@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
G4013L Tyzog(Axis)v.Karl7(Allies+9)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
-
ok, germans, if you can take out the allied fleet I surrender
-
I was going to wait until next turn, I can buy a lot of subs this turn.
-
oh, yeah, true. I guess I can mount 11 fighter in defense.
-
This game really befuddle me… the Allies had bad dice out of the gate but then things seemed to even out… but then you managed to push me out of Russia. I did not see that coming. :-(
I don’t think I can take out Japan before you get Cairo or London though… maybe another round and there will be no question.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 mech_infantrys and 12 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
2 tactical_bombers moved from Western Germany to 126 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
3 bombers and 4 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour, 2 infantry and 7 mech_infantrys moved from Russia to Vologda -
before I roll any dice I’m going to edit one plane to attack the transport in sz125.
-
It would not allow me to edit a plane to a sea zone so I put the plane in Germany, where it will land, and removed the transport
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 mech_infantrys and 12 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
2 tactical_bombers moved from Western Germany to 126 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
3 bombers and 4 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour, 2 infantry and 7 mech_infantrys moved from Russia to VologdaCombat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 1 : 4/10 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 126 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 126 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 1 destroyer in 126 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 126 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 infantry in Bryansk, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 armour, 2 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 infantry and 7 mech_infantrys in Vologda, round 1 : 3/12 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 3 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 armour and 2 infantry moved from Rostov to Tambov
1 armour moved from Ukraine to Tambov
2 aaGuns, 13 armour, 17 artilleries, 23 infantry and 8 mech_infantrys moved from Russia to Tambov
2 aaGuns and 1 mech_infantry moved from Russia to Vologda
2 infantry moved from Novgorod to Karelia
3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from 126 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
3 bombers and 2 tactical_bombers moved from Holland Belgium to Western GermanyPlace Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
10 submarines placed in 113 Sea Zone
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 10 infantry and 3 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 2 infantry
Belarus : 1 flag
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 2 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 2 aaGuns, 15 armour, 17 artilleries, 26 infantry and 8 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 2 aaGuns, 3 armour, 1 infantry and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 1 artillery and 1 infantry
Smolensk : 1 flag
112 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers
113 Sea Zone : 10 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 73
Russians : 15 / 0
Japanese : 48 / 54
Americans : 59 / 79
Chinese : 12 / 11
British : 35 / 46
UK_Pacific : 6 / 4
Italians : 13 / 20
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to Timguska
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
6 artilleries, 1 fighter and 52 infantry moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to Timguska
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
6 artilleries, 1 fighter and 52 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 6 artilleries, 1 fighter and 52 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Caucasus from Germans with 6 artilleries, 1 fighter and 52 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
4 aaGuns moved from Volgograd to Caucasus
1 fighter moved from Caucasus to Northwest Persia
2 aaGuns, 3 armour, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber moved from Shensi to KweichowTurn Complete - Russians
-
that was fast
-
in kweichow I have enough ftrs that all shots will go to fighters.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 carriers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 cruiser and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
4 fighters moved from Japan to Manchuria
2 bombers moved from Japan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
10 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kweichow
1 bomber, 5 fighters and 4 tactical_bombers moved from French Indo China to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 carriers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 cruiser and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
4 fighters moved from Japan to Manchuria
2 bombers moved from Japan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
10 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kweichow
1 bomber, 5 fighters and 4 tactical_bombers moved from French Indo China to KweichowCombat - Japanese
Battle in Manchuria
Japanese attack with 4 fighters and 2 infantry
Chinese defend with 1 infantry; Americans defend with 1 artillery
Japanese roll dice for 2 battleships in Manchuria, round 1 : 1/2 hits
Japanese roll dice for 4 fighters and 2 infantry in Manchuria, round 1 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 1 : 2/2 hits
1 artillery owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 6 artilleries, 3 bombers, 15 fighters, 13 infantry, 2 mech_infantrys and 6 tactical_bombers
Russians defend with 2 aaGuns, 3 armour, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 6 infantry
AA guns fire in Kweichow : 1/6 hits
1 fighter owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour, 6 artilleries, 3 bombers, 14 fighters, 13 infantry, 2 mech_infantrys and 6 tactical_bombers in Kweichow, round 1 : 14/45 hits
Chinese roll dice for 2 aaGuns, 3 armour, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 8/25 hits
6 infantry owned by the Russians , 8 infantry owned by the Japanese , 6 infantry owned by the Chinese and 2 aaGuns owned by the Russians lost in Kweichow
Japanese roll dice for 1 armour, 6 artilleries, 3 bombers, 14 fighters, 5 infantry, 2 mech_infantrys and 6 tactical_bombers in Kweichow, round 2 : 21/37 hits
Chinese roll dice for 3 armour, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 7/13 hits
6 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 3 armour owned by the Russians , 5 infantry owned by the Japanese , 1 mech_infantry owned by the Russians , 2 fighters owned by the Russians and 2 artilleries owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 4 artilleries, 3 bombers, 14 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 2 artilleries, 1 fighter and 13 infantry
Casualties for Russians: 2 aaGuns, 3 armour, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
3 bombers, 5 fighters and 4 tactical_bombers moved from Kweichow to Shan State
1 aaGun moved from Yunnan to Shan State
9 fighters and 2 tactical_bombers moved from Kweichow to Hunan
1 aaGun moved from Yunnan to Shan State
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
4 fighters moved from Manchuria to 19 Sea Zone
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 destroyer moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour, 4 artilleries and 2 mech_infantrys
Hunan : 1 flag, 9 fighters and 2 tactical_bombers
Anhwe : 1 flag
Shan State : 1 flag, 2 aaGuns, 3 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 2 transports
39 Sea Zone : 1 submarine
19 Sea Zone : 2 battleships, 4 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 73
Russians : 19 / 0
Japanese : 49 / 57
Americans : 59 / 79
Chinese : 11 / 11
British : 35 / 46
UK_Pacific : 6 / 4
Italians : 13 / 20
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Buryatia to 19 Sea Zone
6 fighters moved from 25 Sea Zone to 19 Sea Zone
3 bombers moved from Western United States to 19 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans -
na, resign. It’s yours.
rematch?
-
good game, we can do a rematch. Not sure what you did wrong, I haven’t figured out the Allies yet.
I’ll bid 9 for allies.
-
3 things I think that allowed the Axis to surge:
1. was the Axis good luck R1 in the fleet battles and the disastrous UK1 turn. Germany basically was able to dominate with its airforce.
2. I f’d up USSR in not realizing Germany had put together a strong enough spear head to take out Moscow. I let the USSR get wasted on the Finland adventure.
3. I declared was with the UK early against Japan thinking I would get an advantage, but it kept the US out too long.
Anyhow, 9?
Ok, I be Axis.
I’ll post the thread and PM you with scramble orders.





