No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 2 armour, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Norway to Sweden
British take Sweden from Germans
1 transport moved from 126 Sea Zone to 124 Sea Zone
3 fighters moved from France to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
2 infantry moved from France to Northern Italy
3 infantry moved from Iraq to Saudi Arabia
1 fighter moved from Northwest Persia to Saudi Arabia
1 armour moved from Trans-Jordan to Saudi Arabia
1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
1 infantry moved from Tobruk to Alexandria
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
Combat - British
Battle in Saudi Arabia
British attack with 2 armour, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor and 3 infantry
British win, taking Saudi Arabia from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 3 infantry
Battle in Northern Italy
British attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor and 2 infantry
British win, taking Northern Italy from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
COMMENT: UK INF on US TP in 110
2 fighters moved from Northern Italy to France
2 fighters moved from Northern Italy to United Kingdom
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from United Kingdom to Scotland
1 fighter moved from Saudi Arabia to Persia
2 infantry moved from 83 Sea Zone to French West Africa
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,1,1,6,3
British collect 45 PUs (6 lost to blockades); end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Oops - forgot to move 2 subs from 110 before I clicked post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 : 2/3 hits
British roll dice for 2 infantry in Northern Italy, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery and 4 infantry moved from Romania to Eastern Poland
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5,2,4,5,3
Italians collect 3 PUs (5 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Western Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery and 2 infantry moved from Western Australia to South Australia
1 armour moved from South Australia to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - French
French repair 1 damage on 1 factory_minor; Remaining resources: 16 PUs;
French buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
Place Units - French
1 fighter and 2 infantry placed in France
Turn Complete - French
French collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in France does 6 damage to factory_minor owned by French
Rockets in Western Germany roll: 6
Rocket attack in Turkey does 2 damage to factory_minor owned by Russians
Rockets in Germany roll: 2
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Finland to Norway
Germans take Norway from British
3 infantry moved from Baltic States to Novgorod
1 battleship, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from 113 Sea Zone to Sweden
3 fighters moved from Western Germany to Sweden
2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Sweden
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship in Sweden, round 1 : 1/1 hits
British roll dice for 1 infantry in Sweden, round 1 : 0/1 hits
1 infantry owned by the British lost in Sweden
Germans win, taking Sweden from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Bulgaria to Greece
4 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bulgaria
1 aaGun moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Germany
3 fighters moved from Sweden to Western Germany
4 infantry moved from Germany to Western Germany
Place Units - Germans
3 artilleries placed in Western Germany
9 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1,6,2,2,2
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 artilleries, 1 bomber and 7 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 bomber moved from Cyprus to Eastern Poland
1 armour moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Turkey to Greece
2 infantry and 3 mech_infantrys moved from Archangel to Novgorod
1 armour, 1 infantry and 1 mech_infantry moved from Urals to Evenkiyskiy
1 armour moved from Persia to Afghanistan
Russians take Eastern Persia from Japanese
1 mech_infantry moved from Kazakhstan to West India
Russians take West India from Japanese
1 armour moved from Turkey to Greece
1 mech_infantry moved from Caucasus to Greece
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Kazakhstan to Novosibirsk
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries, 3 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 6 infantry; Italians defend with 1 artillery and 4 infantry
Russians win, taking Eastern Poland from Germans with 2 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 aaGun and 6 infantry
Casualties for Russians: 6 infantry
Casualties for Italians: 1 artillery and 4 infantry
Battle in Greece
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Greece from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 aaGuns moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Volgograd to Ukraine
1 aaGun and 1 infantry moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Persia to Afghanistan
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Volgograd to Turkey
1 mech_infantry moved from Russia to Urals
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Archangel
1 infantry moved from Russia to Samara
Place Units - Russians
1 infantry placed in Turkey
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
oolsz16?
You can take off the carrier and 2 fighters
hit done by accident.
map
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs; 0 techTokens;
Americans buy 3 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Malaya
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese, taking Philippines from Japanese with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from Philippines to Paulau Island
1 bomber moved from Marianas to Queensland
1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Paulau Island to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Western United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Queensland to Northern Territory
Place Units - Americans
2 armour and 1 mech_infantry placed in Spain
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States
2 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
If you want to use your last kamikaze in Z19 to try and save your sub and sink my destroyer, feel free to roll it before your Italy turn, and if you hit you can edit your sub back and remove my destroyer, and remove your kamikaze from inventory.
I will not need to make any changes if that happens.
I figure you want to save your kamikaze, but if I’m wrong, just go ahead and roll it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British buy 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from Holland Belgium to France
1 aaGun, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from French West Africa to 83 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 124 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter moved from Persia to Saudi Arabia
1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Saudi Arabia
1 artillery, 3 fighters, 1 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,3,5,1,3,1,4,1
Italians collect 3 PUs (8 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from South Australia to New South Wales
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to Northern Territory
1 artillery and 3 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - French
French repair 6 damage on 6 factory_minors; Remaining resources: 11 PUs;
French buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
Place Units - French
1 aaGun and 2 infantry placed in France
Turn Complete - French
French collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Spain does 1 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 1
Rocket attack in Turkey does 2 damage to factory_minor owned by Russians
Rockets in Germany roll: 2
7 artilleries, 3 fighters and 25 infantry moved from Western Germany to France
2 tactical_bombers moved from Germany to France
4 fighters moved from Germany to France
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Sweden to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Novgorod, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 2/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in France
Germans attack with 7 artilleries, 7 fighters, 25 infantry and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 4 infantry; British defend with 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys; Americans defend with 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys
AA guns fire in France : 0/9 hits
Germans roll dice for 7 artilleries, 7 fighters, 25 infantry and 2 tactical_bombers in France, round 1 : 14/41 hits
French roll dice for 3 aaGuns, 3 armour, 2 artilleries, 5 fighters, 15 infantry and 7 mech_infantrys in France, round 1 : 14/32 hits
2 infantry owned by the British , 4 infantry owned by the French , 14 infantry owned by the Germans , 5 infantry owned by the Americans , 1 aaGun owned by the French and 2 aaGuns owned by the British lost in France
Germans roll dice for 7 artilleries, 7 fighters, 11 infantry and 2 tactical_bombers in France, round 2 : 10/27 hits
French roll dice for 3 armour, 2 artilleries, 5 fighters, 4 infantry and 7 mech_infantrys in France, round 2 : 6/21 hits
5 mech_infantrys owned by the Americans , 6 infantry owned by the Germans , 1 mech_infantry owned by the British and 4 infantry owned by the Americans lost in France
Germans roll dice for 7 artilleries, 7 fighters, 5 infantry and 2 tactical_bombers in France, round 3 : 13/21 hits
French roll dice for 3 armour, 2 artilleries, 5 fighters and 1 mech_infantry in France, round 3 : 6/11 hits
1 artillery owned by the Americans , 5 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 artillery owned by the British , 3 armour owned by the Americans , 4 fighters owned by the British , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
Germans captures 14PUs while taking French capital
Germans win, taking France from French with 6 artilleries, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 1 artillery and 25 infantry
Casualties for French: 1 aaGun, 1 fighter and 4 infantry
Casualties for British: 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys
Casualties for Americans: 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys
Non Combat Move - Germans
3 fighters moved from France to Western Germany
3 fighters moved from France to Germany
1 fighter moved from France to Western Germany
2 tactical_bombers moved from France to Germany
1 infantry moved from Sweden to Finland
1 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
1 fighter placed in Germany
1 artillery and 11 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,3,1,6,1,5,6,3
Germans collect 38 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
No comments = 9 AA misses and good rolls in France :roll:
Delaying the inevitable once again with good German dice