13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Remembered right after posting, that I need to specify what fighters are on what carriers

    In Z92, the UK CV is empty.  So there is 1 each on 1 US CV and 2 USA FTR on 1 US CV
    Also put in the game notes

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 2 artilleries
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 1 :  1/4 hits
                        Russians roll dice for 2 artilleries in Rostov, round 1 :  0/2 hits
                        1 artillery owned by the Russians lost in Rostov
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                3 mech_infantrys moved from Romania to Ukraine
                1 battleship moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to Northern Italy

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,4
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Burma : 1 flag, 1 armour
        Alexandria : 1 flag, 2 artilleries and 6 infantry
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Rostov : 1 flag, 1 armour and 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 fighter and 3 mech_infantrys
        Western Ukraine : 1 flag
        96 Sea Zone : 1 destroyer
        95 Sea Zone : 1 battleship

    Production/PUs Summary :

    Germans : 56 / 99
        Russians : 22 / 0
        Japanese : 38 / 51
        Americans : 52 / 75
        Chinese : 23 / 23
        British : 31 / 31
        UK_Pacific : 7 / 0
        Italians : 18 / 15
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i forgot to move my tank in burma.

    i was planning on taking a shot at west india but forgot when i turned on pbem.
    please use this noncombat move edit.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                      ANZAC take Western Australia from Japanese
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from South Australia to Northern Territory

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Didn’t see that forgotten tank until now
    What did you do, move it to India?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, OK
    Just edit it to India again when doing Germany

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 3 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Burma: 1 armour
                EDIT: Adding units owned by Italians to India: 1 armour
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Russia to Samara
                1 artillery and 2 infantry moved from Russia to Vologda
                2 mech_infantrys moved from Smolensk to Vologda
                1 bomber moved from Novgorod to Kansu
                1 submarine moved from 113 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Kansu
                    Germans attack with 1 bomber
                    Russians defend with 1 bomber
                        Germans roll dice for 1 bomber in Kansu, round 1 :  1/1 hits
                        Chinese roll dice for 1 bomber in Kansu, round 1 :  1/1 hits
                        1 bomber owned by the Russians and 1 bomber owned by the Germans lost in Kansu
                    Chinese win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 bomber
                Battle in Vologda
                    Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Vologda, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                1 artillery moved from Ukraine to Rostov
                9 mech_infantrys moved from Ukraine to Volgograd
                9 armour, 7 artilleries, 16 infantry and 22 mech_infantrys moved from Tambov to Volgograd
                8 artilleries and 2 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Western Ukraine to Rostov
                1 infantry moved from Norway to Finland
                2 aaGuns and 3 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to France
                2 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria
                1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                1 artillery and 2 infantry placed in France
                1 bomber, 3 fighters and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs

    Territory Summary for Germans :

    Alexandria : 5 fighters, 1 infantry and 5 tactical_bombers
        Normandy Bordeaux : 1 aaGun
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Northern Italy : 2 aaGuns and 3 infantry
        Southern Italy : 3 bombers, 1 fighter and 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 9 artilleries, 2 infantry and 1 mech_infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Vologda : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
        Volgograd : 1 flag, 9 armour, 7 artilleries, 1 factory_minor, 17 infantry and 31 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 2 submarines
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 16 / 0
        Japanese : 37 / 51
        Americans : 52 / 75
        Chinese : 23 / 23
        British : 31 / 31
        UK_Pacific : 7 / 0
        Italians : 18 / 15
        ANZAC : 11 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hit by the curse of the clever….
    Sweet

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Hit by the curse of the clever….
    Sweet

    Oh, at a glance I thought you landed on a newly taken Italian territory, but you were able to land on Moscow the whole time - I just never considered the German bomber in Novgorod.  That’s not curse of the clever - that’s bailout of the careless!  :oops:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Haven’t even looked over your last move yet….
    high time

    You’re next

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Eastern Persia to Caucasus
                1 tactical_bomber moved from Eastern Persia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                2 fighters and 1 infantry moved from Kazakhstan to Samara

