TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Malaya
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Timguska to Yenisey
1 bomber moved from Japan to Yenisey
2 mech_infantrys moved from Novosibirsk to Yenisey
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Russians
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Russians
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 artilleries, 1 cruiser, 2 infantry and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 1 : 0/2 hits
1 mech_infantry owned by the Russians lost in Yenisey
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 1/4 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 19 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
1 submarine owned by the Japanese Submerged
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Changing ownership of Sumatra from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Sumatra: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 19 Sea Zone to Japan
1 bomber moved from Yenisey to Timguska
3 infantry moved from Kansu to Timguska
1 aaGun and 7 infantry moved from Novosibirsk to Timguska
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Kweichow to Kansu
1 aaGun moved from Kweichow to Szechwan
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Chahar
3 infantry moved from Amur to Ulaanbaatar
6 infantry moved from Siberia to Amur
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Manchuria
1 aaGun, 1 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in India
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 41 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode