13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Submerge or fight in Z33?

  • TripleA

    sub will fight. if your sub hits i will lose the destroyer.
    if at the beginning of a round i only have a sub, please submerge the sub.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Loud and clear - your orders will be carried out exactly

  • 25 24 23 22 15 11 10 Official Q&A Mod

    First round whiffage by everthing…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Subs both miss again, air hits, destroyer misses, so Z33 now occupied by USA sub and Jpn sub

    We’ll let them sit there and try and find each other for a few days or whatever until Japan’s next turn……  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    UK FTR on 1 US CV in 92
    US FTR on the other US CV in 92
    Is in game notes too

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 bomber, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Midway to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 63 Sea Zone to 62 Sea Zone
                1 fighter moved from 50 Sea Zone to 62 Sea Zone
                1 fighter moved from 50 Sea Zone to 55 Sea Zone
                1 bomber moved from Caroline Islands to 55 Sea Zone
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 battleship moved from 63 Sea Zone to 54 Sea Zone
                2 cruisers moved from 63 Sea Zone to 54 Sea Zone
                1 carrier moved from 50 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 62 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                COMMENT: US FTR on 1 US CV in 92, UK FTR on other US CV
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to Queensland
                1 bomber moved from 55 Sea Zone to Queensland
                1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from 54 Sea Zone to Queensland
                1 bomber moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 1 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Midway
                1 aaGun and 1 infantry moved from British Guiana to 88 Sea Zone
                2 transports moved from 92 Sea Zone to 89 Sea Zone
                3 mech_infantrys moved from Tunisia to Libya
                6 infantry moved from Algeria to Tunisia
                1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from Southeast Mexico to Central America
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to Libya
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone
                1 bomber placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Whoops - had moved the USA arty the first time but then I wanted to change my buy and started over and forgot to move it
    Will edit it now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Hopei to Anhwe

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Amur: 1 artillery
                EDIT: Removing units owned by Americans from Siberia: 1 artillery
                EDIT: Turning off Edit Mode
                1 infantry placed in Hunan
                2 infantry placed in Anhwe
                1 infantry placed in Jehol
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from Eire to United Kingdom
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Syria to Trans-Jordan
                1 fighter moved from 92 Sea Zone to Egypt
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery moved from Eastern Persia to 80 Sea Zone
                1 bomber moved from Egypt to Iraq
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                1 infantry and 1 mech_infantry placed in Quebec
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Remembered right after posting, that I need to specify what fighters are on what carriers

    In Z92, the UK CV is empty.  So there is 1 each on 1 US CV and 2 USA FTR on 1 US CV
    Also put in the game notes

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 2 artilleries
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 1 :  1/4 hits
                        Russians roll dice for 2 artilleries in Rostov, round 1 :  0/2 hits
                        1 artillery owned by the Russians lost in Rostov
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                3 mech_infantrys moved from Romania to Ukraine
                1 battleship moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to Northern Italy

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,4
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Burma : 1 flag, 1 armour
        Alexandria : 1 flag, 2 artilleries and 6 infantry
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Rostov : 1 flag, 1 armour and 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 fighter and 3 mech_infantrys
        Western Ukraine : 1 flag
        96 Sea Zone : 1 destroyer
        95 Sea Zone : 1 battleship

    Production/PUs Summary :

    Germans : 56 / 99
        Russians : 22 / 0
        Japanese : 38 / 51
        Americans : 52 / 75
        Chinese : 23 / 23
        British : 31 / 31
        UK_Pacific : 7 / 0
        Italians : 18 / 15
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i forgot to move my tank in burma.

    i was planning on taking a shot at west india but forgot when i turned on pbem.
    please use this noncombat move edit.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                      ANZAC take Western Australia from Japanese
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from South Australia to Northern Territory

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Didn’t see that forgotten tank until now
    What did you do, move it to India?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, OK
    Just edit it to India again when doing Germany

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 3 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Burma: 1 armour
                EDIT: Adding units owned by Italians to India: 1 armour
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Russia to Samara
                1 artillery and 2 infantry moved from Russia to Vologda
                2 mech_infantrys moved from Smolensk to Vologda
                1 bomber moved from Novgorod to Kansu
                1 submarine moved from 113 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Kansu
                    Germans attack with 1 bomber
                    Russians defend with 1 bomber
                        Germans roll dice for 1 bomber in Kansu, round 1 :  1/1 hits
                        Chinese roll dice for 1 bomber in Kansu, round 1 :  1/1 hits
                        1 bomber owned by the Russians and 1 bomber owned by the Germans lost in Kansu
                    Chinese win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 bomber
                Battle in Vologda
                    Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Vologda, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                1 artillery moved from Ukraine to Rostov
                9 mech_infantrys moved from Ukraine to Volgograd
                9 armour, 7 artilleries, 16 infantry and 22 mech_infantrys moved from Tambov to Volgograd
                8 artilleries and 2 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Western Ukraine to Rostov
                1 infantry moved from Norway to Finland
                2 aaGuns and 3 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to France
                2 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria
                1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                1 artillery and 2 infantry placed in France
                1 bomber, 3 fighters and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs

    Territory Summary for Germans :

    Alexandria : 5 fighters, 1 infantry and 5 tactical_bombers
        Normandy Bordeaux : 1 aaGun
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Northern Italy : 2 aaGuns and 3 infantry
        Southern Italy : 3 bombers, 1 fighter and 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 9 artilleries, 2 infantry and 1 mech_infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Vologda : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
        Volgograd : 1 flag, 9 armour, 7 artilleries, 1 factory_minor, 17 infantry and 31 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 2 submarines
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 16 / 0
        Japanese : 37 / 51
        Americans : 52 / 75
        Chinese : 23 / 23
        British : 31 / 31
        UK_Pacific : 7 / 0
        Italians : 18 / 15
        ANZAC : 11 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hit by the curse of the clever….
    Sweet

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Hit by the curse of the clever….
    Sweet

    Oh, at a glance I thought you landed on a newly taken Italian territory, but you were able to land on Moscow the whole time - I just never considered the German bomber in Novgorod.  That’s not curse of the clever - that’s bailout of the careless!  :oops:

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