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Urals to Timguska
                1 aaGun, 5 artilleries and 12 infantry moved from Northwest Persia to Iraq
                1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from Kazakhstan to Turkmenistan
                6 infantry moved from Turkmenistan to Eastern Persia
                3 armour and 3 mech_infantrys moved from Eastern Persia to Persia
                2 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from West India to Persia
                1 fighter moved from Caucasus to Eastern Persia
                1 tactical_bomber moved from Caucasus to Eastern Persia
                2 fighters moved from Samara to Eastern Persia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun moved from Manchuria to Amur
                1 aaGun and 3 infantry moved from Manchuria to Amur
                7 artilleries moved from Kazakhstan to Turkmenistan
                8 infantry moved from Kazakhstan to Turkmenistan

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters and 1 tactical_bomber moved from India to Kwangsi
                2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from India to Yunnan
                1 bomber moved from Malaya to Kwangsi
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Japan to Kiangsu
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                2 fighters moved from Japan to Jehol
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kiangsu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Jehol, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 1 artillery and 2 fighters in Jehol, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 :  1/5 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 :  5/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  2/2 hits
                        2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
                1 carrier and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
                1 bomber moved from Kwangsi to Shan State
                2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
                1 bomber moved from Kiangsu to Japan
                2 fighters moved from Jehol to 19 Sea Zone
                1 submarine moved from 61 Sea Zone to 62 Sea Zone
                1 submarine moved from 49 Sea Zone to 63 Sea Zone
                1 submarine moved from 47 Sea Zone to 34 Sea Zone
                1 submarine moved from 56 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in India
                1 artillery, 2 fighters and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Kiangsu : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 artillery
        Manchuria : 1 artillery and 2 infantry
        Ceylon : 1 flag
        Shan State : 1 flag, 1 bomber, 4 fighters and 3 tactical_bombers
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 transport
        36 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 2 battleships, 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        34 Sea Zone : 1 submarine
        19 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer
        63 Sea Zone : 1 submarine
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 59 / 84
        Russians : 19 / 0
        Japanese : 48 / 58
        Americans : 52 / 75
        Chinese : 16 / 23
        British : 31 / 31
        UK_Pacific : 3 / 0
        Italians : 18 / 15
        ANZAC : 11 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmmmmmm

    :-)

    What to do, what to do

  • TripleA

    maybe you could take a low odds/high reward attack on sz35.

    or even better, you could go for the rarely used fortress south africa

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I knew you’d have some good suggestions

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 harbour and 7 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Amur to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Caroline Islands to 36 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 bomber moved from Queensland to 62 Sea Zone
                2 fighters moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Libya to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to 95 Sea Zone

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble fighters to 95?

  • TripleA

    no scramble.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 harbour and 7 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Amur to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Caroline Islands to 36 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 bomber moved from Queensland to 62 Sea Zone
                2 fighters moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Libya to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 62 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 62 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 95 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 2 submarines
                    Italians defend with 1 battleship
                    Units damaged: 1 battleship owned by the Italians
                    Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 battleship
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 62 Sea Zone to Brazil
                1 carrier moved from 54 Sea Zone to 51 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 51 Sea Zone
                2 fighters moved from 62 Sea Zone to 51 Sea Zone
                1 bomber moved from 36 Sea Zone to Anhwe
                1 bomber moved from Western United States to Gibraltar
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry moved from Central America to 89 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry moved from Central America to 89 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 destroyers and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 infantry moved from 64 Sea Zone to Central America
                1 fighter moved from Queensland to 64 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Caroline Islands to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Southeast Mexico
                1 fighter moved from 26 Sea Zone to Southeast Mexico
                1 fighter moved from Midway to 64 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                6 infantry moved from Tunisia to Algeria
                3 mech_infantrys moved from Libya to Algeria
                1 infantry moved from Algeria to Morocco
                1 aaGun moved from Algeria to Morocco
                3 fighters moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                7 transports placed in 101 Sea Zone
                1 armour and 1 artillery placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

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