13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • Never mind - it doesn’t matter


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 37 PUs; 0 techTokens;
                Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                1 artillery moved from Eastern Poland to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 artillery moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 mech_infantry moved from Ukraine to Romania
                      Russians take Romania from Germans
                1 armour moved from Greece to Yugoslavia
                      Russians take Albania from Italians
                      Russians take Yugoslavia from Germans
                1 armour and 1 mech_infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                1 mech_infantry moved from Urals to Yenisey
                1 infantry moved from Afghanistan to Kazakhstan
                1 mech_infantry moved from Turkey to Saudi Arabia
                1 bomber moved from Russia to Bulgaria
                1 bomber moved from Archangel to 115 Sea Zone
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                1 bomber moved from Russia to Novgorod
                1 armour and 1 mech_infantry moved from Afghanistan to Kazakhstan
                3 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Samara to Kazakhstan
                1 armour moved from Alexandria to Trans-Jordan

    Combat - Russians
                Battle in 115 Sea Zone
                    Russians attack with 1 bomber
                    Germans defend with 1 transport
                    Russians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Novgorod
                    Russians attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bulgaria from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 6 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yenisey
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                6 infantry moved from Russia to Samara
                1 infantry moved from Vologda to Samara
                1 aaGun moved from Afghanistan to Kazakhstan
                1 infantry moved from Turkey to Iraq
                1 bomber moved from Bulgaria to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                1 bomber moved from 115 Sea Zone to Russia
                1 bomber moved from Novgorod to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Samara
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Russians
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 45 PUs; end with 45 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 71 PUs


  • subm sz19?
    ool if i get 1hit in sz36?


  • 36 lose sub first

    19 subs do not submerge at first
    Lose the destroyer first
    If the destroyer is lost, then the submarines will submerge ASAP


  • forgot to land my forces on java during combat.  will you allow it?


  • ABSOLUTELY, no question about it

    If I had noticed that before, I would have pointed it out


  • will roll it here;

    attack;DiceRolls: 4@2; Total Hits: 14@2: (5, 6, 2, 6)
    defense;DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • rd2
    attack;DiceRolls: 4@2; Total Hits: 24@2: (5, 2, 1, 6)
    defense;DiceRolls: 1@2; Total Hits: 01@2: (3)


  • weird sz19 didn’t give me option for sub to submerge, will need to edit my unit and yours back in!


  • ignore last post.  wrong sz.  since you hit i’ll assume nothing needs to change


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 2 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 3 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Malaya
                2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                1 tactical_bomber moved from Japan to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 infantry moved from Timguska to Yenisey
                1 bomber moved from Japan to Yenisey
                2 mech_infantrys moved from Novosibirsk to Yenisey
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Russians
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from Russians
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Malaya
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Americans defend with 1 harbour and 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 1 :  1/3 hits
                        Americans roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Japanese win, taking Malaya from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 2 artilleries, 1 cruiser, 2 infantry and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yenisey
                    Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 1 :  1/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 1 :  0/2 hits
                        1 mech_infantry owned by the Russians lost in Yenisey
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 2 :  1/4 hits
                        Russians roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 2 submarines
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 19 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    1 submarine owned by the Japanese Submerged
                    2 submarines owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 transports

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Changing ownership of Sumatra from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to Sumatra: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from 19 Sea Zone to Japan
                1 bomber moved from Yenisey to Timguska
                3 infantry moved from Kansu to Timguska
                1 aaGun and 7 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Szechwan
                2 mech_infantrys moved from Kweichow to Kansu
                1 aaGun moved from Kweichow to Szechwan
                1 battleship moved from 39 Sea Zone to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to French Indo China
                1 bomber moved from 35 Sea Zone to French Indo China
                2 infantry moved from French Indo China to Yunnan
                2 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Jehol to Chahar
                3 infantry moved from Amur to Ulaanbaatar
                6 infantry moved from Siberia to Amur
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                3 infantry placed in Manchuria
                1 aaGun, 1 infantry and 1 mech_infantry placed in Kiangsu
                3 infantry placed in French Indo China
                1 armour, 1 artillery and 1 infantry placed in India
                1 fighter and 1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 41 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
                Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • won’t let me delete the 2 anz inf in java…


  • I’m guessing you should have deleted them before changing ownership to Japan.
    I’ll try changing ownership to ANZ, delete them, and change back - maybe that will work


  • Nope - it’s confused now

    I’ll try moving them during a movement phase and then deleting them


  • Scramble to Zone 6?

    You know, if it won’t let me remove the infantry on Sumatra during noncoms (forgot them during combat movement), I bet there will be a fight on ANZAC’s turn and then we can edit if Japanese units get destroyed


  • Bump #3

    One more 72 hour delay and I can call the game
    Or did you want to go ahead and resign now?


  • @Gamerman01:

    Bump #3

    One more 72 hour delay and I can call the game
    Or did you want to go ahead and resign now?

    Wow.  even after I told you I cannot make any moves from wed thru fri, your gonna bump a win.  You really are all about the win…


  • scram all 3.


  • @Infrastructure:

    Wow.  even after I told you I cannot make any moves from wed thru fri, your gonna bump a win.  You really are all about the win…

    When it’s a no doubter (has been for several rounds) and I’ve waited so many times for a scramble decision, kamikaze decision, or casualty choice, many times for multiple days?

    You didn’t need to make a move between Wed and Fri, you just had to get on for a minute at some point and give me a scramble decision.  That’s not a move.

    I’m bumping because I am entitled to according to the league rules, and I think you are just dragging this game out forever.  When Russia started pushing back long ago, it was over.

    How in the world can the Axis win this game?  I think you are wasting our time, so you bet I’m going to bump for the win.


  • Many times I’ve got on and started my move within an hour or two of yours, in hopes of keeping the game moving, but so many times as soon as you made your move you got offline and then didn’t check back for days.  I’ve been left hanging in the middle of huge moves several times, for several days.  It is maddening, when I have to get re-oriented to my own move just because it took days for a simple decision.

    I also think that a reasonable player would have resigned many rounds ago, so yes I’m going to bump after 72 hours, when I’m not waiting on a big move, I’m waiting on a 2-3 minute decision.

    I don’t get you.

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