
Americans : 59 / 84
Chinese : 0 / 6
British : 38 / 38
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 11
French : 15 / 16
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
6 aircraft karl. SIX FREAKING AIRCRAFT YOU TOOK OUT THAT ROUND ALONE. 1 in 500 i would say, off hand.
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6 aircraft karl. SIX FREAKING AIRCRAFT YOU TOOK OUT THAT ROUND ALONE. 1 in 500 i would say, off hand.
i think those ridiculous aircraft losses may have just cost me the game. :| how does this happen karl - we go all game long 11 rounds with no crazy happenings, and then out of the blue you just catch INCREDIBLE DICE? :roll:
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ya know karl - i don’t know what to say. that round just ruined the game.
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very very very disappointing. won’t even be a game 5 thanks to that crap.
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arguably i should never have made that attack of finland. but barring RIDICULOUSLY BAD DICE it was a good attack to make. and when you hit 3/3 in round one after i hit 1/6 i guess i am at fault for not retreating, that i accept. still, just before that you took out a ftr in southern france, so you know what, it’s just nuts. and after than you took out a ftr in the pacific. the chances are just insane.
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wow, more dice for me? Geeze, I wasn’t even looking for such luck. But then that’s how it goes. You don’t need it necessarily then it shows up. What can I say? Sorry Bold. You fought valiantly!
So you are conceding?
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You must be joking. No I am not conceeding.
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truth be told it is very terrible turn of luck for me but not fatal yet
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Ok, just making sure. :-D
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Of course I cannot affor your 1 in 500 luck streak to continue any konger so lets see what happens this round.
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I would wipe that smile right off your face in a hurry if I wasnt being dice raped HARD. :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 64 PUs;
Germans buy 3 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from BritishCombat - Germans
Non Combat Move - Germans
3 infantry moved from Denmark to Western Germany
11 armour and 1 mech_infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 aaGun and 10 infantry moved from Germany to Western Germany
2 bombers moved from Novgorod to Western Germany
1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter moved from Western Germany to Denmark
1 armour and 2 mech_infantrys moved from Russia to Archangel
3 aaGuns, 2 artilleries and 7 infantry moved from Caucasus to Turkey
5 artilleries moved from Rostov to Caucasus
1 fighter moved from Turkey to Western Germany
1 fighter moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
2 armour placed in Germany
1 armour and 2 infantry placed in Novgorod
2 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,4,2,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs -
Russians rest again. :roll:
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hang on no they move the sub.
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sub to 91 that is all. go ahead with japan.
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S I GGGGG HHHHHHHH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 1 harbour, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Sumatra to 45 Sea Zone
1 infantry moved from Nenetsia to Archangel
7 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Persia to Saudi Arabia
Japanese take Saudi Arabia from British
1 bomber moved from Japan to 1 Sea Zone
2 bombers moved from Japan to 45 Sea ZoneCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber could not land in 1 Sea Zone and was removed
1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
2 bombers moved from 45 Sea Zone to Philippines
8 artilleries and 5 infantry moved from Japan to 6 Sea Zone
8 artilleries, 1 battleship, 8 carriers, 2 cruisers, 14 destroyers, 10 fighters, 8 infantry, 5 tactical_bombers and 9 transports moved from 6 Sea Zone to 34 Sea Zone
8 artilleries and 8 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Soviet Far East: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
1 harbour placed in Paulau IslandTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode





