@axis-dominion sounds good fire it up whenever you want
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3
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Submerge or fight in Z33?
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sub will fight. if your sub hits i will lose the destroyer.
if at the beginning of a round i only have a sub, please submerge the sub. -
Loud and clear - your orders will be carried out exactly
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First round whiffage by everthing…
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Subs both miss again, air hits, destroyer misses, so Z33 now occupied by USA sub and Jpn sub
We’ll let them sit there and try and find each other for a few days or whatever until Japan’s next turn…… :-)
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UK FTR on 1 US CV in 92
US FTR on the other US CV in 92
Is in game notes too -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 50 Sea Zone to 62 Sea Zone
1 fighter moved from 50 Sea Zone to 55 Sea Zone
1 bomber moved from Caroline Islands to 55 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 battleship moved from 63 Sea Zone to 54 Sea Zone
2 cruisers moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 50 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 1 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
COMMENT: US FTR on 1 US CV in 92, UK FTR on other US CV
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 bomber moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 1 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 aaGun and 1 infantry moved from British Guiana to 88 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
3 mech_infantrys moved from Tunisia to Libya
6 infantry moved from Algeria to Tunisia
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Southeast Mexico to Central America
1 mech_infantry moved from Western United States to Southeast Mexico
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Libya
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
Whoops - had moved the USA arty the first time but then I wanted to change my buy and started over and forgot to move it
Will edit it now -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 fighter moved from Hopei to AnhwePlace Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Amur: 1 artillery
EDIT: Removing units owned by Americans from Siberia: 1 artillery
EDIT: Turning off Edit Mode
1 infantry placed in Hunan
2 infantry placed in Anhwe
1 infantry placed in Jehol
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 bomber moved from Egypt to Iraq
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to EthiopiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Quebec
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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Remembered right after posting, that I need to specify what fighters are on what carriers
In Z92, the UK CV is empty. So there is 1 each on 1 US CV and 2 USA FTR on 1 US CV
Also put in the game notes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 2 artilleries
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 1 : 1/4 hits
Russians roll dice for 2 artilleries in Rostov, round 1 : 0/2 hits
1 artillery owned by the Russians lost in Rostov
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleriesNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,4
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Burma : 1 flag, 1 armour
Alexandria : 1 flag, 2 artilleries and 6 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Rostov : 1 flag, 1 armour and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 fighter and 3 mech_infantrys
Western Ukraine : 1 flag
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 56 / 99
Russians : 22 / 0
Japanese : 38 / 51
Americans : 52 / 75
Chinese : 23 / 23
British : 31 / 31
UK_Pacific : 7 / 0
Italians : 18 / 15
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i forgot to move my tank in burma.
i was planning on taking a shot at west india but forgot when i turned on pbem.
please use this noncombat move edit. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from South Australia to Northern TerritoryCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Tunisia to LibyaTurn Complete - French
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Didn’t see that forgotten tank until now
What did you do, move it to India? -
Yeah, OK
Just edit it to India again when doing Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 3 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Burma: 1 armour
EDIT: Adding units owned by Italians to India: 1 armour
EDIT: Turning off Edit Mode
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
2 mech_infantrys moved from Smolensk to Vologda
1 bomber moved from Novgorod to Kansu
1 submarine moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Kansu
Germans attack with 1 bomber
Russians defend with 1 bomber
Germans roll dice for 1 bomber in Kansu, round 1 : 1/1 hits
Chinese roll dice for 1 bomber in Kansu, round 1 : 1/1 hits
1 bomber owned by the Russians and 1 bomber owned by the Germans lost in Kansu
Chinese win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Russians: 1 bomber
Battle in Vologda
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Vologda, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 artillery moved from Ukraine to Rostov
9 mech_infantrys moved from Ukraine to Volgograd
9 armour, 7 artilleries, 16 infantry and 22 mech_infantrys moved from Tambov to Volgograd
8 artilleries and 2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 infantry moved from Norway to Finland
2 aaGuns and 3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
2 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
1 bomber, 3 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsTerritory Summary for Germans :
Alexandria : 5 fighters, 1 infantry and 5 tactical_bombers
Normandy Bordeaux : 1 aaGun
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 2 aaGuns and 3 infantry
Southern Italy : 3 bombers, 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 9 artilleries, 2 infantry and 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Vologda : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Volgograd : 1 flag, 9 armour, 7 artilleries, 1 factory_minor, 17 infantry and 31 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
112 Sea Zone : 2 submarines
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 62 / 84
Russians : 16 / 0
Japanese : 37 / 51
Americans : 52 / 75
Chinese : 23 / 23
British : 31 / 31
UK_Pacific : 7 / 0
Italians : 18 / 15
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hit by the curse of the clever….
Sweet -
Hit by the curse of the clever….
SweetOh, at a glance I thought you landed on a newly taken Italian territory, but you were able to land on Moscow the whole time - I just never considered the German bomber in Novgorod. That’s not curse of the clever - that’s bailout of the careless! :oops:





