13L G1940 Arathorn (Axis) vs Cmdr Jennifer (Allies +12)

  • 19 13

    @Cmdr:

    Uhm, what’s the deal with the loaded transport off the coast of Italy?

    Kind of want to know where it is before France sinks it.  Assuming you forgot to unload those units as well, and I want to get some Karma back!

    They can’t be unloaded. They were unloaded into Greece, but I miserably lost the sz battle, so I had to retreat, and I can’t do anything about that. YES, I will scramble the italian fighter, HOPING I get lucky, so they might live, to die another day.

  • 18 17 16 11 Mod

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
                2 fighters moved from New Zealand to New South Wales

    Place Units - ANZAC
                1 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 18 17 16 11 Mod

    Game History

    Round :1

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone

    (Why, I dunno.  Might get lucky, prolly die faster, but who knows?)

  • 19 13

    Wait a minute - I just thought of something - since the sz battle failed, they were actually never unloaded in Greece - it was just Triplea that wouldn’t let me put them anywhere, and I am too tired to pick up on such right now.

    I think I would be able to unload them anyway don’t you think, since they actually never got off the transport in the battle?

  • 18 17 16 11 Mod

    @arathorn:

    Wait a minute - I just thought of something - since the sz battle failed, they were actually never unloaded in Greece - it was just Triplea that wouldn’t let me put them anywhere, and I am too tired to pick up on such right now.

    I think I would be able to unload them anyway don’t you think, since they actually never got off the transport in the battle?

    How did your Greece battle go?  I assume you had to attack the British fleet to get the transport there.

  • 19 13

    In order for me to use that trannie and unload in Greece, I had to win sz97, which I didn’t, so they never got in there, since the transport had to retreat back to where it came from. That is why Greece also went to the smithereens, since they suddenly attacked alone.

  • 19 13

    I think it is a glitch in Triplea, since they regard them as “unloaded” in greece, though they never even made it there.

  • 18 17 16 11 Mod

    If the transport was in combat, and I don’t see how it could have dropped troops off to attack Greece with the British Cruiser in one sea zone and the British carrier group in the other, and the battle failed in the sea zone, then yes, the troops are trapped on the transport - even though they never joined the battle in Greece.

  • 18 17 16 11 Mod

    Feel free to confirm with Gamerman or Krieghund, however.  It IS, after all, my first game of 2013.

  • 19 13

    @Cmdr:

    Feel free to confirm with Gamerman or Krieghund, however.  It IS, after all, my first game of 2013.

    It’s one of those stupid little details that really doesn’t make much sense, especially after the transports no longer could take part in battle with any value as either roller/casualty.

    Italy has been diced out… frustrating

  • 18 17 16 11 Mod

    @arathorn:

    @Cmdr:

    Feel free to confirm with Gamerman or Krieghund, however.  It IS, after all, my first game of 2013.Â

    It’s one of those stupid little details that really doesn’t make much sense, especially after the transports no longer could take part in battle with any value as either roller/casualty.

    Italy has been diced out… frustrating

    Yes, I believe any hope for Italy to have their National Objectives is pretty much gone at this time.  Unfortunately, I had assumed Italy would do far better in this game, and now have Russian units out of position, lol!  (That and I was hardly expecting to have America in the war on round 1!)  So you have that, at least.  And Germany did do well in E. Poland, which is why those tanks were never counter attacked.  It’s not much, but it’s something.

    Unfortunately, the French were rather upset with you for taking Paris.

  • 18 17 16 11 Mod

    @Gamerman01:

    @Cmdr:

    Just to clarify, if one was to attack a sea zone with the hopes of offloading transports for an amphibious attack, but is forced to retreat the transports because they lost the battle, the transports cannot unload their cargo in NCM, right?

    I seem to recall that being the rule, but, as you know, I’m in my first game back and my first game for 2013!  Not to mention, my first game of Second Edition….

    http://www.axisandallies.org/forums/index.php?topic=31095.new#new

    That’s right - it has been that way since at least AA50

    Alright, looking forward to seeing what, of the myriad of options the Germans have, the Germans do!

  • 19 13

    Even though bad dice caused it to be tricky and uphill for the European theatre, especially with Italy (I mean, how many times is a person supposed to miss on 4’s?) Germany will do as they did back then, assume responsibility and clean out the Allies.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                3 armour and 2 mech_infantrys moved from France to Yugoslavia
                1 armour moved from Southern France to Yugoslavia
                3 artilleries moved from France to Western Germany
                11 infantry moved from Poland to Eastern Poland
                3 artilleries moved from Poland to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Poland to 97 Sea Zone
                2 artilleries and 5 infantry moved from Romania to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 95 Sea Zone
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Ukraine
                1 artillery moved from Germany to 113 Sea Zone
                2 infantry moved from Norway to Finland
                3 artilleries moved from Germany to Poland

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    French defend with 1 cruiser
                    French win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 95 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    French defend with 1 cruiser and 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in 97 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 carrier and 1 cruiser
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier and 1 cruiser
                Battle in Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Eastern Poland
                1 bomber moved from Ukraine to Eastern Poland
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 artillery moved from 113 Sea Zone to Norway
                2 aaGuns moved from Poland to Eastern Poland
                1 fighter and 2 tactical_bombers moved from 95 Sea Zone to Western Germany
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 tactical_bomber moved from 97 Sea Zone to Western Germany
                1 tactical_bomber moved from 97 Sea Zone to Southern Italy

    Place Units - Germans
                1 bomber and 2 fighters placed in Western Germany
                4 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • 18 17 16 11 Mod

    See your German dice are getting better.  Unexpected loss for you in SZ 112, but no losses when one was expected against the French controlled Italian waters.

    Post a round later today.

  • TripleA

    G1 + J1 is fun stuff.  Cool :D

  • TripleA

    So far I have only done it on live games, because a late DOW game is too long.

  • 18 17 16 11 Mod

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Baltic States to Poland
                2 fighters and 1 tactical_bomber moved from Novgorod to Poland
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Ukraine

  • 18 17 16 11 Mod

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Baltic States to Poland
                2 fighters and 1 tactical_bomber moved from Novgorod to Poland
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 3 artilleries
                    Casualties for Russians: 1 fighter and 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Bryansk to Ukraine
                3 armour moved from Russia to Ukraine
                3 infantry moved from Russia to Bryansk
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Karelia
                1 submarine moved from 111 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from Poland to Novgorod
                1 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Neutral_Allies
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 artilleries placed in Novgorod
                2 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs

  • 18 17 16 11 Mod

    Oh well, I gambled and lost in Poland.  Was hoping for 2 hits and you getting 1 hit, I got 3 hits and you got 2 hits.  Oh well.  At least I cleaned out those 88’s!

    I have to say, the biggest thing I miss with TripleA right now is the way we used to save map files in Battlemap.  Emp. Mollari devised this naming convention that really worked out GREAT!

    An example:

    01_AGermany
    01_BRussia
    01_CJapan
    01_DAllies
    01_EItaly
    01_ZFrance (the Z was mine, cause FFrance looks weird.)
    02_AGermany

    This way the 01 & 02 represented the turn, and the proceeding letters put the maps in the correct order when looking in your folder.  I guess you don’t need it anymore, since you can look at the turn history.  Would still help in locating the right file when opening it in TripleA though!

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