128e6d6a-ed18-4126-a0b7-90fac67f3b3e-triplea_42316_2anz fre.tsvg
13L G1940 Arathorn (Axis) vs Cmdr Jennifer (Allies +12)
-
Feel free to confirm with Gamerman or Krieghund, however. It IS, after all, my first game of 2013.
-
@Cmdr:
Feel free to confirm with Gamerman or Krieghund, however. It IS, after all, my first game of 2013.
It’s one of those stupid little details that really doesn’t make much sense, especially after the transports no longer could take part in battle with any value as either roller/casualty.
Italy has been diced out… frustrating
-
@Cmdr:
Feel free to confirm with Gamerman or Krieghund, however. It IS, after all, my first game of 2013.Â
It’s one of those stupid little details that really doesn’t make much sense, especially after the transports no longer could take part in battle with any value as either roller/casualty.
Italy has been diced out… frustrating
Yes, I believe any hope for Italy to have their National Objectives is pretty much gone at this time. Unfortunately, I had assumed Italy would do far better in this game, and now have Russian units out of position, lol! (That and I was hardly expecting to have America in the war on round 1!) So you have that, at least. And Germany did do well in E. Poland, which is why those tanks were never counter attacked. It’s not much, but it’s something.
Unfortunately, the French were rather upset with you for taking Paris.
-
@Cmdr:
Just to clarify, if one was to attack a sea zone with the hopes of offloading transports for an amphibious attack, but is forced to retreat the transports because they lost the battle, the transports cannot unload their cargo in NCM, right?
I seem to recall that being the rule, but, as you know, I’m in my first game back and my first game for 2013! Not to mention, my first game of Second Edition….
http://www.axisandallies.org/forums/index.php?topic=31095.new#new
That’s right - it has been that way since at least AA50
Alright, looking forward to seeing what, of the myriad of options the Germans have, the Germans do!
-
Even though bad dice caused it to be tricky and uphill for the European theatre, especially with Italy (I mean, how many times is a person supposed to miss on 4’s?) Germany will do as they did back then, assume responsibility and clean out the Allies.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 armour and 2 mech_infantrys moved from France to Yugoslavia
1 armour moved from Southern France to Yugoslavia
3 artilleries moved from France to Western Germany
11 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to 97 Sea Zone
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 95 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 artillery moved from Germany to 113 Sea Zone
2 infantry moved from Norway to Finland
3 artilleries moved from Germany to PolandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
French defend with 1 cruiser
French win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 95 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 97 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 carrier and 1 cruiser
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 1 cruiser
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 artillery moved from 113 Sea Zone to Norway
2 aaGuns moved from Poland to Eastern Poland
1 fighter and 2 tactical_bombers moved from 95 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
4 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
See your German dice are getting better. Unexpected loss for you in SZ 112, but no losses when one was expected against the French controlled Italian waters.
Post a round later today.
-
G1 + J1 is fun stuff. Cool :D
-
So far I have only done it on live games, because a late DOW game is too long.
-
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine -
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 artilleries
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 3 artilleries
Casualties for Russians: 1 fighter and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Bryansk to Ukraine
3 armour moved from Russia to Ukraine
3 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Novgorod
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
Oh well, I gambled and lost in Poland. Was hoping for 2 hits and you getting 1 hit, I got 3 hits and you got 2 hits. Oh well. At least I cleaned out those 88’s!
I have to say, the biggest thing I miss with TripleA right now is the way we used to save map files in Battlemap. Emp. Mollari devised this naming convention that really worked out GREAT!
An example:
01_AGermany
01_BRussia
01_CJapan
01_DAllies
01_EItaly
01_ZFrance (the Z was mine, cause FFrance looks weird.)
02_AGermanyThis way the 01 & 02 represented the turn, and the proceeding letters put the maps in the correct order when looking in your folder. I guess you don’t need it anymore, since you can look at the turn history. Would still help in locating the right file when opening it in TripleA though!
-
Bump #1 Just a friendly reminder! =^_^=
-
@Cmdr:
Bump #1 Just a friendly reminder! =^_^=
I am back after streak of busyness. Helped my brother move between two cities far apart, celebrated the Norwegian Constitution Day yesterday (Equivalent to US 4th of July) and crazy schedules in between.
Post coming up.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kwangsi to Malaya
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
6 infantry moved from Jehol to Manchuria
1 fighter moved from 31 Sea Zone to Japan
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Japan
2 fighters moved from Japan to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 battleship, 2 carriers and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Kiangsi to Hunan
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Siam to Shan State
2 infantry moved from Chahar to Hopei
1 armour and 1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kwangsi to Malaya
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
6 infantry moved from Jehol to Manchuria
1 fighter moved from 31 Sea Zone to Japan
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Japan
2 fighters moved from Japan to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 battleship, 2 carriers and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Kiangsi to Hunan
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Siam to Shan State
2 infantry moved from Chahar to Hopei
1 armour and 1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan StateCombat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Hunan, round 1 : 2/9 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 1 : 4/8 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 2/3 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Hopei
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Malaya to Kwangsi
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 bomber moved from Marshall Islands to Kwangsi
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 harbour placed in Hainan
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Kwangsi : 1 armour, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Manchuria : 1 aaGun, 2 fighters, 10 infantry and 1 mech_infantry
Hainan : 1 harbour
Hunan : 1 flag, 3 artilleries and 6 infantry
Hopei : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
French Indo China : 1 flag
43 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 1 submarine and 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 38 / 43
Japanese : 44 / 44
Americans : 50 / 70
Chinese : 8 / 16
British : 28 / 34
UK_Pacific : 7 / 14
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.469
Median : 4.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Since you said in PM you wanted until the 25th before you could return to the States, I’ll go ahead and hold off on this for a bit. Let you have time to breath, I don’t want you to make a mistake because you get rushed.
-
It is not necessary unless you want to. If you only want to do one game at a time, and I’m a little slow these days, then I understand if you want to go ahead and get someone else while I’m in the phase where I can only post once a day on average.
-
So, what will it be?
-
I’ll post a round on Wednesday so you have time to get back to the US. It’s not a big deal, I might get someone to play a hardcore, fast hitting game on Saturday where the game both starts and ends on Saturday, just to get my first win under my belt. =^_^=





