G4013LKarl7(Axis)v.Seththenewb(Allies+9)

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 carriers, 4 destroyers and 4 fighters moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Japan to 33 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                1 tactical_bomber moved from Kiangsu to 33 Sea Zone
                3 tactical_bombers moved from Kwangsi to 33 Sea Zone
                1 armour moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to French Indo China
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 infantry moved from Kwangsi to French Indo China
                1 armour moved from Hunan to French Indo China
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Yunnan to French Indo China

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    need scramble and OOL for carolines


  • keep best D and scramble everything.

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 carriers, 4 destroyers and 4 fighters moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Japan to 33 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                1 tactical_bomber moved from Kiangsu to 33 Sea Zone
                3 tactical_bombers moved from Kwangsi to 33 Sea Zone
                1 armour moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to French Indo China
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 infantry moved from Kwangsi to French Indo China
                1 armour moved from Hunan to French Indo China
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Yunnan to French Indo China

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 submarine and 8 tactical_bombers
                    ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    1 cruiser owned by the Japanese , 2 carriers owned by the Japanese and 2 battleships owned by the Japanese retreated to 34 Sea Zone
                    Americans win with 1 battleship and 1 transport remaining. Battle score for attacker is 96
                    Casualties for Japanese: 3 carriers, 5 destroyers, 1 fighter, 1 submarine and 5 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                    Casualties for Americans: 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
                Battle in French Indo China
                    Japanese attack with 3 armour and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter could not land in 33 Sea Zone and was removed
                2 bombers moved from 33 Sea Zone to Paulau Island
                4 fighters moved from 33 Sea Zone to 34 Sea Zone
                3 tactical_bombers moved from 33 Sea Zone to Paulau Island
                2 fighters moved from 34 Sea Zone to Paulau Island
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from Kwangsi to 6 Sea Zone
                2 infantry moved from Kwangsi to Yunnan
                2 mech_infantrys moved from Hunan to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                3 transports moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter
                EDIT: Turning off Edit Mode
                3 infantry placed in Kiangsu
                3 infantry placed in Kwangtung
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
                Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs total

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    so tripple A screwed up my plane landings in that I had 6 CVs in the phi so 6 planes could land on Palau without a CV.  BUt triple A doesn’t allow you to chose casualties according to remaining range so 1 plane was incorrectly forced to crash. So i edit back.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 battleship moved from 33 Sea Zone to 54 Sea Zone
                2 bombers moved from Caroline Islands to Queensland
                1 bomber moved from Caroline Islands to Hawaiian Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier and 3 destroyers placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 armour and 1 infantry
                EDIT: Adding units owned by British to Eire: 1 armour and 1 infantry
                EDIT: Changing ownership of Eire from Neutral_Allies to British
                EDIT: Turning off Edit Mode
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Malta to Gibraltar
                3 infantry moved from Alexandria to Tobruk
                1 artillery and 3 infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 fighter moved from Iraq to India
                1 fighter moved from Iraq to Malta
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 transport moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 3 infantry


  • Well, the Carolines didn’t go the way I thought it would. I think I missed counting a couple of air somewhere. Not sure what I was thinking, but I thought you’d win but that it’d be a lot closer. Ah well, I can think of it as my version of Pearl Harbor. Now I just need to find my version of Midway.  :evil:

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                2 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                2 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                    Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Eastern Poland
                4 infantry moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to Western Germany
                1 armour and 1 mech_infantry moved from Algeria to Tunisia
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Southern France
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Scotland to United Kingdom
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 8 infantry; Remaining resources: 3 PUs;

    Combat Move - Germans
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Ukraine to Rostov
                2 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Belarus to Holland Belgium
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 bomber moved from Belarus to Holland Belgium
                1 fighter moved from Belarus to Archangel
                1 tactical_bomber moved from Belarus to Archangel
                1 fighter moved from Belarus to Smolensk
                1 fighter moved from Belarus to Rostov
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 tactical_bomber moved from Belarus to Archangel

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                2 bombers moved from Belarus to Holland Belgium
                1 fighter moved from Western Germany to 125 Sea Zone
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Ukraine to Rostov
                1 tactical_bomber moved from Belarus to Archangel
                1 fighter moved from Belarus to Archangel
                1 fighter moved from Belarus to Smolensk
                1 fighter moved from Belarus to Rostov
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 tactical_bomber moved from Belarus to Archangel

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                2 bombers moved from Belarus to Holland Belgium
                1 fighter moved from Western Germany to 125 Sea Zone
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Ukraine to Rostov
                1 tactical_bomber moved from Belarus to Archangel
                1 fighter moved from Belarus to Archangel
                1 fighter moved from Belarus to Smolensk
                1 fighter moved from Belarus to Rostov
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 tactical_bomber moved from Belarus to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 2 mech_infantrys
                    Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Holland Belgium
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Rostov
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Smolensk to Bryansk
                1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                3 aaGuns, 15 armour, 5 artilleries, 21 infantry and 8 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 4 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Archangel to Bryansk
                2 armour moved from Ukraine to Bryansk
                2 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                4 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Vyborg to Novgorod
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                2 artilleries and 4 infantry moved from France to Western Germany
                2 bombers moved from Holland Belgium to Western Germany
                1 fighter moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                4 armour and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                2 infantry moved from Vologda to Novosibirsk
                2 fighters moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Rostov
                2 fighters moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                2 infantry moved from Samara to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Samara to Russia
                1 fighter moved from Novosibirsk to Kazakhstan
                1 fighter moved from Novosibirsk to Kazakhstan
                1 armour and 1 mech_infantry moved from Samara to Kazakhstan
                3 armour moved from Samara to Russia
                1 mech_infantry moved from Russia to Kazakhstan
                2 aaGuns and 9 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 artillery, 8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 34 Sea Zone to 44 Sea Zone
                1 fighter moved from 34 Sea Zone to 43 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 34 Sea Zone to 44 Sea Zone
                1 fighter moved from 34 Sea Zone to 43 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 1 cruiser and 2 fighters moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone
                2 bombers moved from Paulau Island to Philippines
                2 fighters and 1 tactical_bomber moved from Paulau Island to Philippines
                1 tactical_bomber moved from Paulau Island to Kwangsi
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                4 infantry moved from Manchuria to Jehol
                3 infantry moved from Kiangsu to Kiangsi
                1 armour and 2 mech_infantrys moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                3 armour moved from French Indo China to Yunnan
                3 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                Japanese collect 40 PUs (5 lost to blockades); end with 40 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
                    Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 destroyer moved from 28 Sea Zone to 26 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber and 3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

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